GENERAL:
Rigged:(Yes)
Rigged: to UE5 Skeleton, Manny:(Yes) – First Version
Rigged: to MH skeleton:(Yes) – New Version
Morph: (No)
Animated:(Yes) For test only
Cloth Simulation (No)
Number of Animations:(5)
Animation types (Root Motion/In-place):(No)
Number of characters: 1
Geometry with hair
LOD 0
– Polys: 104,269
– Tris: 203,885
– Verts: 124,755
Geometry only hair
LOD 0
– Polys: 18,350
– Tris: 36,700
– Verts: 39,918
Number of PBR Materials and Material Instances: 21
Number of Textures: 55
Texture Resolutions:
– 4096×4096
Supported Development Platforms:
Windows:(Yes)
Mac:(Yes)
Documentation:(No)
Important/Additional Notes:(No)
一般事务:
操纵:(是)
Rigged:to UE5Skeleton,Manny:(Yes)-第一版
装备:到mh骨架:(是的)-新版本
变形:(不)
动画:(是)仅用于测试
布料模拟(No)
动画数量:(5)
动画类型(根运动/就地):(否)
字符数:1
几何与头发
LOD0
-Polys:104,269
-Tris:203,885
-垂直:124,755
几何只有头发
LOD0
-Polys:18,350
-Tris:36,700
-Verts:39,918
PBR材质和材质实例数:21
纹理数量:55
纹理分辨率:
-4096×4096
支持的开发平台:
视窗:(是)
Mac:(是)
文件:(否)
重要/附加说明:(否)
How to avoid overlaps of clothing with the body when using Metahuman
IMORTANT !
There are 2 versions of this character:
2. (New version – UE 5.1-5.2) 100% compatible with male Metahuman (Normal/Average body – MH Skeleton)
This is not a Metahuman’s body and face. This is our creation.
But this body has exactly the same shape as the Metahuman’s body (Normal/Average)
So you can put this Outfit on your Male Metahuman (Normal/Average)
The difference between the first version and the new version
Download the version you need. Enjoy :)
Play (First version – UE 5.0)
PLAY/MODULAR (New version – UE 5.1-5.2)
Plugins used:
Live Link
Live Link Control Rig
Apple ARKit
Apple ARKit Face Support
Some tutorials on retargeting UE4 to UE5
These are not our videos, but they are very helpful:
Additional bones: (Only First version)
hosepipe_00
hosepipe_01
hosepipe_02
hosepipe_03
hosepipe_04
hosepipe_05
hosepipe_06
hosepipe_07
DETAILS:
– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly.
– The project has 8k textures, which can affect fps
– Use the texture size limitations in the Unreal Engine to make them smaller
– PBR Materials
– All objects, textures and materials have their own names
– Model is built to real-world scale
– Units used: cm
– Doesn’t have Default names
– Doesn’t have NGons
– Doesn’t have Overlapping Vertices
– Doesn’t have Overlapping Faces
– Doesn’t have Overlapping UV Faces
– Doesn’t have Missing textures
IMORTANT!
这个角色有2个版本:
1. (第一个版本-UE5.0)身体具有与Manny(UE5人体模型-UE5骨架)相同的比例,高度和形状
2. (新版本-UE5.1-5.2)100%与男性Metahuman(正常/平均身体-Mh骨架)兼容
这不是一个Metahuman的身体和脸。 这是我们的创造。
但这个身体与元人类的身体形状完全相同(正常/平均)
所以你可以把这件衣服放在你的男性Metahuman(正常/平均)上
下载您需要的版本。 享受:)
游戏 (第一版-UE5.0)
播放/模块化 (新版本-UE5.1-5.2)
使用的插件:
实时链接
实时链路控制钻机
苹果ARKit
苹果ARKit脸部支持
将UE4重定向到UE5的一些教程
这些不是我们的视频,但它们非常有帮助:
附加骨骼:(只有第一个版本)
软管_00
软管_01
软管_02
软管_03
软管_04
软管_05
软管_06
软管_07
详情:
-项目使用HDRIBackdrop插件。 激活它以正确显示项目。
-该项目有8k纹理,这可能会影响fps
-PBR材料
-所有物体,纹理和材料都有自己的名字
-模型是建立在现实世界的规模
-使用单位:cm
-没有默认名称
-没有NGons
-没有重叠的顶点
-没有重叠的面孔
-没有重叠的UV面
-没有缺失的纹理
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