Code Modules: Runtime, Scripting, and Editor modules.

Blueprint support: 30+ blueprint functions and nodes to provide detailed control of procedural objects.

C++ Classes: Apparance Entity Actor for placement and management of placed/generated 3D content.

Unreal Versions: 5.0-5.4 (with legacy support back to 4.25)

Development Platforms: Windows 64

Target Build Platforms: Windows 64 (more available on request, at an additional fee per-project per-platform)

Website: www.apparance.uk, and Support Forums

Documentation: Plugin, Editor, Core Concepts

Example Project: Apparance Unreal Examples

Video Examples: Medieval Building Timelapse & Dungeon generation and run-through

代码模块: 运行时,脚本, 编辑 模块.

蓝图支持: 30+蓝图函数和节点 以提供程序对象的详细控制。

C++类: Apparance实体演员 用于放置和管理放置/生成的3D内容。

虚幻版本: 5.0-5.4 (随着传统支持回到4.25)

开发平台: 视窗64

目标构建平台: 视窗64 (更多可用 应要求,每个项目每个平台额外收费)

网站: www.apparance.uk,而 支持论坛

文件: 插件, 编辑, 核心概念

示例项目: 幻影虚幻的例子

视频示例: 中世纪建筑时间流逝 & 地牢生成和贯穿










Promotional VideoWebsite Support Forums

⭐Try the non-commercial version for FREE! on Itch.io…

Apparance is a procedural generation plug-in designed to allow the interactive visual authoring of detailed and expansive 3D worlds. A play-space for procedural logic and their use in the generation of environments and objects. A fusion of programming and modelling that gives extensive control over your applications procedural elements.

Watch the Promotional Video for a full rundown of the capabilities of Apparance.

The Apparance project is inspired by the flexibility of non-linear and node-based editing systems used in film, television, and games. The amazing compression achieved by the demo-scene using mathematics and procedural generation points towards the vast possibilities of large scale procedurally built game worlds.

Visit www.apparance.uk to find out more and see showcase projects using Apparance.

A non-commercial demo/trial version is also available, see the Apparance Products Page for details.

Build Smart Objects

  • Build smart procedural objects out of your assets.
  • Drive placement of meshes, blueprints, components and their properties.
  • Parameterise in any way you need to drive generation logic.
  • Experiment with procedural generation of meshes* too.

Add Variety, Save Time

  • Increase variety in your game with unique generated assets
  • Save time and resources populating the spaces in your world
  • Build re-usable and modular objects

Fully Interactive Editing

  • Enjoy fully interactive editing of parameters, graph structure, and all internal values.
  • Scrub through the parameter space to find the results you are after.
  • Rapidly test thousands of combinations as you work.

Rapid Iteration

  • Rapidly iterate on your designs, play with graph configuration, explore your parameter space.
  • Drag-and-drop connections and procedures to experiment.

High Speed Run-time Generation

  • Fully run-time multi-threaded background generation
  • Mesh* accumulation and instanced rendering support
  • Allows for endless unique creations and experiences

Node Based Editor

  • Use node based scripting to author* your procedural logic.
  • Create powerful hierarchies of procedures yet manage graph complexity by building up a library of re-usable parts.
  • It’s procedures all the way down until you reach a fundamental operator that does the work.

Comprehensive Documentation

  • Detailed documentation available online for plugin and editor
  • Directory of fundamental procedural operators
  • Support forums for questions, reporting, and discussion

*Notes

  • Mesh generation is currently an experimental feature, to be expanded in future release.
  • Procedures are authored live within a separate standalone editor application that the plugin downloads automatically on first use.
  • This is the professional commercial version of Apparance for use in paid-for products and fully funded projects. To try out the plugin or use in other scenarios (e.g. education, game-jams, evaluation, or non-profit projects) you can purchase the non-commercial demo version for a reduced fee, see the Apparance Products Page for details.

宣传短片网站 支持论坛

👉免费试用非商业版本! 上Itch.io…..

Apparance是一个过程生成插件,旨在允许详细和扩展的3d世界的交互式可视化创作。 程序逻辑及其在环境和对象生成中的使用的游戏空间。 编程和建模的融合,可以广泛控制应用程序的程序元素。

注意 宣传短片 为了全面了解幽灵的能力。

Apparance项目的灵感来自电影,电视和游戏中使用的非线性和基于节点的编辑系统的灵活性。 演示场景使用数学和程序生成实现的惊人压缩指向了大规模程序构建游戏世界的巨大可能性。

参观 www.apparance.uk 要了解更多信息并查看使用Apparance的展示项目。

非商业演示/试用版也可用,请参阅 设备产品页 有关详情。

构建智能对象

  • 从您的资产中构建智能程序对象。
  • 驱动网格体、蓝图、组件及其属性的放置。
  • 以驱动生成逻辑所需的任何方式进行参数化。
  • 实验网格*的程序生成。

增加品种,节省时间

  • 使用独特的生成资源增加游戏的多样性
  • 节省时间和资源填充您的世界空间
  • 构建可重用和模块化对象

完全交互式编辑

  • 享受参数,图形结构和所有内部值的完全交互式编辑。
  • 擦洗参数空间以找到您想要的结果。
  • 在工作时快速测试数千种组合。

快速迭代

  • 快速迭代您的设计,玩图形配置,探索您的参数空间。
  • 拖放连接和程序进行实验。

高速运行时生成

  • 完全运行时多线程后台生成
  • 网格*累积和实例化渲染支持
  • 允许无穷无尽的独特创作和经验

基于节点的编辑器

  • 使用基于节点的脚本编写*您的过程逻辑。
  • 创建强大的过程层次结构,同时通过构建可重复使用的部件库来管理图形复杂性。
  • 这是一个过程,直到你到达一个基本的操作人员完成工作。

综合文件

  • 插件和编辑器的在线详细文档
  • 基本程序运算符目录
  • 支持问题、报告和讨论的论坛

*注意事项

  • 网格生成目前是一个实验性的特性,将在未来的版本中扩展。
  • 过程是在一个单独的内部实时编写的 独立编辑器应用程序 插件在第一次使用时自动下载。
  • 这是专业的 商业版本 用于有偿产品和全额资助项目的设备。 要试用插件或在其他情况下使用(例如教育,游戏果酱,评估或非营利项目),您可以购买 非商业性 演示版本 如需降低费用,请参阅 设备产品页 有关详情。
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