Number of Meshes: 105 Collision: Yes, automatically generated Number of Master Materials: 19 Number of Material Instances: 148 Number of Textures: 129 Texture Resolutions: 256 – 2K Number of Animations: 1 (lantern) Number of Blueprints: 8 Type of Emitters: CPU LODs: None
网格数:105碰撞:是,自动生成的主材料数:19材质实例数:148纹理数:129纹理分辨率:256-2k动画数:1(灯笼)蓝图数:8发射器类型:CPU Lod:无
Preview: https://vimeo.com/204113210An abandoned alleyway in near future Hong Kong.The project includes the kind of assets you’d expect to find in a Asian alleyway – lanterns, stairways, rolling door gates, 2 exterior storefronts as well as a few scifi-themed elements.Included: – 90+ assets – some referencing unique textures while others share one or more of the tileable materials. – Included in the assets are several sets of pipes and ventilation shafts, all constructed using a single tileable material. – The main master materials were designed with adjustments for the PBR parameters and an option for detail normal maps (included in package a few basic detail normal maps which were used across the scene). – Vertex Paint functionality for selected tileable surfaces with expanded effects like wind-motion, puddles and neon-flickering. – Spline-based Blueprints to help placement of cables, small pipes and flag pennants. – Tileable textures for simulating the rough wall, awning fabric, trash bags, metal grating and more. – A few particle FX for simulating electric sparks & dripping. – A Materials Map used to demonstrate and help test the tileable materials and decals. – An Overview level showing all of the assets used in the final environment.Some of the grunge and poster decals in the environment were created with photographs from Textures.com. These photographs may not be redistributed by default; please visit www.textures.com for more information.
预览: https://vimeo.com/204113210在不久的将来香港,一条废弃的小巷。该项目包括您期望在亚洲小巷中找到的资产-灯笼,楼梯,滚动门,2外部店面以及一些科幻主题元素。包括:-90+资产-一些引用独特的纹理,而其他共享一个或多个可倾斜的材料。 -资产中包括几套管道和通风井,所有管道和通风井都使用单一可倾斜材料建造。 -主要主材料的设计与PBR参数的调整和细节法线贴图的选项(包括在包几个基本的细节法线贴图,这是在整个场景中使用)。 -顶点绘制功能,用于选定的可倾斜表面,具有扩展效果,如风动,水坑和霓虹灯闪烁。 -基于样条的蓝图,以帮助放置电缆,小管道和旗帜三角旗。 -可倾斜的纹理,用于模拟粗糙的墙壁,遮阳篷织物,垃圾袋,金属格栅等。 -一些粒子FX模拟电火花和滴水。 -用于演示和帮助测试可倾斜材料和贴花的材料图。 -显示最终环境中使用的所有资产的概述级别。环境中的一些垃圾和海报贴花是用来自Textures.com。这些照片可能不会在默认情况下重新分发;请访问 www.textures.com 有关更多信息。
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