Features:
- Quickly and Easily change the selected texture/s LOD bias
- Reduce the project size by resizing the textures on disk
- Rotate and/or Flip textures
- Add Padding to textures
- Combine separate channels from textures into one texture
- Extract channels into their own files
- Replace any channel in any texture
- Remove Patterns and Seams from Tiled Textures
- Create Distance Tiles
- Create Difference maps of textures/colors
- Create Hard or Soft Masks of textures
- Create Many types of Noise
- Create NormalMaps
- Create Signed Distance Fields
- Render Textures with your own Materials and selected Textures as source
- Get quick stats of selected texture/s GPU memory and disk footprint
- Edit HDRI maps brightness levels in masked areas
- Stitch multiple materials together horizontally or vertically
- Refine selections down to various texture settings
- Record Optimization Sessions and play back on other projects and computers
Code Modules: rdTexTools (editor)
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: N/A
Supported Development Platforms: Windows 64bit, Linux
Supported Target Build Platforms: Any
Documentation: https://rdtextools.recourse.nz
Example Project: None
特征:
- 快速轻松地更改所选纹理/S LOD偏差
- 通过调整磁盘上的纹理大小来减小项目大小
- 旋转和/或翻转纹理
- 为纹理添加填充
- 将纹理中的单独通道合并到一个纹理中
- 将通道提取到自己的文件中
- 替换任何纹理中的任何通道
- 从平铺纹理中移除图案和接缝
- 创建距离图块
- 创建纹理/颜色的差异地图
- 创建纹理的硬面具或软面具
- 创建多种类型的噪音
- 创建NormalMaps
- 创建有符号距离字段
- 使用您自己的材质和选定的纹理作为源渲染纹理
- 获取所选纹理/S GPU内存和磁盘占用的快速统计信息
- 编辑hdri映射遮罩区域的亮度级别
- 将多个材料水平或垂直缝合在一起
- 细化选择到各种纹理设置
- 记录优化会话并在其他项目和计算机上播放
代码模块:rdTexTools(编辑器)
蓝图数目:0
C++类数:3
网络复制:N/A
支持的开发平台:Windows64bit、Linux
支持的目标构建平台:任何
文件:https://rdtextools.recourse.nz
示例项目:无
Latest Version: 1.30 – 14th July 2024
Note: Unlike most Professional versions, rdTools Pro licenses give you a license for unlimited seats within your company/studio.
Visit rdtextools.recourse.nz for more information, manual and tutorials.
FAQ can be found Here.
Discord Channel: Here.
rdTexTools is an Unreal Engine Plugin that provides tools for analyzing and optimizing textures.
Written in C++, this tool is tightly integrated in the UE UI, providing context menu options for bulk editing of textures and a toolbar menu in the Texture editor. The plugin is not needed for your packaged project.
A lot of thought has gone into stream-lining the workflow, many of the options take as little as 2 clicks of the mouse.
rdTexTools provides way more than just resizing and combining textures, it provides ways to analyze and quantify exactly how you can reduce GPU memory usage. The Difference Tool is an excellent example – it gives the ability to see (both graphically and numerically) exactly how different two textures are. A great way to see how much difference your optimizations have made.
The same tool is also extremely useful for creating other things such as hard or soft masks, ramping or zooming up or down the pixel values, applying changes to just masked areas and even pre-multiplying out combinations of maps, such as applying a cavity map to a specular map.
New to version 1.1 is the Noise Tool, from where you can create many different types of noise, including Perlin, Simplex, Worley, Voronoi, RandomWalk, Blobs, Blocks and Bricks.
Version 1.1 also introduces a tool to convert textures to Signed Distance Fields.
Version 1.2 introduces the Render with Material tool allowing you to create your own materials to process textures.
With rdTexTools, you will find optimizing your textures much easier and faster – giving you more time to focus on other things.
最新版本:1.30-2024年7月14日
注意:与大多数专业版本不同,rdTools Pro许可证为您提供公司/工作室内无限席位的许可证。
参观 rdtextools.recourse.nz 有关更多信息,手册和教程。
常见问题解答可以找到 这儿。
不和谐频道: 这儿。
rdTexTools是一个虚幻引擎插件,提供用于分析和优化纹理的工具。
此工具使用C++编写,紧密集成在UE UI中,提供用于批量编辑纹理的上下文菜单选项以及纹理编辑器中的工具栏菜单。 您的打包项目不需要该插件。
很多想法已经进入流线工作流,许多选项只需点击两次鼠标。
rdTexTools提供的不仅仅是调整大小和组合纹理,它还提供了准确分析和量化如何减少GPU内存使用的方法。 差异工具是一个很好的例子-它能够准确地看到(图形和数字)两个纹理是如何不同的。 这是一个很好的方法,可以看到你的优化有多大的不同。
同样的工具也是非常有用的创建其他的东西,如硬或软遮罩,斜坡或放大或缩小像素值,应用更改只是遮罩的区域,甚至预先乘以地图的组合,如应用腔图
新版本1.1是噪音工具,您可以在其中创建许多不同类型的噪音,包括Perlin,Simplex,Worley,Voronoi,RandomWalk,Blobs,Blocks和Bricks。
1.1版还引入了将纹理转换为有符号距离场的工具。
1.2版引入了Render with Material工具,允许您创建自己的材质来处理纹理。
使用rdTexTools,您会发现优化纹理更容易,更快-让您有更多时间专注于其他事情。
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