Features:
- Fully functional Blueprint elevator with parameters for Floor height (fixed so no gap when elevator height is over 3meters) and number of floors
- Kitchen Blueprints with opening Refrigerator and Freezer doors and some drawers
- Bedroom Blueprints with opening closet door and drawers
- Some animated screens
- Blueprint for opening and closing window shields
Scaled to Epic Skeleton: Yes
Texture Sizes: 16×16 to 8192×8192
Texture Size: Most Textures are 2048×2048
Collision: Yes, automatically generated based on complexity of asset
Vertex Count: 24 to 34,120
LODs: No
Number of Meshes: 250
Number of Materials and Material Instances: 279
Number of Textures: 367
Number of Blueprints: 58
Supported Development Platforms: Windows 64
Supported Target Build Platforms: Windows and consoles
Documentation: http://www.nexisdesign.com/ue4/portfolio/orion-mars-living-quarters/
特征:
- 功能齐全的蓝图电梯与楼层高度参数(固定,所以当电梯高度超过3米时没有间隙)和楼层数
- 厨房蓝图与打开冰箱和冰箱门和一些抽屉
- 卧室蓝图与打开衣柜门和抽屉
- 一些动画屏幕
- 打开和关闭窗口屏蔽的蓝图
缩放到史诗骨架:是的
纹理尺寸:16×16至8192×8192
纹理尺寸:大多数纹理是2048×2048
碰撞:是的,根据资产的复杂性自动生成
顶点计数:24至34,120
Lod:没有
网格数: 250
材质和材质实例数: 279
纹理数量: 367
蓝图数目: 58
支持的开发平台:视窗64
支持的目标构建平台:Windows和控制台
文件: http://www.nexisdesign.com/ue4/portfolio/orion-mars-living-quarters/





Preview Link Update: https://youtu.be/MTSd5-b5LH0
Preview Link: https://youtu.be/zqwDFCSW5hM
Instruction and Demo Link: https://youtu.be/vzU5uoxFfcg
Demo Game: Link
Link to other Asset in the series: Link
Link to Future Asset in the series: Link
A massive Mars terrain. A diverse set of modular building assets. Fits together with the “Orion Mars Corridors” (here in the Marketplace). Featuring a configurable Blueprint elevator. Lots of Blueprints for opening closets, doors and drawers. All walls are double sided to build inside and outside. Many of the Floors, Ceilings, Control Panels and large building details have different Materials that can be swapped for different looks. Tiered material instances, change all the colors at once or lower in the tier just the walls or floors. PBR materials with sliders for edge wear and grunge.
Check the “RightClickShowInExplorer” (folder) The “ReadMe” file it describes how to import the “Inputs” file.
background image in the Mars Skydome: Courtesy NASA/JPL-Caltech.
Includes 3 example environment, on Mars one big, one smaller, one with new terrain and 1 overview map.
预览链接更新: https://youtu.be/MTSd5-b5LH0
预览链接: https://youtu.be/zqwDFCSW5hM
说明和演示链接: https://youtu.be/vzU5uoxFfcg
演示游戏: 连结
链接到系列中的其他资产: 连结
链接到系列中的未来资产: 连结
一个巨大的火星地形。 一组多样化的模块化建筑资产。 配合在一起的”猎户座火星走廊”(这里在市场)。 具有可配置的蓝图电梯。 很多打开壁橱,门和抽屉的蓝图。 所有的墙壁都是双面建造内外。 许多地板、天花板、控制面板和大型建筑细节都有不同的材料,可以交换不同的外观。 分层材质实例,一次更改所有颜色,或在层中更改所有颜色,只是墙壁或地板。 带滑块的PBR材料,用于边缘磨损和垃圾。
检查”RightClickShowInExplorer”(文件夹)它描述了如何导入”Inputs”文件的”ReadMe”文件。
在火星Skydome背景图片:礼貌NASA/JPL-加州理工学院。
包括3个示例环境,在火星上一个大,一个小,一个新的地形和一个概述地图。

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