Number of Blueprints: 10

Number of Skeletal Meshes: 2

Number of Materials: 2

Number of Textures: 11

Input: Keyboard, Mouse

Network Replicated: Yes

Documentation: Link

蓝图数目: 10

骨架网格体的数量: 2

材料数量: 2

纹理数量: 11

输入: 键盘、鼠标

网络复制: 是的

文件: 连结










Advanced AI Spawn System for quickly completing your AI level or World.

One blueprint for the entire level.

The system works in the Construction Script, you will immediately see the result.

Preview

Example

You can add any number of spawn areas with individual AI spawn settings.

Suitable for spawning in confined spaces.

If you have any questions about the product support email:

gameready.blueprints@gmail.com

Update 1.4

  • Added the ability to set custom or random rotation for AI (Initially it was only random).
  • Respawn limits have been added. Now you can set respawn limits in each zone. After the limit ends, respawn will stop.
  • The order of saving and loading data when hiding AI has been updated.
  • Fixed a problem when using a custom channel collision.

Update 1.3

  • Added the ability to individually enable the display of spawn boxes in each areas. To optimize viewing at large volumes.
  • Optimized and fixed some issues.

Update 1.2

  • Added the ability to add a Behavior Tree for each type of AI.

Update 1.1

  • Network Replicated added.

Features:

  • 2 types of area spawn: Sphere or Box.
  • Configuring area dimensions.
  • Selecting a spawn location.
  • Choose Pawns and Amount in each area individually.
  • You can add area names and see information about the number of AI’s. Select text size, color, etc.
  • Using a stream for a fixed placement result, or changing the positions for spawn on each change.
  • Setting the maximum spawn angle for inclined surfaces.
  • Selecting objects to ignore.
  • The ability to respawn AI.
  • Custom Spawn Mode: the ability to call the start of the AI Spawner using the event. Suitable for projects that need to call spawn for certain actions.
  • Multiple Levels Spawn – You can spawn objects in layers within a single spawn area (for example, spawn in a building). 
  • Space Mode Spawn.
  • Ability to work with World Composition.
  • System startup timer.
  • Multiplayer. Network Replicated.
  • Can work with or without a Behavior Tree.
  • The ability to individually enable the display of spawn boxes in each areas. To optimize viewing at large volumes.
  • Added the ability to set custom or random rotation for AI (Initially it was only random).
  • Respawn limits have been added. Now you can set respawn limits in each zone. After the limit ends, respawn will stop.

Advanced AI Spawn System it has several optimization steps depending on the distance from the player:

Step 1. When you exit the set radius, the AI becomes invisible.

Step 2. The Pawn is destroyed, but random movement continues within the spawn area. 

Step 3. The movement is turned off. Switches to the waiting mode for entering the player radius. 

***Monthly Unreal Engine Sponsored Content product for October 2022***

先进的AI产卵系统,快速完成你的AI水平或世界。

整个关卡的一个蓝图。

系统在构建脚本中工作,您将立即看到结果。

预览

例子:

您可以使用单个AI生成设置添加任意数量的生成区域。

适合在密闭空间产卵。

如果您对产品支持电子邮件有任何疑问:

gameready.blueprints@gmail.com

更新1.4

  • 添加了为AI设置自定义或随机旋转的功能(最初它只是随机的)。
  • 增加了重生限制。 现在,您可以在每个区域中设置重生限制。 限制结束后,respawn将停止。
  • 隐藏AI时保存和加载数据的顺序已更新。
  • 修复了使用自定义通道冲突时的问题。

更新1.3

  • 增加了在每个区域单独启用产卵箱显示的能力。 以优化大量观看。
  • 优化并修复了一些问题。

更新1.2

  • 添加了为每种类型的AI添加行为树的功能。

更新1.1

  • 添加了网络。

特征:

  • 2种类型的区域产卵:球体或盒子。
  • 配置区域尺寸。
  • 选择生成位置。
  • 单独选择每个区域的典当和数量。
  • 您可以添加区域名称并查看有关AI数量的信息。选择文本大小,颜色等。
  • 对固定放置结果使用流,或在每次更改时更改生成的位置。
  • 设置倾斜曲面的最大产生角度。
  • 选择要忽略的对象。
  • 重生AI的能力。
  • 自定义产卵模式:使用事件调用AI产卵器的开始的能力。 适用于需要为某些操作调用spawn的项目。
  • 多个级别生成–您可以在单个生成区域内的图层中生成对象(例如,在建筑物中生成)。 
  • 空间模式产卵。
  • 能够与世界组成工作。
  • 系统启动定时器。
  • 多人游戏。 网络复制。
  • 可以使用或不使用行为树。
  • 能够在每个区域单独启用产卵箱的显示。 以优化大量观看。
  • 添加了为AI设置自定义或随机旋转的功能(最初它只是随机的)。
  • 增加了重生限制。 现在,您可以在每个区域中设置重生限制。 限制结束后,respawn将停止。

高级AI产卵系统它有几个优化步骤取决于与玩家的距离:

步骤1。 当您退出设置半径时,AI变得不可见。

第二步。 棋子被摧毁,但随机移动继续在产卵区域内。 

第三步。 机芯关闭。 切换到进入玩家半径的等待模式。 

***2022年10月虚幻引擎赞助的月度内容产品***

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