Features:
- Collision interactive
- Virtual heightfield mesh ON
- Runtime Virtual Texture ON
- Nanite ON
- Lumen ON
- Decals algae, road damages, drains and Road marking.
- Include mesh algae and Coral underwater
- Wind per Vertex paint.
- Procedural forest generation
- Automatic Grass
- High resolution photogrammetry.
- Distance Field ON.
- Lods wirh Billboards.
- Vertex Paint based in 4 and 3 layers(optional)
- Grunge option.
- Alpha Brushes for sculpt Landscape.
- Road Splines, promenade, jettys rocks.
- Blueprints Splines: 4 Cliffs, Power Pole, Water, 2 Mountain Walls, 7 Roads
- 4 Level sample with Virtual Texture optimized for videogames and Archviz
Meshes: 483
Blueprints: 30
Collision:Yes, custom and automatically generated
Vertex Count:156 triangles to 128.00(Jettyrock extreme)
LODs:Yes, 3 To 5 usually and Billboards
Materials: 30 Materials (6 Landscape), 11 Functions Material, and 1 Parameter Collection
Material Instances: 565 (5 Landscape)
Number of Textures:654 (117 Landscape)
Texture Resolutions:256×256 to 8192×8192(Cliffs)
Supported Development Platforms:
Windows:Yes
Documentation:1 illustrative file inside the project.
Notes: I7 4790K RTX 3060: 35 to 70 FPS in 4 Levels
VrStudioD3D@gmail.com
特征:
- 碰撞互动
- 虚拟高度场网格上
- 运行时虚拟纹理
- 纳米石上
- 管腔上
- 贴花藻类,道路损坏,排水沟和道路标记。
- 包括网状藻类和水下珊瑚
- 风每顶点油漆。
- 程序化森林生成
- 自动草
- 高分辨率摄影测量。
- 距离场上。
- Lod wirh广告牌。
- 基于4层和3层的顶点绘制(可选)
- 垃圾选项。
- 用于雕刻景观的Alpha画笔。
- 道路样条,长廊,jettys岩石。
- 蓝图样条:4个悬崖,电线杆,水,2个山壁,7条道路
- 针对电子游戏和Archviz优化的虚拟纹理的4级样本
网格/网格: 483
蓝图: 30
碰撞:是的,自定义和自动生成
顶点计数:156三角形到128.00(Jettyrock extreme)
Lod:是的,3到5个屏幕和广告牌
材料:30个材质(6个景观),11个函数材质,1个参数集合
材料实例:565 (5景观)
纹理数量:654(117景观)
纹理分辨率:256×256至8192×8192(悬崖)
支持的开发平台:
窗户:是的
文件:1项目内部的说明性文件。
备注:I7 4790K RTX3060:35至70FPS 4个级别
VrStudioD3D@gmail.com
Update 5.1: Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6
VIDEOS:
TRAILER New 5.0!!
BEACH and COAST New 5.0!!
Forest Kit ONENew 5.0!!
Mysterious ForestNew 5.0!!
Mediterranean ForestNew 5.0!!
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– Renewal mountains with Nanite. The second texture is optional or interchangeable with another. Includes Blending with the optional terrain as well.
– Lighting with Lumen
– Various improvements added.
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Fundamental requirements for the level version UE 5.1:
- Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6
- Project setting: Support hardware Ray tracing ON
- Project setting: Global illumination: Lumen
- Project setting: Shadow map Method : Virtual shadow Maps
- Project setting: Enable virtual texture support ON
- Project Setting: Default RHI, select DirecX 12
- Connect the Virtual Heightfield Mesh plugin.
- Connect the WATER plugin for “Beach and Coast Environment”
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This project contains the following pack:
Beach and Coast : From 4_26, Remember to connect the Water plugin. It is not compatible with versions lower than 4.26
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(All the packs that make up “Open Worlds” are compatible with each other because they share the same structure and most of the materials, but each pack has its own assets that are different from the rest. It is possible that there may be a repeated plant or similar things in some pack given the amount of assets that make up the complete pack).
Open world based on four different scenes from each other. :
- 1: Aesthetics based on high mountains in rural areas. Fir Trees, cedrus, pine and other trees are typical
- 2: Contaminated, dead trees area or invaded by some external component which makes the vegetation suitable for mystery scenes of all kinds
- 3: Atmosphere with lots of pine, trees in the area with arable almond trees.
- 4: Beach Environment.
Coral, road damge, Moss, drywater, and terrain paint paintables from Vertex paint.
- Designs specially optimized for videogames and arch-viz.
- One level with 3 scenes not optimized for games.
- 4 Level sample with Virtual texture optimized optimized for games
- Total levels: 5
39 High resolution scanned tileable terrains with Virtual heightfield mesh for Displacement map from UE 5 version. Some of them have a version with water.
Remember to connect the Water plugin to access the “WorldandCoast” level that belongs to the Beach Environment pack, otherwise the level will not be visible.
Did you purchase any of the packs that “Open Worlds” contains and now you want the complete package? Contact me and you will have a significant discount.
18.5 GB download process!!
更新5.1: 将框连接到:/项目设置/平台/Windows/D3d12目标着色器格式/SM6
短片:
拖车/拖车 新5.0!!
海滩和海岸 新5.0!!
森林套件一新5.0!!
神秘森林新5.0!!
地中海森林新5.0!!
—————————————————————————————————-
-用纳米石更新山脉。 第二纹理是可选的或与另一个可互换的。 还包括与可选地形的混合。
-流明照明
-增加了各种改进。
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级别版本UE5.1的基本要求:
- 将框连接到:/项目设置/平台/Windows/D3d12目标着色器格式/SM6
- 项目设置:支持硬件光线跟踪
- 项目设置:全局照明:流明
- 项目设置:阴影贴图方法:虚拟阴影贴图
- 项目设置:启用虚拟纹理支持
- 项目设置:默认RHI,选择Directx12
- 连接虚拟Heightfield网格插件。
- 连接”海滩和海岸环境”的水插件
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此项目包含以下包:
海滩和海岸 :从4_26, 记得连接水插件。 它与低于4.26的版本不兼容
——————————————————–
(构成”开放世界”的所有包都彼此兼容,因为它们共享相同的结构和大部分材料,但每个包都有自己的资产,与其他资源不同。 考虑到构成完整包的资产数量,在某些包中可能存在重复的植物或类似的东西)。
开放的世界基于四个不同的场景彼此。 :
- 1:以农村高山为基础的美学。 冷杉树,雪松,松树和其他树木是典型的
- 2.受污染、枯木面积或受外部成分侵入,使植被适合各种神秘场景
- 3.这里有很多松树,树木和可耕种的杏仁树。
- 4.海滩环境。
珊瑚,道路坝,苔藓,干水,和地形油漆从顶点油漆.
- 专为电子游戏和arch-viz优化的设计。
- 一个级别与3个场景没有优化的游戏。
- 4级样本与虚拟纹理优化为游戏优化
- 总水平:5
39高分辨率扫描可倾斜地形与虚拟高场网格位移图从UE5版本。 他们中的一些有一个版本与水。
请记住连接Water插件以访问属于海滩环境包的”WorldandCoast”关卡,否则该关卡将不可见。
您是否购买了”开放世界”包含的任何包,现在您想要完整的包? 与我联系,你将有一个很大的折扣.
18.5GB下载过程!!
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