UE-Only Content – Licensed for Use Only with Unreal Engine-based Products
Number of Animations: 11
Number of Blueprints: 12
Number of C++ Classes: 8
Network Replicated: YES
VFX Included: Yes (Niagara and Cascade)
Number of VFX: 12
Documentation: https://coda.io/@aurora-devs/documentation-replicated-hitbox-system
仅限UE的内容 -授权仅用于基于虚幻引擎的产品
动画数量:11
蓝图数目:12
C++类数:8
网络复制: 是的
特效包括:是的(尼亚加拉和级联)
特效数量:12
文件: https://coda.io/@aurora-devs/documentation-replicated-hitbox-system
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This project allows you to easily and quickly add fully replicated animation hitboxes, projectiles with adaptable collision and different spawning methods, as well as damage volumes to your animations/world. The system uses blueprints and C++ but no knowledge of C++ is required!
💬 Discord – Join our community!
🎞️ Videos
✨ Features
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Customize it, Make it yours – Allows you to customize the system even in real-time.
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Plug & Play – Simple AnimNotifies to add to your animations and the rest is history.
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Simple Blueprints – The system is mostly in blueprints with some base classes in C++, coded with optimized industry standards. No C++ knowledge is required!
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Fully Replicated – The entire system is replicated over the network and can be played in multiplayer.
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Damage Types – Want special types of damage/collision like Block, Parry, Knockdown, Stun, Stagger; etc.? Each attack ability can be customized with a DamageType class or Gameplay Tags to send all the data you need!
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Animation Hitboxes – Be it an RPG or a fighting game, add flexible hitboxes to your animations with simple AnimNotifyStates.
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Projectiles – Use our projectile class with an adaptable and modifiable collision shape! You can also modify everything from the damage to the speed and FX.
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Projectile Rain – With a simple AnimNotify, set the extent of the projectile rain, the projectile speed, the damage and much more!
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Beams – Laser beams that deal damage with a capsule. Fully customizable and interacts with the world through specified object types.
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Homing Projectiles – Are simple projectiles not cutting it for you? Try our special-made homing projectiles. Not only can you set the homing target and speed as well as the damage and the collision shape, but you can also spawn them in bulk and in different methods.
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Spawn Methods – Want to spawn your homing projectiles along a vector? Or maybe randomly in a box? Perhaps you’d like them to spawn in a circle? You’ve come to the right place. Use our commented algorithms and don’t let your foes know what’s coming for them.
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Damage Volumes – Spawn damage volumes with adaptable collision shapes and deal damage to everything and everyone inside for as long as you need them to suffer!
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All FX and Animations included. You can use either Cascade or Niagara since the systems use their generic parent class.
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该项目允许您轻松快速地添加完全 复制的动画命中箱、投射物 与 适应性碰撞 和不同 产卵方法,以及 损坏卷 致你的 动画/世界. 系统使用蓝图和C++但 不需要C++知识!
🎮 下载RHS演示
📄 文件
🎞️ 短片
✨功能
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定制它,使它成为你的 -允许您甚至实时自定义系统。
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即插即用 -简单 动物,动物 要添加到您的动画,其余的是历史。
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简单蓝图 -该系统主要是在 蓝图 与一些基类在 C++,以优化的行业标准编码。 不需要c++知识!
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完全复制 -整个系统通过网络复制,可以在多人游戏中播放。
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损坏类型 – 想要特殊类型的损坏/碰撞,如 座, 招架,招架, 击倒,击倒, 眩晕,眩晕, 错开,错开;等。? 每个攻击能力都可以定制一个 达马格特型 类或 游戏性标签 发送所有你需要的数据!
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动画Hitboxes -无论是RPG还是格斗游戏,添加 灵活的命中箱 致你的 动画 用简单 动物,动物.
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射弹;射弹 -使用我们的 弹丸;弹丸 具有适应性和适应性的班级 可修改的碰撞形状! 您还可以修改从损坏到速度和FX的所有内容。
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射弹雨 -用一个简单的 动物化,动物化,设置 范围 射弹雨,射弹 速度,的 损坏 和 更多!
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横梁/横梁 -激光 横梁/横梁 那笔交易 损坏 用胶囊。 完全 可定制 和 与世界互动 通过指定的对象类型。
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归巢射弹 -简单的弹丸不是为你切割它吗? 试试我们特制的归巢弹。 您不仅可以设置寻的目标和速度以及伤害和碰撞形状,还可以批量和不同的方法生成它们。
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生成方法 -想 产卵,产卵 你的归巢弹 沿着矢量? 或者也许 随机放在一个盒子里? 也许你想让他们在一个 圆? 你来对地方了。 使用我们的评论算法,不要让你的敌人知道他们会发生什么。
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损坏卷 -产卵伤害卷 适应性强 碰撞形状和造成损害的一切和每个人里面,只要你需要他们受苦!
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所有外汇 和 动画 包括在内。 您可以使用Cascade或Niagara,因为系统使用它们的通用父类。
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