Objects:
- 46 Prefabs all fully customizable in Blueprint.
- Advanced Scripted Blueprints for Walls Splines, Towers and Keeps.
- 58 Modular building pieces
- 10 Modular Interior pieces.
- All materials/textures are Tiling and can easily be replaced or modified with your own. (No Prebaked Texture Atlasses!)
- 14 props and decorations including Crates, Carts, Fences (with spline BP), Rubble, Bushes, Shelves, Tables.
- Includes original source files (both OBJ and Blender) so you can edit the meshes or create your own.
Advanced Master Material:
- 34 material presets (Wood, Metal, Stone Wall, Mud Wall)
- 35 Tilable textures (including normal maps and height maps)
- Supports UV-less workflow, add texture to meshes without spending time on uvs.
- Blend shader. Combine two textures with a blend mask.
- Damage shader. Add realistic damage to your assets
- Parallax Occlusion mapping support for Roof materials.
- Tiling, Tint and Strength functionality.
All assets optimized for high performance. You can improve performance by Merging static meshes in the editor.
Example Level:
- Large Castle scene with background landscape
- Water material
- Skydome and lighting setup
Texture Resolutions: All Textures 2048×2048 or greater.
对象:
- 全部46个预制件 在蓝图中完全可自定义。
- 高级脚本蓝图的墙壁样条,塔和保持。
- 58件组合式建筑
- 10个模块化内饰件。
- 所有的材料/纹理都是平铺的,可以很容易地替换或修改自己的。 (没有预烘焙的纹理Atlasses!)
- 14道具和装饰品,包括板条箱,推车,围栏(带样条BP),瓦砾,灌木丛,架子,桌子。
- 包括原始源文件(OBJ和Blender),以便您可以编辑网格或创建自己的网格。
高级主材料:
- 34材料预设(木材,金属,石墙,泥墙)
- 35个可倾斜纹理(包括法线贴图和高度贴图)
- 支援服务 无紫外线工作流程,为网格添加纹理,而无需在uv上花费时间。
- 混合着色器. 使用混合蒙版组合两个纹理。
- 伤害着色器. 给你的资产增加现实的伤害
- 屋顶材料的视差遮挡映射支持。
- 平铺,色调和强度功能。
所有资产优化的高性能。 您可以通过在编辑器中合并静态网格体来提高性能。
示例级别:
- 大型城堡场景与背景景观
- 水材料
- Skydome和照明设置
纹理分辨率:所有纹理2048×2048或更大。
Please Enable DX12 in project settings (search Default RHI and set to dx12) for better performance with this product.
Find out more about the complete Brushify system at: www.brushify.io
Extensive Documentation: www.brushify.io/docs
Contact our Direct Email Support: support@brushify.io
Videos:
Brushify – Medieval Buildings Showcase & Tutorial
Brushify – Beginner Tutorial in Unreal Engine 5
Create realistic Medieval cities from modular assets with the Medieval Buildings Pack.
READY MADE LEVEL
Complete playable Medieval City level ready to go out of the box.
The pack comes with a ready made example scene that shows exactly how you can create your own environment.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
MODULAR MEDIEVAL CITY BUILDING SYSTEM WITH PREFABS & SPLINES
The pack comes with drag and drop presets for individual buildings and castles. Each building is a blueprint that combines multiple modular meshes. This allows you to edit a building directly, including altering the number of floors, adding decorative elements and changing materials. Also includes advanced Spline Blueprints for Walls and towers. The advanced master material allows you to quickly and easily modify the look of the buildings and props.
INTERIORS INCLUDED FOR CERTAIN BUILDINGS
Castle Keep has a Large interior chamber with 4 entrances.
Towers have a connecting room with Murderholes.
Houses have alternative blueprints with interiors. Modular wall pieces are provided so users can create their own floor layouts.
Churches have interior halls.
EXTREMELY MEMORY OPTIMIZED
All assets utilize tiling textures and share materials to reduce texture memory usage and drawcalls.
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes.
-
Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
-
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
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Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
-
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.
TECHNICAL SPECIFICATIONS:
Objects:
-
46 Prefabs all fully customizable in Blueprint.
-
Advanced Scripted Blueprints for Walls Splines, Towers and Keeps.
-
58 Modular building pieces
-
10 Modular Interior pieces.
-
All materials/textures are Tiling and can easily be replaced or modified with your own. (No Prebaked Texture Atlasses!)
-
14 props and decorations including Crates, Carts, Fences (with spline BP), Rubble, Bushes, Shelves, Tables.
