Code Modules:
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InventoryFrameworkPlugin (Runtime)
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InventoryFrameworkPlugin (Editor)
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IFP_Crafting (Runtime)
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IFP_Crafting_Editor (Editor)
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IFP_GAS (Runtime)
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IFP_ItemQuery [Runtime]
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IFP_ItemQueryEditor (Editor)
Number of Blueprints: 50+
Number of C++ Classes: 30+
Network Replicated: Yes
Supported Development Platforms: (Windows, Mac, Linux)
Supported Target Build Platforms: (Windows, Mac, Linux)
Documentation: Inventory Framework Plugin
代码模块:
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InventoryFrameworkPlugin(运行时)
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InventoryFrameworkPlugin(编辑)
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IFP_Crafting(运行时)
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IFP_Crafting_Editor(编辑器)
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IFP_GAS(运行时)
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IFP_ItemQuery[运行时]
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IFP_ItemQueryEditor(编辑器)
蓝图数量:50+
C++类数:30+
网络复制:是
支持的开发平台:(Windows,Mac,Linux)
支持的目标构建平台:(Windows,Mac,Linux)
文件: 库存框架插件
The Inventory framework that truly allows you to design your perfect inventory system for virtually all types of projects!
Documentation | Demo | Example Project (Requires plugin) | Videos | Discord
For written reviews, the discord has a “Written reviews” channel. You can also visit Orbital Market to view all assets on the marketplace written reviews before Fab was published.
Transform Your Game’s Inventory System with Ease
Creating a flexible, modular and scalable inventory system is often a major challenge. The Inventory Framework Plugin is designed to be the ultimate foundation for your project, providing a powerful foundation that accommodates a wide range of inventory designs and item configurations. Whether you’re aiming for small simple projects or building large open worlds, this plugin equips you with the tools to make your perfect inventory.
What You’ll Get:
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C++ and Blueprint Foundations: Programmers can rely on robust, extendable C++ components, while designers enjoy a highly accessible Blueprint system, enabling rapid development and iteration.
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Modular Actor Components: Pre-built parent classes handle essential inventory logic, providing flexibility to implement your unique mechanics without starting from scratch.
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Designer-Friendly Widgets: Easy for designers to implement custom logic, add animations, and handle drag-and-drop functionality, splitting, combining, and more—right out of the box.
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Widget-Independent Logic: The system operates independently of UI widgets, ensuring that all item data remains accessible and efficient, whether you’re managing inventory in-game, in-editor or through custom tools.
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Infinite Container System: Need recursive containers? No problem. Create complex hierarchies of containers inside items, such as backpacks within backpacks with a weapon with modular parts inside of it, offering limitless inventory depth.
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Auto-Generated Icons & Item Inspection: Easily generate item icons or inspect 3D models of your items with the actor appearance duplication system. No rigid hierarchy or parent class required — you can design your component hierarchy for your items however you want, allowing full creative freedom.
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In-Editor and In-Game Tools: Enhance your workflow with powerful tools that boost productivity and quality control, ensuring your inventory system is both efficient and robust.
库存框架,真正允许您设计您的完美库存系统几乎所有类型的项目!
文件 | 示范 | 示例项目 (需要插件)| 短片 | 不和谐
对于书面评论,discord有一个”书面评论”频道。 您还可以访问 轨道市场 要查看市场上的所有资产,请在Fab发布之前撰写评论。
轻松转换游戏的库存系统
创建灵活、模块化和可扩展的库存系统通常是一项重大挑战。 库存框架插件旨在成为您项目的最终基础,提供一个强大的基础,可容纳广泛的库存设计和物料配置。 无论您是针对小型简单项目还是构建大型开放世界,这个插件都为您提供了制作完美库存的工具。
你会得到什么:
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C++和蓝图基础: 程序员可以依赖健壮、可扩展的C++组件,而设计人员则可以享受高度可访问的蓝图系统,从而实现快速开发和迭代。
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模块化Actor组件: 预构建的父类处理基本的库存逻辑,提供了实现独特机制的灵活性,而无需从头开始。
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设计师友好的小部件: 设计人员可轻松实现自定义逻辑、添加动画、处理拖放功能、拆分、组合等-开箱即用。
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独立于小部件的逻辑: 该系统独立于UI小部件运行,确保所有项目数据保持可访问和高效,无论您是在游戏中管理库存,在编辑器中还是通过自定义工具管理库存。
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无限集装箱系统: 需要递归容器吗? 没问题!. 在物品内部创建复杂的容器层次结构,例如带有模块化部件的武器的背包内的背包,提供无限的库存深度。
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自动生成的图标和项目检查: 使用actor外观复制系统轻松生成项目图标或检查项目的3D模型。 不需要严格的层次结构或父类-您可以根据需要为项目设计组件层次结构,从而实现完全的创作自由。
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编辑器内和游戏内工具: 使用可提高生产力和质量控制的强大工具来增强您的工作流程,确保您的库存系统既高效又稳健。
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