Features:
- Fast and easy to set up.
- Simulate any object of any shape or size, as long as it has a UStaticMesh.
- Simulates both buoyancy and hydrodynamics.
- Shape-aware and correct physics behavior that also works underwater.
- Heavily customizable physics with runtime-adjustable settings.
- Ship controller is included.
- Written in C++, well-optimized, fast, and multi-threaded.
- Suitable for mobile and desktop applications.
- Supported water systems:
- Unreal Water (4.26+)
- Oceanology
- Any flat water
- Easy to implement interface for adding custom water support
- Full C++ source code included.
- Blueprint support. No coding required.
Code Modules:
- DWP2
Current Version: 1.6 (changelog)
Demo Builds: Win64 (Unreal Water)
Documentation: http://unreal.dynamicwaterphysics.com
Support: https://discord.gg/ubFBbM8
Number of Blueprints: 12
Number of C++ Classes: 7
Network Replicated: No
Supported Development Platforms: Win64, MacOS, and Linux
Supported Target Build Platforms: Win64, Win32, MacOS, Linux, Android, IOS, Switch, Xbox One, PS4
特征:
- 快速和容易设置。
- 模拟任何形状或大小的任何对象,只要它有一个UStaticMesh。
- 模拟浮力和流体力学.
- 形状感知和正确的物理行为,也在水下工作.
- 高度可定制的物理与运行时可调设置.
- 包括船舶控制器。
- 用C++编写,优化良好,快速,多线程。
- 适用于移动和桌面应用程序。
- 支持的水系统:
- 虚幻之水(4.26+)
- 海洋学
- 任何平坦的水
- 易于实现的界面,用于添加自定义水支持
- 包括完整的c++源代码.
- 蓝图支持。 无需编码。
代码模块:
- DWP2
当前版本: 1.6 (更新日志)
演示构建: Win64(虚幻水)
文件: http://unreal.dynamicwaterphysics.com
支援服务: https://discord.gg/ubFBbM8
蓝图数目: 12
C++类数: 7
网络复制: 非也。
支持的开发平台: Win64、MacOS和Linux
支持的目标构建平台: Win64,Win32,MacOS,Linux,Android,IOS,Switch,Xbox One,PS4
NWH Dynamic Water Physics 2 is a water-object interaction simulator that uses mesh data to simulate both buoyancy and hydrodynamics, making it suitable for objects of any shape or size, moving or stationary.
NWH动态水物理2是一个水-物体相互作用模拟器,它使用网格数据来模拟浮力和流体力学,使其适用于任何形状或大小的物体,移动或静止。
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