Features:

  • Two Buildings sets (Atlas and Standard)
  • Parallax Occlusion Mapping support on Standard Buildings Set
  • Simple Emissive and Interior Mapping on both Standard and Atlas set for night scenes
  • Modular Street meshes for easy snapping
  • Street Elements (traffic and street lights, tree, billboard, bus-stop)
  • Prefabs: Individual buildings, Buildings Blocks, Streets, Traffic Lights

 

Number of Unique Meshes: 146

Collision: Yes, custom for most meshes, automatically generated for simple cube shaped meshes like buildings.

Vertex Count: Most meshes range 50-500 vertices with the exception of street elements which can go up to few thousand

LODs: Yes, on most meshes.

Number of Materials and Material Instances: 8 Materials and 28 Material Instances

Number of Textures: 80

Texture Resolutions: Mostly 1024×1024, with 4096×4096 for texture atlases.

Supported Development Platforms:

Windows: Yes

Mac: Not Tested

Documentation: Modern City Bundle – Documentation

Important/Additional Notes: This pack is Exterior Only

特征:

  • 两幢楼宇(地图集及标准)
  • 标准建筑物上的视差遮挡映射支持
  • 简单的发射和内部映射在标准和地图集设置为夜间场景
  • 模块化街道网格,便于捕捉
  • 街道元素(交通及街灯、树木、广告牌、巴士站)
  • 预制件:个别建筑物、大厦、街道、交通灯

 

唯一网格数: 146

碰撞: 是的,自定义大多数网格,自动生成简单的立方体形状的网格,如建筑物.

顶点计数: 大多数网格范围为50-500个顶点,但街道元素可以达到几千个

Lod: 是的,在大多数网格上。

材质和材质实例数: 8个材质和28个材质实例

纹理数量: 80

纹理分辨率: 大部分为1024×1024,纹理地图集为4096×4096。

支持的开发平台:

窗户: 是的

Mac电脑: 未测试

文件: 现代城市包-文件

重要/附加注意事项: 这个包只是外部的










Note: This pack is Exterior Only.

Night Scene Setup Video

Demo:

Daylight Scene | Night Scene

Update2: Added parking and streets with parking

Update3: Added 4 Lane Streets and Road Meshes for Landscape Splines

Pack consists of two sets of non-modular buildings (Standard and Atlas set), modular street meshes and street elements (traffic and street lights, tree, billboard).

Standard building set aims for higher visual fidelity with tiling textures for windows variations, Parallax Occlusion Mapping (POM) and Interior Mapping. On lower LOD levels it will drop to Atlas set for simpler material complexity.

Atlas set is performance oriented with single atlas texture for all window variations and support for Interior mapping.

Modular street meshes with street elements (traffic and street lights, tree, billboard).

Prefabs for easy and fast level creation.

注: 这个包只是外部的.

夜景设置视频

示范:

日光场景 | 夜景

更新2: 新增停车场和带停车场的街道

更新3: 为景观样条添加了4车道街道和道路网格

Pack由两组非模块化建筑(标准和地图集集),模块化街道网格和街道元素(交通和路灯,树,广告牌)组成。

标准建筑集的目标是更高的视觉保真度与平铺纹理的窗口变化,视差遮挡映射(Pom)和内部映射。 在较低的LOD级别上,它将下降到Atlas set,以简化材料复杂性。

地图集集是性能导向与单一地图集纹理的所有窗口变化和支持内部映射。

模块化街道网格与街道元素(交通和路灯,树,广告牌)。

预制容易和快速的水平创建。

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