Features:
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Right-Click Menu on texture assets to generate RCSM or Height maps.
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Modify height-maps at interactive framerates with novel cross-section preview.
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Progress Bars, Auto-save, channel previews and more UX features.
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Variable source height-map channels.
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Generation Settings saved with the outputted texture files seamlessly.
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AAA quality, versatile material functions for relief mapping on surfaces and decals:
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Relaxed Cone Step Mapping (GPU GEMS 3: Chapter 18)
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Improved Parallax Occlusion Mapping (Higher quality with few samples.)
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Parallax Occlusion Mapping: Epic Version (Standard Engine POM, but with the graphed cleaned up for readability and modability)
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Transform World Vector to Decal Tangent Vector.
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Example Decal and Megascans materials to learn from.
Documentation:
Code Modules:
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ReliefMapping – Runtime
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ReliefMappingEditor – Editor
Number of Blueprints: 1
Number of C++ Classes: 8
Supported Development Platforms: Win64, Mac, Linux
Supported Target Build Platforms: Win64, Mac, Linux
No Megascans content is distributed with this plugin.
特征:
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在纹理资源上右键单击菜单以生成RCSM或高度图。
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使用新颖的横截面预览以交互式帧速率修改高度图。
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进度条,自动保存,频道预览和更多UX功能。
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可变源高度-映射通道。
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生成设置与输出的纹理文件无缝保存。
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AAA质量,多功能材料功能,用于表面和贴花的浮雕映射:
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松弛锥阶映射(GPU宝石3:第18章)
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改进的视差遮挡映射(具有少量样本的更高质量。)
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视差遮挡映射:史诗版本(标准引擎POM,但与图形清理可读性和可修改性)
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将世界矢量转换为贴花切线矢量。
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示例贴花和Megascans材料可供学习。
文件:
代码模块:
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浮雕-运行时
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浮雕-编辑
蓝图数目:1
C++类数:8
支持的开发平台:Win64、Mac、Linux
支持的目标构建平台:Win64、Mac、Linux
没有Megascans内容与此插件一起分发。
“Get Relief!” a Relaxed Cone Step Map Generator
Now Open Source & Free to all! – Creative Commons Attribution (CC BY 4.0)
Get AAA level parallax for free, for any use!
Demo Video | Get Relief! Wiki | Version 1.2.2 Out Now!
Convert any flat texture to one with depth, all you need is a heightmap, the tool will take care of the rest.
This plugin aims to simplify and demystify different Relief Mapping techniques for materials. The engine supports Parallax Occlusion Mapping (POM) but to get good quality results might require a cost-prohibitive number of samples. Instead this plugin provides RCSM (as described by Nvidia GPU Gems 3 : Chapter 18) which is a method for creating a helper texture to reduce the required number of samples for appropriate occlusion substantially. This technology has been used in many recent AAA games, but often is out of reach of Indie development.
Get Relief! wraps up the efficiency and behaviors of RCSM into an all in one package for generating helper textures with production ready workflows.
In the future more types of relief mapping techniques will be incorporated.
Version 1.2.2
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UE Version 5.2 crash fix on save.
Version 1.2.1
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UE Version 5.2 Officially Supported.
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Cosmetic code cleanliness updates.
Version 1.2.0
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UE Version 5.1 Officially Supported.
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Added “Reference Plane” to the materials, allowing the user to allow the relief to break the surface. Note: This will cause sorting and motion blur issues, so use sparingly.
Version 1.1.1
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UE Version 5.1 Support Added
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For now, use the 5.0 version, you will need to manually install, until 5.1’s full release.
Version 1.1.0
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RCSM generation speed increased by 100x
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On a RTX 3070:
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Before: 1024×1024 – 10 Minutes
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Now: 1024×1024 – 9 seconds
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Lower resolution RCSM generations use source MIPs appropriately now, reducing artifacts.
“得到救济!”一个轻松的锥步图生成器
现在开源和免费给所有人! -知识共享署名(CC BY4.0)
获得AAA级视差免费,任何用途!
演示视频 | 得到救济! 维基 | 版本1.2.2现在出来!
将任何平面纹理转换为具有深度的纹理,您只需要一个高度图,该工具将处理其余部分。
这个插件的目的是简化和神秘的不同浮雕映射技术的材料。 该引擎支持视差遮挡映射(Pom),但要获得高质量的结果,可能需要成本高昂的样本数量。 相反,这个插件提供了RCSM(如Nvidia GPU Gems3:第18章所述),它是一种创建辅助纹理的方法,可以大大减少适当遮挡所需的样本数量。 这项技术已在许多最近的AAA游戏中使用,但往往是独立开发无法实现的。
得到救济! 将RCSM的效率和行为打包到一个包中,用于使用生产就绪工作流生成辅助纹理。
今后将纳入更多类型的浮雕制图技术。
版本1.2.2
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UE版本5.2崩溃修复保存.
版本1.2.1
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UE版本5.2正式支持。
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化妆品代码清洁更新.
版本1.2.0
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UE版本5.1正式支持。
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添加”参考平面”的材料,允许用户允许浮雕打破表面。 注意:这将导致排序和运动模糊问题,因此请谨慎使用。
版本1.1.1
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UE版本5.1支持添加
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目前,使用5.0版本,您将需要手动安装,直到5.1的完整版本。
版本1.1.0
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RCSM生成速度提高100倍
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在RTX3070上:
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前:1024×1024-10分钟
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现在:1024×1024-9秒
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较低分辨率的RCSM代现在适当地使用源MIPs,减少伪影。
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