Physically-Based Rendering: Yes
Texture Size: Rocks and other bigger assets use 4096×4096 textures while effects use 2048×2048 and 1024×1024 textures
Collision: Yes, automatically generated
Vertex Count: Around 3000 for big static meshes and 1000 for smaller vegetation meshes
LODs: 3 for detailed meshes
Number of Meshes: 29
Number of Materials and Material Instances: 32
Number of Textures: 50
Number of Particles: 8
Engine Compatibility: PC, Mac
Platforms Tested: PC
Documentation Included: No
基于物理的渲染:是
纹理大小:岩石和其他较大的资源使用4096×4096纹理,而效果使用2048×2048和1024×1024纹理
碰撞:是的,自动生成
顶点数:大型静态网格体约为3000,小型植被网格体约为1000
详细网格的lod:3
目数:29
材质和材质实例数:32
纹理数量:50
颗粒数:8
引擎兼容性:PC,Mac
测试平台:PC
文件包括:否
Preview: https://www.youtube.com/watch?v=pDb5djBOWe0
Contains five rock meshes that makes use of displacement and tessellation, they also come with material instances to adjust the sand amount on top of them. All vegetation is paintable using vegetation tools. Terrain material has parallax enabled and contains two layers (just 6/16 texture samplers). Plane and submarine wreckage has instanced materials which you can adjust the algae and sand amounts. The eel is a skeletal mesh and has three animations while the fish schools use the particle system.
For better visuals enable "distance field ambient occlusions" for the demo scene (from engine settings)
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预览: https://www.youtube.com/watch?v=pDb5djBOWe0
包含五个利用位移和曲面细分的岩石网格,它们还带有材质实例来调整其顶部的砂量。 所有植被都可以使用植被工具进行绘画。 地形材质已启用视差,并包含两个图层(仅6/16纹理采样器)。 飞机和潜艇残骸有实例化的材料,你可以调整藻类和沙子的数量。 鳗鱼是一个骨骼网格,有三个动画,而鱼群使用粒子系统。
为了获得更好的视觉效果,为演示场景启用”距离场环境遮挡”(从引擎设置)
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