Network Replicated: Works with Unreal’s built-in physics replication. Replication of water surface will have to be done by the user.

Tested Platforms: Windows (But should work for any platform)

Supported Development Platforms: Windows, MacOS, and Linux

Supported Target Build Platforms: Any Platform (If you are interested in building for a platform not listed with official support please contact me)

Links:

Documentation

Written Tutorial

Video Tutorial

Example Project

If you encounter bugs/issues on any platform, feel free to contact me.

网络复制:适用于虚幻内置的物理复制。 水面的复制将必须由用户完成。

经过测试的平台:Windows(但应该适用于任何平台)

支持的开发平台:Windows、MacOS和Linux

支持的目标构建平台:任何平台(如果您有兴趣为未列出官方支持的平台构建,请 联系我)

连结:

文件

书面教程

视频教程

示例项目

如果您在任何平台上遇到错误/问题,请随时 联系我们








This Water Physics plugin allows you to add water physics simulations to any physics body with minimal setup. This plugin specializes in water physics for boats and other watercrafts but can also be used for general purpose buoyancy simulations.

NOTE: PLUGIN IS NOW FREE, READ MORE HERE

[Preview Video]

List of features

  • Fully integrated with UE4 water
  • Automatically sources the collision from your actor, minimal setup required
  • Dynamically modify buoyancy settings
  • Custom UI for per-component water simulation settings
  • Written in C++ for optimal performance
  • Fully parallelized for even better performance (both using UE4, Oceanology, and Riverology)

[Update 1.3.12]

[Update 1.3.0]

  • Added support for the popular ocean plugin Oceanology!

[Update 1.2.0]

[Update 1.1.0]

  • New Water Physics Collision Component
  • Introduced plugin trial version
  • General bug fixes

水物理学 插件允许您添加水物理模拟到任何物理体与最小的设置。 这个插件专门用于船只和其他船只的水物理,但也可用于通用浮力模拟。

注意:插件现在是免费的,阅读更多 这里

[预览视频]

功能一览表

  • UE4水
  • 自动从actor生成碰撞源,只需最少的设置
  • 动态修改浮力设置
  • 用于每个组件水模拟设置的自定义UI
  • 用c++编写以获得最佳性能
  • 完全并行化 为了获得更好的性能(使用UE4、海洋学和河流学)

[更新1.3.12]

[更新1.3.0]

  • 增加了对流行的ocean插件的支持 海洋学!

[更新1.2.0]

[更新1.1.0]

  • 新的水物理碰撞组件
  • 引入插件 试用版
  • 一般错误修复
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