Technical Details

Features:

  • Most of the assets have Vertex Paint options
  • Detailed and carefully textured modular assets
  • A landscape with a multi-layered Landscape Material and customizable tessellation.
  • Modular meshes and prefabs
  • Interchangeable PBR Materials
  • Game-ready environment

Number of Unique Meshes: 306

Collision: Yes, custom and automatically generated.

Vertex Count: 10-20k triangles on average (60+fps in 2k resolution on an average machine)

LODs: generated inside Unreal Engine 4 with custom settings.

Number of Materials and Material Instances: 381

Number of Textures: 742

Texture Resolutions: 256×256 – 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

技术细节

特征:

  • 其中的资源具有顶点绘制选项
  • 详细和精心纹理的模块化资产
  • 具有多层地形材质和可自定义曲面细分的地形。
  • 模块化网格和预制件
  • 可互换的PBR材料
  • 游戏准备环境

唯一网格数:306

碰撞:是的,自定义和自动生成。

顶点数:平均10-20k三角形(平均机器上2k分辨率为60+fps)

Lod:使用自定义设置在虚幻引擎4内部生成。

材质和材质实例数:381

纹理数量:742

纹理分辨率:256×256-4096×4096

支持的开发平台:

Windows:是的

Mac:是的










Video

How to use vertex paint in my projects (Video)

Artstation gallery (4k)

Walls, windows, doors, roofs, staircases, railings, hedges, balcony pieces, street lamps, and other props (like pipes, furniture, antennas, satellite dishes, etc.) are presented in different variations so there is no limit to your creativity.

The architecture is mostly Russian and Eastern European.

Important Note:

Everything you see in the video is presented inside this asset pack. However, only one apartment is finished and game-ready. You can copy it as many times as you need and make your own adjustments to it or you can build your own apartments as you see fit.

Technical Details

Features:

  • Most of the assets have Vertex Paint options
  • Detailed and carefully textured modular assets
  • A landscape with a multi-layered Landscape Material and customizable tessellation.
  • Modular meshes and prefabs
  • Interchangeable PBR Materials
  • Game-ready environment

Number of Unique Meshes: 306

Collision: Yes, custom and automatically generated.

Vertex Count: 10-20k triangles on average (60+fps in 2k resolution on an average machine)

LODs: generated inside Unreal Engine 4 with custom settings.

Number of Materials and Material Instances: 381

Number of Textures: 742

Texture Resolutions: 256×256 – 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

短片

如何在我的项目中使用顶点绘制(视频)

艺术站展览廊(4k)

墙壁、窗户、门、屋顶、楼梯、栏杆、篱笆、阳台件、街灯和其他道具(如管道、家具、天线、卫星天线等)。)以不同的变化呈现,所以你的创造力没有限制。

建筑主要是俄罗斯和东欧。

重要事项:

您在视频中看到的所有内容都在此资源包中呈现。 然而,只有一个公寓完成和游戏准备。 您可以根据需要多次复制它,并对其进行自己的调整,或者您可以根据需要建造自己的公寓。

技术细节

特征:

  • 其中的资源具有顶点绘制选项
  • 详细和精心纹理的模块化资产
  • 具有多层地形材质和可自定义曲面细分的地形。
  • 模块化网格和预制件
  • 可互换的PBR材料
  • 游戏准备环境

唯一网格数:306

碰撞:是的,自定义和自动生成。

顶点数:平均10-20k三角形(平均机器上2k分辨率为60+fps)

Lod:使用自定义设置在虚幻引擎4内部生成。

材质和材质实例数:381

纹理数量:742

纹理分辨率:256×256-4096×4096

支持的开发平台:

Windows:是的

Mac:是的

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