Features:

  •  Specific kit of vegetation species – Scots Pine ( Pinus Sylvestris) trees, bushes , clutter
  •  Highly adjustable optimized and fully featured master materials for vegetation/opaque vegetation/prop/clutter
  •  High quality materials, fully proceduraly and sculpted textures already packed to optimize samples and memory.
  • Custom wind setup for the trees , fully non speedtree and nonpivotpainter.
  • Custom water material adjustable
  • Custom Landscape material with layers optimized for samples and performance
  • Lighting and post process example sceen

Number of Unique Meshes: 15

Collision: Yes , simple collision optimized for all assets but the clutter (like grass)

Vertex Count: Varying , suitable for high end console, PC, depending on LOD setting suitable for next gen as well.

LODs: YES , custom

Number of Materials and Material Instances: 12 master ,16 instances, 6 functions

Number of Textures: 45 textures ( all textures are hand made procedural and sculpted, only 1 skybox texture from hdrihaven.com for the example scene)

Texture Resolutions: 4k mostly , masks 2k,1k

Supported Development Platforms:

Windows: Yes

Mac: Yes

Video overview: Link

30% of triangles of trees are leafs – alpha tested.

Lods are agressive suitable for current gen.

Example, Gigantic tree:

LOD0 – 29k | LOD1 – 10K | LOD2 – 4K | LOD3 – 2K

Important/Additional Notes: The example scene requires Sun Positioning Plugin Enabled / Extended Default Luminance range enabled

The main strengths of this pack is the highly technically sound and optimized setup

特征:

  •  植被物种的特定套件-苏格兰松树(Pinus Sylvestris)树木,灌木丛,杂波
  •  高度可调的优化和功能齐全的主材料,用于植被/不透明植被/道具/杂波
  •  高品质的材料,完全程序化和雕刻纹理已经包装,以优化样品和记忆。
  • 自定义风设置的树木,完全非speedtree和nonpivotpainter.
  • 自定义水材料可调
  • 具有针对样本和性能优化的图层的自定义地形材质
  • 照明和后处理示例sceen

唯一网格数:15

碰撞:是的,简单的碰撞优化了所有资产,但混乱(如草)

顶点数:变化,适用于高端控制台,PC,取决于LOD设置适合下一代以及。

Lod:是的,习惯

材质和材质实例数:12个主控,16个实例,6个函数

纹理数量:45个纹理(所有纹理都是手工制作的程序和雕刻,只有1个天空盒纹理从hdrihaven.com 为示例场景)

纹理分辨率:大部分为4k,遮罩2k,1k

支持的开发平台:

Windows:是的

Mac:是的

短片概览: 连结

树木三角形的30%是leafs-alpha测试。

Lod是agressive适合当前gen。

例如,巨大的树:

LOD0-29k/LOD1-10K/LOD2-4K/LOD3-2K

重要/附加说明:示例场景需要启用太阳定位插件/启用扩展默认亮度范围

这个包的主要优势是高度技术健全和优化的设置










This is a pack mainly focusing on one kit of tree species – Scots Pine.

This is a completely non-speedtree pack , with custom wind shader and LOD setup.

The pack includes 6 variants of Scots Pine tree, a bush and some supporting meshes like roots,stump and rocks. The models are stylized realism with quality consistent with current AAA titles. Models are optimized and setup with LOD levels, with distance tweaks , should be good to go for Xbox one, PS4 and different levels of PC.

Wind is completely custom and modular. It can be tweaked within material instance . The trees use a custom vertex paint to drive movement (non pivot-painter ) and AO.

You get with them the appropriate bark and leaf materials, with fully setup master foliage materials. These are also customizable with material instance parameters exposed , such as color , SSS, AO , normal intensity , texture( to change up with your own models) .

In the pack to finish up the small environment , you will find included – custom water , with some adjustable settings, grass model, rocks, some branches, stump, roots and a setup lighting/post in a showcase scene.

This pack can be used for a good starting point to fill in your environment with a Scots Pine kit , and to learn how to setup terrain, lighting, post effect, skybox, water and foliage for a natural open environment.

Update 1 : Updated version for Unreal Engine 5, the example scene forest is updated to use Lumen. Materials textures and other adjustments to work properly with new engine features. You no longer need plugins in order for the scene to work, but be aware – to use UE5 Lumen features , you will need RHI set to DX12 in project settings.

As a technical artist with years of experience on some of the largest triple A titles , I tried to bring something that is harder to get in the open marketplace – a consistent quality/usability and performance most of all. All the assets , materials and techniques are optimized and created with scalability and high performance standard .

这是一个包主要集中在一个套件的树种-苏格兰松树。

这是一个完全非speedtree包,具有自定义风着色器和LOD设置。

该包包括苏格兰松树的6变种,灌木和一些支撑网格,如根,树桩和岩石。 模型是风格化的现实主义与质量一致的当前AAA标题. 模型进行了优化,并设置了LOD级别,并进行了距离调整,应该适合Xbox one,PS4和不同级别的PC。

风是完全定制和模块化的. 它可以在材质实例中进行调整。 树使用自定义顶点绘制来驱动运动(非枢轴点绘制器)和AO。

你可以得到适当的树皮和叶子材料,与完全设置的主叶材料。 这些参数也可以通过公开的材质实例参数进行自定义,例如颜色、SSS、AO、法线强度、纹理(根据您自己的模型进行更改)。

在包完成了小环境,你会发现包括-自定义水,与一些可调设置,草模型,岩石,一些树枝,树桩,根和一个设置照明/后在一个展示场景。

这个包可以用于一个很好的起点,以填补您的环境与苏格兰松树套件,并学习如何设置地形,照明,后效果,天空盒,水和树叶的自然开放环境。

更新1 :更新版本 虚幻引擎5,示例场景森林更新为使用Lumen。 材质纹理和其他调整,以与新的引擎功能正常工作。 您不再需要插件才能使场景正常工作,但请注意-要使用UE5Lumen功能,您需要在项目设置中将RHI设置为DX12。

作为一名技术艺术家,我在一些最大的三A游戏中拥有多年的经验,我试图带来一些在开放市场上更难获得的东西-最重要的是一致的质量/可用性和性 所有的资产,材料和技术都经过优化和创建,具有可扩展性和高性能标准。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。