Features:
- 59 customized environment meshes, as well as extra pre-made city clusters and proxies.
- A high-quality demo interior space, that serves as an observation deck.
- 4 high-res skybox environments.
- 3 example levels, featuring different versions of a pre-assembled Colony City
- A range of custom textures and texture atlases are used, to be balance efficiency and quality of different meshes.
Collision: All required meshes have simple collision.
Vertex Count: Between 20 and 42,000. Most meshes are around 400-2000 vertices
LODs: Yes. All meshes have LODS calculated and optimized.
Number of meshes: 72 (59 custom scene meshes, and 13 Merged and proxy meshes).
Number of Textures: 89 – a blend of custom textures and texture atlases.
Number of Materials and Material Instances: 34
Supported Development Platforms: Tested on Windows 10 and an HTC Vive, using a GTX 980
Supported Target Build Platforms: Tested on PC, but should work on current-gen consoles and PC-tethered VR as well. Should work with Linux and MacOS, as with PC.
Important additional notes: The example city is very large, and densely packed. Whilst it’s optimized to manage draw calls and polycount, it is recommended to use baked lighting and an HLOD/proxy system when building for performance-constrained projects like VR or console. Get in touch if you’d like to talk about this with me!
特征:
- 59个自定义环境网格,以及额外的预制城市集群和代理。
- 一个高品质的演示室内空间,作为一个观察甲板.
- 4个高分辨率的天空盒环境。
- 3个示例级别,具有不同版本的预组装殖民地城市
- 使用一系列自定义纹理和纹理图集,以平衡不同网格的效率和质量。
碰撞:所有必需的网格都有简单的碰撞。
顶点数:介于20和42,000之间。 大多数网格都在400-2000个顶点附近
Lod:是的。 所有网格都已计算和优化LOD。
网格数:72(59个自定义场景网格,13个合并和代理网格)。
纹理数量:89-自定义纹理和纹理地图集的混合。
材质和材质实例数:34
支持的开发平台:在WINDOWS10和HTC Vive上测试,使用GTX980
支持的目标构建平台:在PC上测试过,但也应该适用于当前的控制台和PC系留VR。 应该与Linux和MacOS工作,与PC一样。
重要补充说明:示例城市非常大,并且密集。 虽然它经过优化以管理绘制调用和polycount,但在为VR或控制台等性能受限项目构建时,建议使用烘焙照明和HLOD/代理系统。 如果你想和我谈谈这件事,请联系!
UPDATE: V1.1 Adds a high quality Interior Observation Deck, that gives you 360 degree panoramic views of your city. To get the most out of huge levels, you need to blend the colossal-scale with the human-scale. Designed to serve as a visual reference for playable levels within your city, the observation deck is designed to do just that, and to help you on your journey to building better worlds with UE4.
Added in the observation update:
20 Building interior meshes
5 Rocks
4 Ceremonial Sculptures
2 Blueprints
***
The Sci-Fi Colony City pack helps you to build fantastic and compelling worlds for your levels and scenes. Featuring a range of professionally produced city objects, this pack is designed to form a strong foundation for any future-focused project.
Each object in the package has been individually designed and optimized, and is designed to perform well across PC and current-gen consoles. With a range of scales of buildings and parts, this package helps add a rich sense of infrastructure, density and achievement to your projects.
The scene includes three high-quality levels, showing off different lighting and planetary scenarios. The assets are designed to work well in VR, however an HLOD system is recommended if you would like to work with a city as large as the one provided.
For those that are looking to build worlds at the cutting-edge of modern video games, the sci-fi colony city will help you to push boundaries! Please do get in touch if you have any questions!
更新:V1.1增加了一个高品质的室内观景台,让您的城市360度全景。 为了充分利用巨大的水平,你需要将巨大的规模与人的规模混合起来。 观景台旨在作为您所在城市中可玩关卡的视觉参考,旨在做到这一点,并帮助您在使用UE4构建更美好世界的旅程中。
在观察更新中添加:
20建筑物内部网格
5岩石
4个仪式雕塑
2蓝图
***
科幻殖民地城市包帮助您建立梦幻般的和引人注目的世界为您的水平和场景。 具有一系列专业生产的城市对象,这个包的设计是为了形成一个坚实的基础,任何未来重点项目。
包中的每个对象都经过单独设计和优化,旨在在PC和当前世代控制台上表现良好。 通过一系列建筑和部件的规模,这个包有助于增加一个丰富的基础设施,密度和成就感,您的项目。
场景包括三个高品质的水平,炫耀不同的照明和行星场景。 这些资产被设计成在VR中很好地工作,但是如果您想与提供的城市一样大,建议使用HLOD系统。
对于那些希望在现代视频游戏的前沿建立世界的人来说,科幻殖民地城市将帮助你突破界限! 如果您有任何问题,请联系我们!
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