Physically-Based Rendering: Yes
Texture sizes:
• (14) sets sized 2048×2048 (color, normal, roughness)
• (1) set sized 1024×1024 (color, normal, roughness)
• (2) sets sized 2048×2048 (color, normal, roughness, height)
• (2) 2048×2048 height maps for two of the ground materials, ready to be plugged into displacement if tesselation is needed (not plugged in by default)
Collision: Yes, automatically generated
Vertex count: 23922 to 196
LODs: Yes. 2 for each object (~50%, ~25%)
Number of Meshes: 20
Number of Materials and Material Instances: 6 materials, 15 instances
Number of Textures: 49
Intended Platform: Desktop, Console, VR
Platforms Tested: Desktop, VR
Documentation included: No

基于物理的渲染:是
纹理尺寸:
•(14)套尺寸2048×2048(颜色、法线、粗糙度)
•(1)套装尺寸1024×1024(颜色、法线、粗糙度)
•(2)套尺寸2048×2048(颜色、法线、粗糙度、高度)
•(2)两个地面材料的2048×2048高度图,如果需要镶嵌,可以插入位移图(默认情况下不插入)
碰撞:是的,自动生成
顶点数:23922至196
Lod:是的。 每个对象2个(~50%,~25%)
目数:20
材质和材质实例数:6个材质,15个实例
纹理数量:49
预期平台:桌面、控制台、VR
测试平台:桌面、VR
文件包括:否











Preview: youtube.com/watch?v=suUAwey3zZc

Update 1.1: Huge UV optimization for lightmaps for the 3 biggest wall modules. Ligthtmap resolution for them is now set to 256 by default (used to be 1024).

High-res asset pack, especially suitable for first person and VR applications. For optimization purpose bigger wall pieces are combined and inner faces deleted. Comes with three ground materials combined into a paint-able landscape material.

预览: youtube.com/watch?v=suUAwey3zZc

更新1.1:3个最大的墙壁模块的光图的巨大紫外线优化. 它们的Ligthtmap分辨率现在默认设置为256(以前是1024)。

高分辨率资产包,特别适用于第一人称和VR应用。 为了优化的目的,更大的墙片被组合和内面删除. 配有三个地面材料组合成一个可油漆的景观材料.

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