*This pack is almost 4GB and with all features enabled is recommended for higher-end PC’s. The texture sizes are at 4k and material instance features can be enabled or disabled to help optimize the pack and run on a wider variety of machines for your project. All features are recommended for highest quality results*

**The Tessellation features do not work with UE5 (Due to engine capabilities)

– Demo scene to show use of assets and placement in a final looking scene

– Overview scene to show again more variations of assets and uses of the blueprints and materials

– Spline Generated trees, branches, roads, and more!

– Auto Populating Landscape Foliage, based on landscape painting and auto foliage settings

– Procedurally Generated Snow Build-up on assets

– Procedural Realtime Ice Formation on water and lakes

– Procedural Water surface with changing ripple direction and intensity based off of wind

– Procedural Falling snow FX with scalable wind speed, direction, and intensity

– Lowpoly Pine Tree Alpha Cards included for environment background

– Terrain blended materials

– Turn tessellation on or off for almost all assets

– Paint foliage in engine with the Unreal foliage tools

– Over 200 Total (UE4 Content Files)

– Over 70 Textures

– Over 60 Materials, Functions, and Parameters

– Over 50 Meshes

– Optimized assets with scaleable quality features inside of the material instances

– All of the necessary assets have LOD’s that cut the geo down by at least half at each LOD

– Assets range between (2 Tri’s – 220,000 Tri’s)

– Average Texture size of 4096×4096 with some reaching up to 8k. Feel free to scale these for quality and performance

– Generally include (Albedo Map, Specular, Roughness, AO, and Displacement map)

*此包几乎为4gb,建议高端PC启用所有功能。纹理大小为4k,可以启用或禁用材质实例功能,以帮助优化包并在更多种类的机器上运行您的项目。 建议使用所有功能以获得最高质量的结果*

**曲面细分功能不适用于UE5(由于引擎功能)

-演示场景,以显示在最终看到的场景中使用资产和放置

-概述场景,再次显示更多的资产变化和蓝图和材料的用途

-样条生成的树木,树枝,道路,和更多!

-自动填充景观植物,基于山水画和自动植物设置

-程序生成的资产积雪

-水和湖泊的程序实时冰形成

-基于风的变化波纹方向和强度的程序水面

-具有可扩展风速,方向和强度的程序化降雪FX

-低极性松树阿尔法卡包括环境背景

-地形混合材料

-为几乎所有资产打开或关闭曲面细分

-使用虚幻植物工具在引擎中绘制植物

-超过200个(UE4内容文件)

-超过70个纹理

-超过60种材料、功能和参数

-超过50目

-在材质实例中具有可缩放质量特性的优化资产

-所有必要的资产都有LOD,每个LOD至少减少一半的geo

-资产范围(2个三元至220,000个三元)

-平均纹理尺寸为4096×4096,有些可达8k。请随意缩放这些尺寸以提高质量和性能

-一般包括(反照率图、镜面图、粗糙度图、AO图和位移图)










Please check out Sierra Division for Awesome New Art Packs! PurePolygons will no longer be creating any content.

https://www.unrealengine.com/marketplace/en-US/profile/Sierra+Division

Q: But Why??

A: Jacob Norris (PurePolygons) had been trying to run this venture as a side business for many years, while retaining a separate full time job. The time for creating the artwork, providing customer support, and keeping things updated was too overwhelming as a one man studio in addition to his full-time work. In 2022, with some friends, the idea for an entirely new studio was born. Sierra Division was co founded by Game and Film Industry Veterans and is the future of Top Tier Artwork available to the public. The company is dedicated to creating the highest quality artwork and providing welcoming and fast customer service. If you are looking for more PurePolygons Artwork, you can find Jacob and his teams work at Sierra Division. Thanks to everyone for the support over the years and the overwhelming positivity for the artwork. This is not goodbye!

https://www.sierradivision.com

Q: Does this mean PurePolygons is no more?

