Features:
- 3 Actors Blueprint (SOA_CloudsMakerV2, V3 & SOA_SingleCloud) to drag&drop in your scene
- 1 Master material and many material functions for clouds (with comments)
- 7 Clouds VDB
- 2 Default material preset + 13 Material Presets
- 2 Example map to test your clouds
- 20+ textures to start
Number of Materials and Material Instances: 2 Master + 5 Material Functions + 15 Preset Instance Materials
Number of Textures: 20+
VDBs: 7 clouds
Texture Resolutions: 32px, 128px (for billboard), 512px, 2048px, 4096px
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Documentation: https://www.stateofartacademy.com/soa-clouds-ue4/
In case of issues:
If you’re working with the Unreal Sun&Sky plugin (which is active in the Architectural UE4 project type), the default sun strength is 75000lux, and you need to activate the “Extend default luminance range in Auto Exposure settings” option in “Project settings > Rendering” and restart the project.
If you’re working with default Directional Light, Skylight, SkyAtmosphere, you don’t need to activate that option if your Directional Light strength is 10lux. However, since the right strength for the sun in an almost perfect day should be 75000lux, I suggest you update that value and activate that option.
特征:
- 3个Actor蓝图(SOA_CloudsMakerV2,V3和SOA_SingleCloud)拖放到场景中
- 1云的主材料和许多材质函数(附注释)
- 7云VDB
- 2个默认材质预设+13个材质预设
- 2示例地图来测试您的云
- 20+纹理开始
材质和材质实例数量:2个Master+5个材质函数+15个预设实例材质
纹理数量:20+
VDBs:7云
纹理分辨率:32px,128px(用于广告牌),512px,2048px,4096px
支持的开发平台:
Windows:是的
Mac:未测试
文件: https://www.stateofartacademy.com/soa-clouds-ue4/
在问题的情况下:
如果你正在使用虚幻的太阳和天空插件 (在建筑UE4项目类型中处于活动状态),默认太阳强度为75000lux,您需要激活”项目设置>渲染”中的”在自动曝光设置中扩展默认亮度范围”选项并重新启动项目。
如果你正在使用默认的方向光,天窗,天空球,如果您的定向光强度为10lux,则不需要激活该选项。 但是,由于在几乎完美的一天中太阳的正确强度应该是75000lux,我建议您更新该值并激活该选项。
SOA CLOUDSMAKER v3.0
UPDATE 24th January 2024
- Classic SOA CloudsMaker v2 now available for UE5.3
- Brand new SOA CloudsMaker v3 with VDB Clouds (Only available for UE5.3+)
- Build your own sky adding vdb textures to the new BP (max 6 clouds).
- 7 VDBs already included / you can import and use your own VDBs.
If you download the 5.3 version, you’ll get both v2 and v3 version.
Tutorial coming soon.
SOA CLOUDSMAKER v2.2
UPDATE 29th May 2023
- Updated to UE 5.2
SOA CLOUDSMAKER v2.1
UPDATE 1st Dec 2022
- Fixed a bug that was preventing clouds from rendering correctly in-game after packing the project.
- Version 5.1 added.
SOA CLOUDSMAKER v2 is OUT! (only for UE5)
UPDATE 13th May 2022
- Placeable clouds
- Improvements in the volumetric shader
- Support for UE5
A new tutorial is coming soon.
UPDATE 7th Dec. 2021
Fixed a wrong update for 4.26
NEW VERSION 1.2 Walkthrough!
HOW TO ANIMATE CLOUDS IN-GAME & FOR VIDEOS
SOA CLOUDSMAKER is now also available for UE 4.27
UPDATE 1.2.1 – July 2021
- Fastsky error should be fixed.
- 5 presets added
UPDATE 1.2 – July 2021
READ CAREFULLY
The SOA CloudsMaker plugin has been rewritten from zero, for many reasons.
This new version will give you better visual results and let me update it more often in the near future.
I also deleted useless textures and features from version 1.1 in order to make the plugin lighter and easier to use.
Here are some changes:
- Whole new visual quality, with a brand multichannel volume texture for details.
- Size, Contrast, Bias, and Offset values are now inside a material parameter collection, so you can track them in a level sequence to create animated scenarios.
