All the assets come with 4k PBR-calibrated textures. However, to comply with the default texture streaming budget, most of albedo and normal maps are LOD-biased to 2k and 1k resolution. The roughness, height and AO maps are packed together and LOD-biased to 512×512 resolution.

Features:

  • PBR Materials: Yes
  • Photogrammetry-based Assets: Yes
  • Lightmass Static GI lighting: Yes

Texture Sizes:

  • (18) sets of 4k textures for all the rocks and cliffs

Texture Size : (18) sets of 4k textures for all the rocks and cliffs

Collision: Yes, automatically generated

Vertex Count: Around 4k to 10k triangles for most of LOD level 0 meshes

LODs: Four LOD levels auto-generated by the engine

Number of Meshes: 18

Number of Materials and Material Instances: 19

Number of Textures: 54

Supported Development Platforms: Windows, Mac, HTC Vive, Oculus

Supported Target Build Platforms: Windows, Mac, HTC Vive, Oculus

Documentation:

Important/Additional Notes:

所有资产都带有4K PBR校准纹理。 然而,为了符合默认的纹理流预算,大部分反照率和法线贴图的LOD偏向于2k和1k分辨率。 粗糙度、高度和AO映射被打包在一起,LOD偏置为512×512分辨率。

特征:

  • PBR材料:是的
  • 基于摄影测量的资产:是的
  • Lightmass静态GI照明:是

纹理尺寸:

  • (18)所有岩石和悬崖的4k纹理集

纹理大小:(18)所有岩石和悬崖的4k纹理集

碰撞:是的,自动生成

顶点数:对于大多数LOD级别0网格,大约4k到10k三角形

Lod:引擎自动生成四个LOD级别

目数:18

材质和材质实例数:19

纹理数量:54

支持的开发平台:Windows、Mac、HTC Vive、Oculus

支持的目标构建平台:Windows,Mac,HTC Vive,Oculus

文件:

重要/附加注意事项:










This package contains a sea shore scene constructed using photogrammetry-based rocks and cliffs. Inspired by the Modular Cliffs package created by CGMontreal, we formed a two-people photogrammetry team and went to Qingdao, which is a beautiful seaside city located in Shandong province, China. All the rocks and cliffs in the package are photo-scanned and delighted carefully following a workflow similar to the one introduced by the Epic Games photogrammetry blog article. While we are new to the technique, we will be keep improving our photogrammetry techniques. We hope that the rock assets can help you create realistic and stylized outdoor natural environments.

Please note that some of the terrain detail textures are created by CGMontreal. We appreciate his help on building this package. Here is a link to the original Modular Cliffs package from which we learned a lot:

https://www.unrealengine.com/marketplace/modular-cliffs

这个包包含了一个使用摄影测量为基础的岩石和悬崖建造的海岸场景. 在CGMontreal创建的模块化Cliffs包的启发下,我们组建了一个两人摄影测量团队,前往青岛,这是一个位于中国山东省的美丽海滨城市。 包装中的所有岩石和悬崖都经过照片扫描,并仔细遵循类似于Epic Games摄影测量博客文章介绍的工作流程。 虽然我们是新的技术,我们将不断改进我们的摄影测量技术。 我们希望岩石资产可以帮助您创造现实和风格化的户外自然环境。

请注意,一些地形细节纹理是由CGMontreal创建的。 我们感谢他在建立这个一揽子计划方面的帮助。 这里有一个链接到原始的模块化Cliffs包,我们从中学到了很多:

https://www.unrealengine.com/marketplace/modular-cliffs

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