Physically-Based Rendering: Yes

Texture Size (please list textures for each resolution): 512×512, 1024×1024, 2048×2048 and 4096×4096, wildly varying depending on the texel.

Collision: Yes, mostly custom and in very rare cases, generated in-engine.

Triangle Count: Wildly varying from 1k to 115k/modules.

LODs: Yes, 4+ per modules

Number of Meshes: 196

Number of Materials and Material Instances: 21 materials and 13 instances

Number of Textures: 110

Engine Compatibility: 4.16 to 4.21 (4.19 has map conversion issues, but the assets themselves works without a hitch)

Intended Platform: PC

Platforms Tested: PC

Documentation Included: Yes

Important\Additional Notes: Pack was tested with baked lighting. Flags use PhysX. Not recommended for VR.

1.1 Changelog:

  • The Wood Planks were entirely remade from scratch.
  • Interior Walls were upgraded from a 2k texture to a 4k texture.
  • Two-sided modules are here! Six modules were made for exterior and five for interior assets.
  • Some modules had wasted/duplicated materials on their meshes. These materials have been removed.
  • A lot of collisions were too complex for no gain whatsoever. Likewise, some meshes used in-engine generated collisions that weren’t working as intended in a gameplay context. All were fixed!
  • Demonstration map had its lighting and post-process overhauled.
  • Some shaders received a visual update. That is the case of the ground material and the bonus grass material in the overview map.
  • The exterior ground textures for the material M_ExteriorGround were also remade from scratch through Quixel Mixer.

基于物理的渲染:是

纹理大小(请列出每个分辨率的纹理):512×512,1024×1024,2048×2048和4096×4096,根据纹素的不同而变化很大。

碰撞:是的,大部分是自定义的,在非常罕见的情况下,在引擎中生成。

三角形计数:从1k到115k/模块变化很大。

Lod:是的,每个模块4+

目数:196

材质和材质实例数:21个材质和13个实例

纹理数量:110

引擎兼容性:4.16到4.21(4.19有地图转换问题,但资源本身工作顺利)

预期平台:PC

测试平台:PC

文件包括:是的

重要的附加说明:包装是用烘烤照明测试的。 标志使用PhysX。 不是 推荐用于VR。

1.1更新日志:

  • 木板完全是从头开始重新制作的.
  • 内墙从2k纹理升级为4k纹理。
  • 双面模块在这里! 六个模块用于外部,五个用于内部资产。
  • 一些模块在其网格上浪费/复制了材料。 这些材料已被删除。
  • 很多碰撞太复杂了,没有任何收获. 同样,一些引擎中使用的网格体会生成碰撞,这些碰撞在游戏环境中无法正常工作。 都修好了!
  • 示范地图对其照明和后处理进行了大修.
  • 一些着色器收到了视觉更新。 这就是概述地图中的地面材料和奖励草材料的情况。
  • 材质M_ExteriorGround的外部地面纹理也通过Quixel Mixer从头开始重新制作。










The Medieval Stronghold Architecture pack contains everything you need to build your very own modular stronghold. The package includes architectural modules for interior/exterior environment, plus goodies like furniture, vertex-paintable materials, and canvas for artists who wish to expand on it.

Within this set, you have 196 distinct meshes, of which:

– 160 Architectural Modules with three distinct styles:

  • 78 exterior modules (6 two-sided modules)
  • 21 wood and scaffoldings
  • 72 interior modules (5 two-sided modules)

– 26 Various props:

  • 9 furniture assets
  • One light
  • 3 flags
  • 2 grass vegetation patches
  • 5 doors
  • One static interior tailored tapestry
  • 5 canvases if you wish to create your own assets

– There are 20 materials :

  • One tillable exterior ground materials (paintable)
  • One tillable stone/debris for two-sided modules
  • 2 materials for the pack’s doors
  • 6 materials for the exterior architectural assets
  • 6 materials for the interior architectural assets (2 are paintable)
  • 2 materials for the scaffold set
  • 3 materials for the other miscellaneous props in the pack.

– And an additional 13 material instances :

  • 2 for baked occlusion effects on the smaller doors
  • 7 for the interior’s furniture occlusion effects
  • 2 for flags/tapestry
  • One for the fake interior material (paintable)

On top of everything mentioned here, there is a total of 110 textures, which range from Albedo, Normals, Roughness, Metalness, Occlusion Masks and Grayscale filters.

中世纪要塞建筑包包含了你需要建立你自己的模块化要塞的一切。 该软件包包括内部/外部环境的建筑模块,以及家具,顶点可绘制材料和画布等好东西,供希望扩展的艺术家使用。

在这个集合中,你有196个不同的网格,其中:

-160个不同风格的建筑模块:

  • 78个外部模块(6个双面模块)
  • 21木材和脚手架
  • 72个内部模块(5个双面模块)

-26种道具:

  • 9家具资产
  • 一盏灯
  • 3面旗
  • 2草植被补丁
  • 5扇门
  • 一个静态的内部定制挂毯
  • 5画布,如果你想创建自己的资产

-有20种材料 :

  • 一个可耕种的外部地面材料(可涂漆)
  • 双面模块的一个可耕石/碎片
  • 2包门的材料
  • 6外部建筑资产的材料
  • 室内建筑资产的6种材料(2种是可涂漆的)
  • 2脚手架组的材料
  • 3包中其他杂项道具的材料。

-以及额外的13个材料实例 :

  • 2用于较小门上的烘烤遮挡效果
  • 7对于室内的家具遮挡效果
  • 2旗帜/挂毯
  • 一个用于假内饰材料(可涂漆)

除了这里提到的所有内容之外,总共有110个纹理,范围从反照率,法线,粗糙度,金属度,遮挡蒙版和灰度滤镜。

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