- Details have now more options, like additional realistic details.
- Multi-layer clouds feature added (beta) with debugging values to better understand what’s happening.
- Height variations values now work properly to add differences under the clouds.
HOW TO START:
1) Open the test map in the SOA_CloudsMaker_v1_2 folder.
2) Go to the preset folder, and open both the material instance and the material parameter collection to modify the shader.
3) Quality can be modified in the SOA_CloudsMaker BP detail panel.
TUTORIAL UPDATES: January 2021
Quick setup for SOA CloudsMaker: https://youtu.be/Oyz1POSDdAw
UPDATE 1.1 – January 2021
- Better looking clouds
- One extra level of details
- New test scenes
- More textures & presets
BASE VERSION 1.0 – December 2020
The SOA CloudsMaker v.1.0 project will let you create photorealistic skies thanks to a fully customizable material for the new VolumetricCloud Actor (UE4.26). You can define the clouds’ main shape, control the vertical profile, add volumetric details and noises, add natural movements, and control the overall quality. You’ll also find ten presets and many textures to make your new realistic sky!
Here you can find a couple of videos example of the cloud presets, screen-captured from the viewport:
For support, please contact us at:
SOA CLOUDSMAKER v3.0
更新2024年1月24日
- 经典SOA CloudsMaker v2现在可用于UE5.3
- 全新SOA CloudsMaker v3与VDB云(仅适用于UE5.3+)
- 建立自己的天空添加vdb纹理到新的BP(最大6云).
- 已包含7个Vdb/您可以导入和使用自己的Vdb。
如果您下载5.3版本,您将获得v2和v3版本。
教程即将推出。
SOA CLOUDSMAKER v2.2
更新2023年5月29日
- 更新至UE5.2
SOA CLOUDSMAKER v2.1
更新2022年12月1日
- 修复了在打包项目后阻止云在游戏中正确渲染的错误。
- 版本5.1添加。
SOA CLOUDSMAKER v2发布了! (仅适用于UE5)
更新2022年5月13日
- 平静的云
- 体积着色器的改进
- 支持UE5
一个新的教程即将到来。
更新12月7日。 2021
修复了4.26的错误更新
新版本1.2演练!
如何在游戏中动画云&视频
SOA CLOUDSMAKER现在也可用于UE4.27
更新1.2.1-2021年7月
- Fastsky错误应该是固定的。
- 新增5个预设
更新1.2-2021年7月
仔细阅读
SOA CloudsMaker插件已经从零开始重写,原因有很多。
这个新版本将为您提供更好的视觉效果,并让我在不久的将来更频繁地更新它。
我还从版本1.1中删除了无用的纹理和功能,以便使插件更轻,更易于使用。
以下是一些变化:
- 全新的视觉质量,与品牌多通道体积纹理的细节.
- 尺寸、对比度、偏差和偏移值现在位于材质参数集合中,因此您可以在关卡序列中跟踪它们以创建动画场景。
- 细节现在有更多的选择,比如更多的现实细节。
- 多层云功能添加(测试版)与调试值,以更好地了解发生了什么。
- 高度变化值现在可以正常工作,以添加云层下的差异。
如何开始:
1)打开SOA_CloudsMaker_v1_2文件夹中的测试映射。
2)进入预设文件夹,同时打开材质实例和材质参数集合,修改着色器。
3)质量可以在SOA_CloudsMaker BP detail面板中修改。
教程更新:2021年1月
SOA CloudsMaker的快速设置: https://youtu.be/Oyz1POSDdAw
更新1.1-2021年1月
- 更好看的云
- 一个额外的细节层次
- 新的测试场景
- 更多纹理和预设
基本版本1.0-2020年12月
SOA CloudsMaker v.1.0项目将允许您创建逼真的天空,这要归功于全新VolumetricCloud Actor(UE4.26)的完全可定制材质。 您可以定义云的主要形状,控制垂直剖面,添加体积细节和噪音,添加自然运动,并控制整体质量。 您还可以找到十个预设和许多纹理,使您的新的现实天空!
在这里你可以找到一对夫妇的云预设的视频示例,屏幕捕获从视口:
如需支持,请与我们联络:
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