Number of Unique Meshes: 264
Collision: Yes, automatically generated
Vertex Count: 4 up to 56033
LODs: Yes, from 1 up to 4 where needed, automatically generated
Number of Materials and Material Instances: 23 Materials, 55 Instances
Number of Textures: 158
Texture Resolutions:
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141 – 4096×4096
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1 – 4096×512
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8 – 2048×2048
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3 – 1024×1024
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5 – 512×512
Supported Development Platforms:
Windows: Yes
唯一网格数:264
碰撞:是的,自动生成
顶点数:4至56033
Lod:是的,在需要的地方从1到4,自动生成
材质和材质实例数:23个材质,55个实例
纹理数量:158
纹理分辨率:
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141-4096×4096的
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1-4096×512
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8-2048×2048
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3-1024×1024
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5-512×512
支持的开发平台:
Windows:是的
A modular architecture pack, inspired by the Romanesque architecture with working interiors.
Demonstration Map Flytrough(New Update): https://youtu.be/YI0SQyA3tdo
Demonstration Map Third Person Character Walktrough(Before the update): https://youtu.be/vASG2AS-xQ4
Integration with my Medieval Modular Town: https://youtu.be/rrtD6NzQutk
Demonstration Map runs smoothly at 120 fps 8.33 ms with 4k resolution and cinematic settings on my GTX1070 and i7 8700k.
The abbey complex (Church+TowerBell+Cloister+Refctory+Dormitory+Scriptorium+Library) without furniture is around 7.100.000 triangles at LOD0 and around 1.200.000 trinagles at lowest LOD. (It can be a little more after the new update)
UPDATES V1.2 – Only available from UE version 5.1 onwards
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Added a new demonstration map with the buildings assembled with individual elements instead of prefab blueprints
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Lighting setup for lumen
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Nanite active on all meshes except for windows and ivy leafs
UPDATES V1.1
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Added a new set of textures that change the overall look of the exterior. (Better integration with my Medieval Modular Town ).
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Added more props like the altar cloth and tableware
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Added tombs and gravestone to the courtyard
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Added some Ivy and a simple grass mesh
Features:
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Modular architecture elements such as walls, pillar, floors, roofs, doors, windows, arcade…
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Working interiors with basic props and furniture furniture
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Pre assembled modules with blueprints : 1 Church, 1 Monastery/Abbey complex, 1 Bell tower.
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Textured in Substance Painter.
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Some assets have UV baked textures, some use seamless textures.
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Meshes use multiple material slot where needed.
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4k PBR Metallic Workflow Texture, Metallic, Roughness, Occlusion packed together.
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1 Particle for Candle Flame
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Example Map Included
一个模块化的建筑包,灵感来自罗马式建筑与工作内部。
示范地图Flytrough(新更新): https://youtu.be/YI0SQyA3tdo
示范地图第三人称角色Walktrough(更新前): https://youtu.be/vASG2AS-xQ4
与我的中世纪模块化小镇融合: https://youtu.be/rrtD6NzQutk
示范地图在 120fps8.33毫秒 与 4k 我的分辨率和电影设置 GTX1070 和 i7 8700k.
没有家具的修道院建筑群(教堂+TowerBell+回廊+Refctory+宿舍+Scriptorium+图书馆)在LOD0处约为7.100.000三角形,在最低LOD处约为1.200.000trinagles。 (新更新后可以多一点)
更新V1.2-仅从UE版本5.1起提供
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添加了一个新的演示地图,其中包含由单个元素组装的建筑物,而不是预制蓝图
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流明照明装置
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Nanite在除窗户和常春藤叶外的所有网格上都很活跃
更新V1.1
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添加了一组新的纹理,改变了外观的整体外观。 (更好地与我的 中世纪模块化城镇 ).
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增加了更多的道具,如祭坛布和餐具
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在院子里增加了坟墓和墓碑
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添加了一些常春藤和一个简单的草网
特征:
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模块化建筑元素,如墙壁,柱子,地板,屋顶,门,窗,拱廊。..
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使用基本道具和家具家具的内部工作
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预装配有蓝图的模块:1座教堂,1座修道院/修道院建筑群,1座钟楼。
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纹理在物质画家。
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有些资源具有UV烘焙纹理,有些使用无缝纹理。
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网格在需要时使用多个材料槽。
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4K PBR金属工作流纹理,金属,粗糙度,遮挡包装在一起。
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1粒子蜡烛火焰
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包括示例地图
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