Number of Unique Meshes: 264

Collision: Yes, automatically generated

Vertex Count: 4 up to 56033

LODs: Yes, from 1 up to 4 where needed, automatically generated

Number of Materials and Material Instances: 23 Materials, 55 Instances

Number of Textures: 158

Texture Resolutions:

  • 141 – 4096×4096

  • 1 – 4096×512

  • 8 – 2048×2048

  • 3 – 1024×1024

  • 5 – 512×512

Supported Development Platforms:

Windows: Yes

唯一网格数:264

碰撞:是的,自动生成

顶点数:4至56033

Lod:是的,在需要的地方从1到4,自动生成

材质和材质实例数:23个材质,55个实例

纹理数量:158

纹理分辨率:

  • 141-4096×4096的

  • 1-4096×512

  • 8-2048×2048

  • 3-1024×1024

  • 5-512×512

支持的开发平台:

Windows:是的










A modular architecture pack, inspired by the Romanesque architecture with working interiors.

Demonstration Map Flytrough(New Update): https://youtu.be/YI0SQyA3tdo

Demonstration Map Third Person Character Walktrough(Before the update): https://youtu.be/vASG2AS-xQ4

Integration with my Medieval Modular Town: https://youtu.be/rrtD6NzQutk

Demonstration Map runs smoothly at 120 fps 8.33 ms with 4k resolution and cinematic settings on my GTX1070 and i7 8700k.

The abbey complex (Church+TowerBell+Cloister+Refctory+Dormitory+Scriptorium+Library) without furniture is around 7.100.000 triangles at LOD0 and around 1.200.000 trinagles at lowest LOD. (It can be a little more after the new update)

UPDATES V1.2 – Only available from UE version 5.1 onwards

  • Added a new demonstration map with the buildings assembled with individual elements instead of prefab blueprints

  • Lighting setup for lumen

  • Nanite active on all meshes except for windows and ivy leafs

UPDATES V1.1

  • Added a new set of textures that change the overall look of the exterior. (Better integration with my Medieval Modular Town ).

  • Added more props like the altar cloth and tableware

  • Added tombs and gravestone to the courtyard

  • Added some Ivy and a simple grass mesh

Features:

  • Modular architecture elements such as walls, pillar, floors, roofs, doors, windows, arcade…

  • Working interiors with basic props and furniture furniture

  •  Pre assembled modules with blueprints : 1 Church, 1 Monastery/Abbey complex, 1 Bell tower.

  •  Textured in Substance Painter.

  • Some assets have UV baked textures, some use seamless textures.

  • Meshes use multiple material slot where needed.

  • 4k PBR Metallic Workflow Texture, Metallic, Roughness, Occlusion packed together.

  • 1 Particle for Candle Flame

  • Example Map Included

一个模块化的建筑包,灵感来自罗马式建筑与工作内部。

示范地图Flytrough(新更新): https://youtu.be/YI0SQyA3tdo

示范地图第三人称角色Walktrough(更新前): https://youtu.be/vASG2AS-xQ4

与我的中世纪模块化小镇融合: https://youtu.be/rrtD6NzQutk

示范地图在 120fps8.33毫秒4k 我的分辨率和电影设置 GTX1070i7 8700k.

没有家具的修道院建筑群(教堂+TowerBell+回廊+Refctory+宿舍+Scriptorium+图书馆)在LOD0处约为7.100.000三角形,在最低LOD处约为1.200.000trinagles。 (新更新后可以多一点)

更新V1.2-仅从UE版本5.1起提供

  • 添加了一个新的演示地图,其中包含由单个元素组装的建筑物,而不是预制蓝图

  • 流明照明装置

  • Nanite在除窗户和常春藤叶外的所有网格上都很活跃

更新V1.1

  • 添加了一组新的纹理,改变了外观的整体外观。 (更好地与我的 中世纪模块化城镇 ).

  • 增加了更多的道具,如祭坛布和餐具

  • 在院子里增加了坟墓和墓碑

  • 添加了一些常春藤和一个简单的草网

特征:

  • 模块化建筑元素,如墙壁,柱子,地板,屋顶,门,窗,拱廊。..

  • 使用基本道具和家具家具的内部工作

  •  预装配有蓝图的模块:1座教堂,1座修道院/修道院建筑群,1座钟楼。

  •  纹理在物质画家。

  • 有些资源具有UV烘焙纹理,有些使用无缝纹理。

  • 网格在需要时使用多个材料槽。

  • 4K PBR金属工作流纹理,金属,粗糙度,遮挡包装在一起。

  • 1粒子蜡烛火焰

  • 包括示例地图

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