Physically-Based Rendering: Yes Textures size: 2048×2048 (1024×1024 and below for smaller props) Collision: Automatically Generated Polygon count: Up to ~30 000 LODs: Automatically Generated Number of Meshes: 183 Number of Materials and Material Instances: 217 Number of Textures: 449 (no RGB-packing) Intended Platform: Windows Platforms Tested: Windows Documentation Included: No
基于物理的渲染:是纹理大小:2048×2048(较小的道具为1024×1024及以下)碰撞:自动生成的多边形数量:最多30000点:自动生成的网格数:183个材质和材质实例数:217个纹理数:449个(无RGB包装)预期平台:Windows平台测试:Windows文档包括:没有
This immersive environment takes you back to a seemingly abandoned Mansion Hall set in the late 19th century. The decor is inspired by classic horror games and provides you with modular meshes, props, and materials for building one of your own.
Features:
-
Modular meshes built on a grid
-
High quality furniture and decorative props
-
Vertex paintable world aligned floor materials
-
Mansion Hall Environment
-
Asset Breakdown Scene
-
Modular Template
-
VFX from Epic’s Starter Content and the Particle Effects example project
Scene fly-through: youtube.com/watch?v=sVxk0CEK4Mw
Modularity showcase: youtube.com/watch?v=mRCrWh9VgUM
About the production: 80.lv/articles/joel-zakrisson-creating-contrasting-moods-in-ue4
Support: joelzakrisson@gmail.com
这个身临其境的环境带你回到一个看似废弃的豪宅大厅设置在19世纪后期。 装饰的灵感来自经典的恐怖游戏,并为您提供模块化网格,道具和材料,以建立自己的一个。
特征:
-
基于网格构建的模块化网格
-
高品质的家具和装饰道具
-
顶点可绘制世界对齐地板材料
-
大厦大堂环境
-
资产细分场景
-
模块化模板
-
来自Epic的入门内容和粒子效果示例项目的特效特效
现场飞行: youtube.com/watch?v=sVxk0CEK4Mw
模块化展示: youtube.com/watch?v=mRCrWh9VgUM
关于生产: 80.lv/articles/joel-zakrisson-creating-contrasting-moods-in-ue4
支持:joelzakrisson@gmail.com
评论(0)