Features:

  •  Speed up editing splines by Huge amounts
  • Split your splines up for better World Partition support
  • Focus on small sections of road/path etc at a time without impacting the rest
  • Store text based copies of the spline data for backups and export/import
  • Snap spline points to mesh sockets in realtime
  • Intersection detection (socket based)
  • Place spline on ground tool
  • Align spline points tools
  • Tool to convert Landscape Splines to BP Splines (experimental)
  • Transform all landscape splines positions tool
  • Subdivide/Simplify Spline Points tool

Code Modules:

  •  Editor

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: N/A

Supported Development Platforms: Windows,Linux

Supported Target Build Platforms: Any platform

Documentation: https://recourse.nz/index.php/rdsplinetools/

Example Project: https://recourse.nz/files/rdSplineTools/BP_SplineTutorial.uasset

Important/Additional Notes: rdSplineTools not needed at runtime.

特征:

  •  通过大量加速编辑样条
  • 分割您的样条以获得更好的世界分区支持
  • 一次专注于小段道路/路径等,而不影响其余部分
  • 存储样条数据的基于文本的副本以进行备份和导出/导入
  • Snap spline实时指向网格插座
  • 交叉检测(基于套接字)
  • 在地面工具上放置花键
  • 对齐样条点工具
  • 将景观样条转换为BP样条的工具(实验)
  • 变换所有地形样条位置工具
  • 细分/简化样条点工具

代码模块:

  •  编辑

蓝图数目:0

C++类数:4

网络复制:N/A

支持的开发平台:Windows、Linux

支持的目标构建平台:任何平台

文件:https://recourse.nz/index.php/rdsplinetools/

示例项目:https://recourse.nz/files/rdSplineTools/BP_SplineTutorial.uasset

重要/附加说明:运行时不需要rdSplineTools。










Latest Version: 1.10 – 27th April 2024

Available back to 4.25 upon request. (source is compatible)

Note: Unlike most Professional versions, rdTools Pro licenses give you a license for unlimited seats within your company/studio.

Visit recourse.nz/index.php/rdsplinetools for more information, manual and tutorials.

Discord Channel: Here.

rdSplineTools is an Editor Plugin that speeds up the editing of large splines in your Unreal Engine levels by huge amounts without the need to move to other forms of spline mesh creation.

It seamlessly splits splines into as many sub-splines as you wish – editing a sub-spline has no impact on other sub-splines unless their end points match, in which case the matching end point moves accordingly.

You can also add new splines attached to the main spline (e.g., sub-roads at intersections etc).

When editing your spline points, if you hold down “z” while dragging, the point Snaps to the closest Socket on the SplineMeshes (any socket within a radius). If you hold down “x” while “z” is held, it calls a custom function you can create in your spline blueprint to create any type of snapping you wish.

Another tool included provides the ability to copy all spline point data to the clipboard from where you can paste into a text file (or source file) as a backup. Then you can copy that back to the spline if you ever want to revert it.

There are also tools for working with spline points – from aligning them to the ground, aligning surrounding points to the selected points Z, subdividing and simplifying spline points and converting landscape splines to BP splines (experimental)

最新版本:2024年4月1.10-27日

可根据要求返回到4.25。 (源兼容)

注意:与大多数专业版本不同,rdTools Pro许可证为您提供公司/工作室内无限席位的许可证。

参观 recourse.nz/index.php/rdsplinetools 有关更多信息,手册和教程。

不和谐频道: 这儿。

rdSplineTools是一款编辑器插件,可在虚幻引擎关卡中大幅加快大型样条线的编辑速度,而无需转到其他形式的样条网格体创建。

它可以无缝地将样条分割为任意多的子样条–编辑子样条对其他子样条没有影响,除非它们的端点匹配,在这种情况下,匹配的端点会相应地移动。

您还可以添加附加到主样条的新样条(例如,十字路口的子道路等)。

在编辑样条点时,如果您在拖动时按住”z”,则该点会卡到样条网格上最近的套接字(半径内的任何套接字)。 如果按住”x”而按住”z”,它将调用您可以在样条蓝图中创建的自定义函数,以创建您希望的任何类型的捕捉。

包含的另一个工具提供了将所有样条点数据复制到剪贴板的功能,从那里您可以粘贴到文本文件(或源文件)作为备份。 然后,如果你想恢复它,你可以将它复制回样条曲线。

还有用于处理样条点的工具-从将它们对齐到地面,将周围点对齐到选定的点Z,细分和简化样条点以及将景观样条线转换为BP样条线(实验)

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