Features:

  • Disable collision between physical objects
  • Works with both c++ and Blueprint only projects
  • Works with CCD
  • Works with Substepping

Code Modules:

  •  CollisionDisabler (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 8

Supported Development Platforms: All

Supported Target Build Platforms: Windows 32, Windows 64, Xbox One, PlayStation 4, Linux, MacOS, Android, iOS, Oculus, Steam VR

Documentation: Documentation

Example Project: Example Project (UE 5.3)

特征:

  • 禁用物理对象之间的碰撞
  • c++和 仅蓝图项目
  • 与CCD一起工作
  • 与Substepping一起工作

代码模块:

  •  CollisionDisabler(运行时)

蓝图数目:0

C++类数:8

支持的开发平台:全部

支持的目标构建平台:Windows32,Windows64,Xbox One,PlayStation4,Linux,MacOS,Android,iOS,Oculus,Steam VR

文件: 文件

示例项目: 示例项目(UE5.3)










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This plugin will allow you to turn off collisions between indicated pairs of physical objects in runtime.

Video : Collision Disabler

Unreal Engine provides several methods to disable collisions between objects.

  1. Collision channels – Allows for switching off collisions between groups of objects, but not between specific objects.
  2. Ignore Actor When Moving – Tells this component whether to ignore collision with all components of a specific Actor when it’s moved. Won’t work for the physic simulation.
  3. Contact Modification – Modifying the properties of the generated contacts points. Requires knowledge of PhysX and coding in C ++.

Collision Disabled uses the last method to provide a very simple and convenient way to disable collisions between objects using physics simulation.

If you have any questions or suggestions, feel free to contact me by e-mail, discord, or leave a comment.

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此插件将允许您在运行时关闭指定的物理对象对之间的冲突。

短片 : 碰撞去污器

虚幻引擎提供了几种方法来禁用对象之间的碰撞。

  1. 碰撞通道 -允许关闭对象组之间的碰撞, 但不是在特定对象之间.
  2. 移动时忽略Actor -告诉此组件在移动时是否忽略与特定Actor的所有组件的碰撞。 不适用于物理模拟。
  3. 联系修改 -修改生成的接触点的属性。 需要C++中的物理和编码知识.

碰撞禁用使用最后一种方法提供了一种非常简单方便的方法来禁用使用物理模拟的对象之间的碰撞。

如果您有任何问题或建议,请随时与我联系 电子邮件, 不和谐,或发表评论。

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