Physically-Based Rendering: Yes 

Collision: Yes, automatic

LODs: Yes Engine function 

Number of Textures: 120

Number of Meshes: 32

Number of materials and Instances: 59

Intended Platforms: Desktop, Console, VR 

Platforms Tested: Windows PC 

Contact:

ma3781666@aliyun.com

MaChuang’s ArtStation

基于物理的渲染:是 

碰撞:是的,自动

Lod:是引擎功能 

纹理数量:120

目数:32

材料和实例数:59

预期平台:桌面、控制台、VR 

测试平台:Windows PC 

联系我们:

ma3781666@aliyun.com

马光(氏)艺术站










Preview:

https://youtu.be/Uj1Jf2H9ul0

Stone is carved through ZBrush, and textures is made by substance.

I choose dark stone moist environment and style, adding water, moss, and vines to increase the atmosphere. I built a variety of structures through the stone.

Red stone I made desert atmosphere, layers of terrain, canyons, and caves.

预览:

https://youtu.be/Uj1Jf2H9ul0

石头是通过画笔雕刻的,纹理是由物质制成的.

我选择深色石头潮湿的环境和风格,加入水,苔藓和藤蔓来增加气氛。 我通过石头建造了各种各样的结构。

红色的石头我做了沙漠的气氛,层层地形,峡谷和洞穴。

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