Features:

  • Fast and easy to set up.
  • Simulate any object of any shape or size, as long as it has a UStaticMesh.
  • Simulates both buoyancy and hydrodynamics.
  • Shape-aware and correct physics behavior that also works underwater.
  • Heavily customizable physics with runtime-adjustable settings.
  • Ship controller is included.
  • Written in C++, well-optimized, fast, and multi-threaded.
  • Suitable for mobile and desktop applications.
  • Supported water systems:
  • Unreal Water (4.26+)
  • Oceanology
  • Any flat water
  • Easy to implement interface for adding custom water support
  • Full C++ source code included.
  • Blueprint support. No coding required.

Code Modules:

  • DWP2

Current Version: 1.6 (changelog)

Demo Builds: Win64 (Unreal Water)

Documentation: http://unreal.dynamicwaterphysics.com

Support: https://discord.gg/ubFBbM8

Number of Blueprints: 12

Number of C++ Classes: 7

Network Replicated: No

Supported Development Platforms: Win64, MacOS, and Linux

Supported Target Build Platforms: Win64, Win32, MacOS, Linux, Android, IOS, Switch, Xbox One, PS4

特征:

  • 快速和容易设置。
  • 模拟任何形状或大小的任何对象,只要它有一个UStaticMesh。
  • 模拟浮力和流体力学.
  • 形状感知和正确的物理行为,也在水下工作.
  • 高度可定制的物理与运行时可调设置.
  • 包括船舶控制器。
  • 用C++编写,优化良好,快速,多线程。
  • 适用于移动和桌面应用程序。
  • 支持的水系统:
  • 虚幻之水(4.26+)
  • 海洋学
  • 任何平坦的水
  • 易于实现的界面,用于添加自定义水支持
  • 包括完整的c++源代码.
  • 蓝图支持。 无需编码。

代码模块:

  • DWP2

当前版本: 1.6 (更新日志)

演示构建: Win64(虚幻水)

文件: http://unreal.dynamicwaterphysics.com

支援服务: https://discord.gg/ubFBbM8

蓝图数目: 12

C++类数: 7

网络复制: 非也。

支持的开发平台: Win64、MacOS和Linux

支持的目标构建平台: Win64,Win32,MacOS,Linux,Android,IOS,Switch,Xbox One,PS4










NWH Dynamic Water Physics 2 is a water-object interaction simulator that uses mesh data to simulate both buoyancy and hydrodynamics, making it suitable for objects of any shape or size, moving or stationary.

NWH动态水物理2是一个水-物体相互作用模拟器,它使用网格数据来模拟浮力和流体力学,使其适用于任何形状或大小的物体,移动或静止。

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