-
Includes original source files (both OBJ and Blender) so you can edit the meshes or create your own.
Advanced Master Material:
-
34 material presets (Wood, Metal, Stone Wall, Mud Wall)
-
35 Tilable textures (including normal maps and height maps)
-
Supports UV-less workflow, add texture to meshes without spending time on uvs.
-
Blend shader. Combine two textures with a blend mask.
-
Damage shader. Add realistic damage to your assets
-
Parallax Occlusion mapping support for Roof materials.
-
Tiling, Tint and Strength functionality.
All assets optimized for high performance. You can improve performance by Merging static meshes in the editor.
Example Level:
-
Large Castle scene with background landscape
-
Water material
-
Skydome and lighting setup
Texture Resolutions: All Textures 2048×2048 or greater.
请在项目设置中启用DX12(搜索默认RHI并设置为dx12),以获得更好的性能与此产品。
了解更多关于完整的刷化系统的信息,请访问: www.brushify.io
大量文件: www.brushify.io/docs
联系我们的直接电子邮件支持: support@brushify.io
短片:
创建现实的中世纪城市从模块化资产与中世纪建筑包。
现成的水平
完整的可玩中世纪城市水平准备开箱即用。
该包附带了一个现成的示例场景,确切地显示了如何创建自己的环境。
允许您立即开始测试您的游戏,创建过场动画和学习示例设置。
带有预制件和样条的模块化中世纪城市建筑系统
该包配备了拖放预设为个别建筑物和城堡。 每个建筑都是一个组合了多个模块化网格体的蓝图。 这允许您直接编辑建筑物,包括更改楼层数,添加装饰元素和更改材料。 还包括墙和塔的高级样条蓝图。 高级主材料可让您快速轻松地修改建筑物和道具的外观。
包括某些建筑物的内部
城堡保持有一个大的内部房间有4个入口.
塔楼有一个连接房间,里面有杀人洞。
房屋有内部的替代蓝图。 提供模块化墙体,因此用户可以创建自己的地板布局。
教堂有内部大厅.
极大的内存优化
所有资源都使用平铺纹理和共享材质来减少纹理内存使用和drawcalls。
刷化景观汽车材料
最快的方式来建立详细的完全可玩的景观。 这种材料允许用户绘画 多个生物群落 轻松穿越巨大的风景.
-
每个生物群系都是它自己的自动油漆层。 有11个景观层供您选择,包括草,沙漠,森林,雪,海滩,沙丘,泥,陨石坑。
-
只需将此材料应用于 任何景观 它将自动纹理化,并复盖与该生物群系相匹配的优化岩石/草。
-
支持运行时虚拟纹理(RVT),视差遮挡映射(POM),三平面映射,曲面细分/高度,粗糙度,减少距离平铺功能,3级细节系统(远,中,近),优化着色器透绘和流映射。
-
整个着色器是完全模块化的设计和功能可以删除和定制,以简化系统到您的项目。
组合包装
刷化包可以很容易地合并在一起,在史诗启动器中,单击”添加到项目”,然后选择”复盖文件”。 这是必需的,因为Brushify包共享一些通用对象,纹理和着色器。
技术规格:
对象:
-
全部46个预制件 在蓝图中完全可自定义。
-
高级脚本蓝图的墙壁样条,塔和保持。
-
58件组合式建筑
-
10个模块化内饰件。
-
所有的材料/纹理都是平铺的,可以很容易地替换或修改自己的。 (没有预烘焙的纹理Atlasses!)
-
14道具和装饰品,包括板条箱,推车,围栏(带样条BP),瓦砾,灌木丛,架子,桌子。
-
包括原始源文件(OBJ和Blender),以便您可以编辑网格或创建自己的网格。
高级主材料:
-
34材料预设(木材,金属,石墙,泥墙)
-
35个可倾斜纹理(包括法线贴图和高度贴图)
-
支援服务 无紫外线工作流程,为网格添加纹理,而无需在uv上花费时间。
-
混合着色器. 使用混合蒙版组合两个纹理。
-
伤害着色器. 给你的资产增加现实的伤害
-
屋顶材料的视差遮挡映射支持。
-
平铺,色调和强度功能。
所有资产优化的高性能。 您可以通过在编辑器中合并静态网格体来提高性能。
示例级别:
-
大型城堡场景与背景景观
-
水材料
-
Skydome和照明设置
纹理分辨率:所有纹理2048×2048或更大。
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