Features:
- CPU and GPU support
- ANIMATION support
- Drag and Drop implementation of Flocking Simulation
- A diverse range of modifiable settings
- Volume system allowing agents to Goal/Flee or Restrict their movement
- Grouping system which allows Groups to change how they interact
- Exposed values for simulation accuracy allowing for higher frame-rates over the accuracy or vice versa
- Blueprint Function Library for communicating with the simulation in Blueprints
- 4 Demonstration levels showing how to use the plugin
- 4 Textured Fish Meshes to give you a head start
Code Modules:
- Flocks – Runtime
- Flocks Editor – Editor
Number of Blueprints: 8 (demo) blueprints
Number of C++ Classes: 3 exposed (22 total)
Network Replicated: No
Supported Development Platforms: Win64, macOS, XboxOne, PlayStation4
Supported Target Build Platforms: Win64, macOS, XboxOne, PlayStation4
Documentation: Link
Demonstration Video: Link
Demo Build: Link
特征:
- CPU和GPU支持
- 动画支持
- 植绒模拟的拖放实现
- 各种可修改的设置
- 体积系统允许代理人瞄准/逃离或限制他们的移动
- 分组系统,允许组改变它们的交互方式
- 模拟精度的暴露值允许更高的帧速率超过精度,反之亦然
- 用于与蓝图中的模拟通信的蓝图函数库
- 展示如何使用插件的4个演示级别
- 4个纹理鱼网格给你一个领先的开始
代码模块:
- 羊群-运行时
- 羊群编辑-编辑
蓝图数量:8个(演示)蓝图
C++类数:3个暴露(共22个)
网络复制:没有
支持的开发平台:Win64、macOS、XboxOne、PlayStation4
支持的目标构建平台:Win64、macOS、XboxOne、PlayStation4
文件: 连结
示范短片: 连结
演示构建: 连结
New to Flocks 1.3:
Completely rebuilt the plugin from the ground up to better support parallelism and GPU shaders. Updates are much easier to implement. Algorithm should now be more efficient, and have a reduced memory footprint.
MAC SUPPORT! The plugin will now run correctly in METAL.
Description:
Simulating huge amounts of Boids in optimal frame rates has never been easier than it is with Flocks. Supporting a massive 65000+ agents at runtime, and with a large array of modifiable values, you can create life-like flocks with no effort at all. With built-in support for Restriction Volumes, you can easily define areas that are off-limits – or use Goal/Flee Volumes to make flocks that dynamically react and run away from predators!
Flocks allow you to modify every aspect of the simulation at runtime – change values for Cohesion, Separation, Alignment, Speed, Scale – and many more. Define groups that have different meshes/settings and change how they interact with each other at the flick of a switch.
Despite running on a complex optimized code algorithm, Flocks comes with full Blueprint Support which boasts a heavy focus on ease-of-use. Changing the scale of one agent, or randomizing the speed of every agent is as easy as calling a single function in Blueprints!
Changelist:
New to Flocks Version 1.1:
Animation support! Simple VAT animations can now be applied to the simulation – these can be built directly from a skeletal animation in the editor. Add more life to your world, simulate birds, butterflies, insects and more. With the power of Vertex Animated Textures, you can easily run 20,000+ animated meshes in 60FPS.
New to Flocks Version 1.2:
Added Interaction + Health Support! You can now line trace for boids, allowing developers to use them for interactive gameplay! Add raycasting weapons that can damage boids and increase the immersion of your games.
Video Tutorial Series: Link
新的羊群1.3:
从头开始完全重建插件,以更好地支持并行性和GPU着色器。 更新更容易实现。 算法现在应该更有效率,并且减少了内存占用。
MAC支持! 该插件现在将在METAL中正确运行。
资料描述:
在最佳帧速率下模拟大量的Boid从未像现在这样容易 羊群. 支持大规模的 65000+ 代理在运行时,并与大量的可修改的值,您可以创建生命般的羊群,没有任何努力。 通过对限制卷的内置支持,您可以轻松定义禁止的区域-或者使用目标/逃离卷来制作动态反应并逃离捕食者的羊群!
羊群 允许您在运行时修改模拟的每个方面-更改内聚、分离、对齐、速度、规模等值。 定义具有不同网格/设置的组,并在轻弹开关时更改它们彼此交互的方式。
尽管在复杂的优化代码算法上运行,Flocks提供了完整的蓝图支持,它非常注重易用性。 更改一个代理的规模或随机化每个代理的速度就像在蓝图中调用单个函数一样简单!
更改列表:
新的羊群版本1.1:
动画支持! 简单的增值税动画现在可以应用到模拟-这些可以直接从一个骨架动画在编辑器。 为你的世界添加更多的生命,模拟鸟类,蝴蝶,昆虫等等。 借助顶点动画纹理的强大功能,您可以轻松运行 20,000+ 动画网格在60FPS。
新的羊群版本1.2:
补充道 互动+健康支持! 您现在可以为boid行跟踪,允许开发人员使用它们进行交互式游戏! 添加光线投射武器,可以伤害boids并增加游戏的沉浸感。
视频教程系列: 连结
评论(0)