Physically-Based Rendering: Yes
Collision: Yes, automatic
LODs: Yes Engine function
Number of Textures: 120
Number of Meshes: 32
Number of materials and Instances: 59
Intended Platforms: Desktop, Console, VR
Platforms Tested: Windows PC
Contact:
ma3781666@aliyun.com
基于物理的渲染:是
碰撞:是的,自动
Lod:是引擎功能
纹理数量:120
目数:32
材料和实例数:59
预期平台:桌面、控制台、VR
测试平台:Windows PC
联系我们:
ma3781666@aliyun.com
Preview:
Stone is carved through ZBrush, and textures is made by substance.
I choose dark stone moist environment and style, adding water, moss, and vines to increase the atmosphere. I built a variety of structures through the stone.
Red stone I made desert atmosphere, layers of terrain, canyons, and caves.
预览:
石头是通过画笔雕刻的,纹理是由物质制成的.
我选择深色石头潮湿的环境和风格,加入水,苔藓和藤蔓来增加气氛。 我通过石头建造了各种各样的结构。
红色的石头我做了沙漠的气氛,层层地形,峡谷和洞穴。
评论(0)