A: All current PurePolygons packs will remain active and updated to the latest Unreal Engine versions, but if you are looking for new artwork and assets on the Marketplace, Jacob (PurePolygons) is now dedicating his time fully to Sierra Division and the incredible team of people creating content there. Thanks again

Procedural Nature Seasons Pack

Preview: Youtube.com

Tips and Tricks: Youtube.com

Spline Tree Optimizations: Youtube.com

Blueprints:

Globally adjust wind speed, direction, and intensity. Wind affects foliage, snowfall, and water surfaces. Adjust “Snow Coverage” to see falling snow and snow build up on all of your assets in the scene as well as ice on lakes. Easily swap between different Landscape Materials for any look you like. Snow fall also changes with the wind direction and intensity.

Snow + Ice:

Snow uses high quality subsurface materials, detail maps, and tessellation with easy optimization. Ice is procedurally generated on water and lakes in real time! Water can also be set to translucent or opaque. Blendable shoreline, custom depth, water color, and rippling surface that changes with the wind!

Foliage:

Auto Populating Foliage on Landscape based off of layer paint and simple foliage settings.

All New Spline Tree Generator! Customize each branch type, set master parameters for all branches, use an infinite number of “Random Seeds” or choose to randomize every branch automatically. It’s even more powerful when you swap your own assets to make any tree you want! Pine Tree AlphaCards are included for optimization and vistas.

Materials:

High Quality 4K Textures created with zbrush, substance, and photogrammetry for the best results. Material Functions, Instances and easy to change parameters allow you to use your own textures and assets to easily merge the pack and features with your own project!

请检查塞拉司为可怕的新艺术包! PurePolygons将不再创建任何内容。

https://www.unrealengine.com/marketplace/en-US/profile/Sierra+Division

问:但为什么??

A: 雅各布*诺里斯(PurePolygons)多年来一直试图将这家企业作为副业经营,同时保留一份单独的全职工作。 除了全职工作之外,作为一个人的工作室,创作艺术品,提供客户支持和保持更新的时间太多了。 在2022中,与一些朋友一起,一个全新工作室的想法诞生了。 Sierra Division由游戏和电影行业资深人士共同创立,是面向公众的顶级艺术品的未来。 公司致力于创造最高质量的艺术品,并提供热情和快速的客户服务。 如果您正在寻找更多PurePolygons艺术品,您可以找到Jacob和他的团队在Sierra Division工作。 感谢大家多年来的支持和对艺术作品的巨大积极性。 这不是再见!

https://www.sierradivision.com

问:这是否意味着PurePolygons不再存在?

A: 所有当前的PurePolygons包都将保持活动状态并更新到最新的虚幻引擎版本,但如果您正在市场上寻找新的艺术品和资产,Jacob(PurePolygons)现在将他的时间完全奉献给Sierra Division和 再次感谢

程序性自然季节包

预览: Youtube.com

提示和技巧: Youtube.com

样条树优化: Youtube.com

蓝图:

全局调整风速,方向和强度。 风影响树叶,降雪和水面。 调整”雪复盖”以查看落雪和雪积聚在场景中的所有资产以及湖泊上的冰。 轻松地在不同的地形材料之间交换任何你喜欢的外观. 降雪也随风向和强度而变化.

雪+冰:

Snow使用高质量的次表面材料、细节图和曲面细分,并且易于优化。 冰是在程序上实时生成的水和湖泊! 水也可以设置为半透明或不透明。 可弯曲的海岸线,自定义深度,水的颜色,和波纹表面随风变化!

树叶:

基于图层绘制和简单的植物设置,在景观上自动填充植物。

所有新的样条树发生器! 自定义每个分支类型,为所有分支设置主参数,使用无限数量的”随机种子”或选择自动随机化每个分支。 当你交换你自己的资产来制作你想要的任何树时,它就更强大了! 松树AlphaCards包括用于优化和远景。

资料:

高品质的4k纹理创建与z刷,物质和摄影测量的最佳结果。 材质函数、实例和易于更改的参数允许您使用自己的纹理和资源轻松地将包和特性与您自己的项目合并!

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