Features:

  • AAA game quality
  • Modular architecture meshes and props
  • PBR Materials and Textures
  • Two fully finished demo maps, day time and night time

Number of Unique Meshes: 163

Collision: Yes (Custom and Automatically Generated)

Vertex Count: 2 – 16,074 tris

LODs: Yes

Number of Materials and Material Instances: 80

Number of Textures: 207

Texture Resolutions:

  • 64×64 – 4096×4096

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

特征:

  • AAA游戏质量
  • 模块化架构网格和道具
  • PBR材质和纹理
  • 两个完全完成的演示地图,白天和晚上的时间

唯一网格数: 163

碰撞:是(自定义和自动生成)

顶点计数:2-16,074三

Lod:是的

材质和材质实例数: 80

纹理数量: 207

纹理分辨率:

  • 64×64-4096×4096

支持的开发平台:

  • 窗户:是的
  • Mac电脑:是的

Fully modular high quality Carpenters Workshop game environment for use in games and cinematics. Includes game ready props, PBR materials and textures. Supplied with two sample scenes*. Scene one is daytime lighting with leaves blowing in through an open window. Scene two is a night lit scene with a rain effect hitting the glass that can be on or off by switching material instances. Also includes a static lit asset overview scene.

*The foliage outside the window in the daytime shots is not included in the project.

完全模块化的高品质木匠车间游戏环境,用于游戏和电影。 包括游戏准备道具,PBR材料和纹理. 提供两个示例场景*。 场景一是白天的照明,树叶从打开的窗户吹进来. 场景二是一个夜间照明的场景,雨效果击中玻璃,可以通过切换材质实例打开或关闭。 还包括静态点亮的资源概览场景。

*白天拍摄的窗外树叶不包括在项目中。

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