Features:
- Detailed and carefully textured modular assets
- A gigantic landscape with a multi-layered Landscape Material and customizable tessellation.
- Various paint jobs for most of the assets
- Modular meshes and prefabs
- Interchangeable PBR Materials
- Decals with grunge, concrete spots, and graffiti
- Wires, barbed wire fence made as a simple spline-based mesh
- Game-ready environment
Texture Sizes: 512×512 – 4096×4096
Collision: Yes, custom and automatically generated.
Vertex Count: up to 10k triangles per model
LODs: generated inside Unreal Engine 4 with custom settings.
Number of Meshes: 333
Number of Materials and Material Instances: 273
Number of Textures: 375
Supported Development Platforms: PS4, Xbox One, Windows, Mac
Supported Target Build Platforms: Windows, Mac
NOTE: If you have any questions or concerns, feel free to contact me via my support email. My process is sometimes chaotic, but this very Asset Pack is my opus magnum (so far). You won’t regret it.
特征:
- 详细和精心纹理的模块化资产
- 一个巨大的景观与多层景观材料和可定制的镶嵌.
- 大部分资产的各种油漆工作
- 模块化网格和预制件
- 可互换的PBR材料
- 带有垃圾、混凝土斑点和涂鸦的贴花
- 电线,铁丝网围栏作为一个简单的基于样条的网格
- 游戏准备环境
纹理尺寸: 512×512-4096×4096
碰撞:是的,自定义和自动生成。
顶点计数:每个模型最多10k个三角形
Lod: 使用自定义设置在虚幻引擎4内部生成。
网格数: 333
材质和材质实例数: 273
纹理数量: 375
支持的开发平台:PS4,Xbox One,Windows,Mac
支持的目标构建平台:Windows,Mac
注意:如果您有任何问题或疑虑,请随时通过我的支持电子邮件与我联系。 我的过程有时是混乱的,但这个非常资产包是我的作品magnum(到目前为止)。 你不会后悔的。
A huge desert landscape. Tons of props, clutter and modular elements to rebuild the world with style.
More screenshots on ArtStation (Daytime)
More screenshots on ArtStation (Nighttime)
360 video by "Unreal Engine Assets 360" (Thanks, Ivan)
How to use Vertex Paint in my projects
一个巨大的沙漠景观。 成吨的道具,杂乱和模块化元素,以风格重建世界。
360视频”虚幻引擎资源360″ (谢谢,伊万)
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