Features:

  • Modular and detailed architecture
  • Several texture variations for almost every mesh
  • A Landscape Material with 4 layers and tessellation
  • Trees, pines, grass, bushes, and water material
  •  Particle Effects for steam and highly detailed snowflakes
  •  Volume Material for localized Volumetric Fog (like the one shown at GDC 2018)
  • 2 massive demo maps to get inspiration and ideas from

Texture Sizes: 512-4096

Collision: (Yes, custom and automatically generated)

Vertex Count: the number of triangles on most of the meshes is below 500. The trees are 800-2000 triangles each.

LODs: (Yes, custom and automatically generated)

Number of Meshes: 123

Number of Materials and Material Instances: 172

Number of Textures: 399

Supported Development Platforms: (Windows, Mac, PS4, Xbox One)

Supported Target Build Platforms: (Windows)

Documentation: No

NOTE: At the moment I am unable to make the fog particle work in 4.25. I would suggest removing it completely.

特征:

  • 模块化和详细的架构
  • 几乎每个网格都有几种纹理变化
  • 具有4层和曲面细分的景观材料
  • 树木、松树、草、灌木和水材料
  •  蒸汽和高度详细的雪花的粒子效果
  •  局部体积雾的体积材料(如GDC2018所示)
  • 2个巨大的演示地图,以获得灵感和想法

纹理尺寸:512-4096

碰撞:(是的,自定义和自动生成)

顶点计数:大多数网格上的三角形数低于500。 树木每个都是800-2000个三角形。

Lod:(是的,自定义和自动生成)

目数:123

材质和材质实例数:172

纹理数量:399

支持的开发平台:(Windows,Mac,PS4,Xbox One)

支持的目标构建平台:(Windows)

文件:否

注意:目前我无法使雾粒子在4.25中工作。 我建议完全删除它。










Video (4k)

ArtStation Gallery

This ridiculously modular Asset Pack contains a large number of game-ready Meshes, Materials, and Particle Effects for creating your own frosty little world.

Walls, windows, doors, roofs, staircases, railings, hedges, balcony pieces, roads, street lamps, and other props (like pipes, furniture, antennas, satellite dishes, etc.) are presented in different variations so there is no limit to your creativity.

The pack also includes a layered Landscape Material with adjustable tessellation as well as trees, dry grass, boards, and plywood.

The architecture is mostly Russian and Eastern European. Since every 3x3m of wall is a Separate Mesh, you can choose whether or not to include interiors (several wallpaper and floor Materials) in every single house. The doors are already done as Blueprints so they interact with the player's movement.

The included levels are designed to show off as much content as possible (as you can see in the video demo). Because of a huge number of Movable Lights, localized Volumetric Fog instances, tightly packed Meshes, and a vast landscape, there is likely to be a performance hit on some machines.

视频(4k)

艺术站展览廊

这个可笑的模块化资源包包含大量游戏就绪的网格体,材质和粒子效果,用于创建自己的冷若冰霜的小世界。

墙壁、窗户、门、屋顶、楼梯、栏杆、篱笆、阳台、道路、路灯和其他道具(如管道、家具、天线、卫星天线等)。)以不同的变化呈现,所以你的创造力没有限制。

该包还包括一个分层的景观材料与可调整的镶嵌以及树木,干草,板和胶合板。

建筑主要是俄罗斯和东欧。 由于每个3x3m的墙壁是一个单独的网格,您可以选择是否在每个房屋中包含内部(几种壁纸和地板材料)。 门已经作为蓝图完成,因此它们与玩家的运动交互。

包含的级别旨在展示尽可能多的内容(正如您在视频演示中看到的那样)。 由于大量可移动光源、局部体积雾实例、紧密填充的网格体和广阔的地形,某些机器的性能可能会受到影响。

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