Features:
- 73 unique meshes (desert cliffs, rocks, ancient city towers, city walls, gate, flag pole, brazier, bricks, etc).
- Easily adjustable shaders with 4 levels: bottom, mid, top and grunge.
- Parallax Occlusion shaders for geo and landscape.
- Environmental effects (smoke, dust, falling stones and fire).
- Multi-layered fog material.
- All city assets have interior (where applicable).
- Custom made collision for buildings.
- Animated cloth flagpole.
- Parallax Occlusion decals.
- Landscape material with 5 layers.
- 2 maps with daytime and nighttime lighting.
Texture Sizes:
1 8192×4096
19 4096×4096
1 4096×2048
176 2048
3 1024×1024
2 512×512
3 256×256
2 16×16
Collision: Yes, automatic and custom (for buildings)
Vertex Count: 418, 585 to 1
LODs: Yes, Automatically Generated
Number of Meshes: 74
Number of Materials and Material Instances: 96
Number of Textures: 207
Supported Development Platforms:
Windows
Linux
PlayStation 4/5
Xbox
Oculus
SteamVR / HTC Vive
Supported Target Build Platforms:
Windows
Linux
PlayStation 4/5
Xbox
Oculus
SteamVR / HTC Vive
Documentation:
Enable distance fields in your project for this content pack to work properly.
特征:
- 73独特的网格(沙漠悬崖,岩石,古城塔,城墙,大门,旗杆,火盆,砖块等)。
- 易于调整的着色器有4个级别:底部,中间,顶部和垃圾.
- 用于地理和景观的视差遮挡着色器。
- 环境影响(烟雾,灰尘,落石和火灾)。
- 多层雾材料。
- 所有城市资产都有内部(如适用)。
- 为建筑物定制碰撞.
- 动画布旗杆。
- 视差遮挡贴花。
- 具有5层的景观材料。
- 2地图与白天和夜间照明。
纹理尺寸:
1 8192×4096
19 4096×4096
1 4096×2048
176 2048
3 1024×1024
2 512×512
3 256×256
2 16×16
碰撞:是的,自动和自定义(用于建筑物)
顶点数:418,585至1
Lod:是的,自动生成
目数:74
材质和材质实例数:96
纹理数量:207
支持的开发平台:
窗户
Linux操作系统
PlayStation4/5
Xbox游戏机
[医]眼环
SteamVR/HTC Vive
支持的目标构建平台:
窗户
Linux操作系统
PlayStation4/5
Xbox游戏机
[医]眼环
SteamVR/HTC Vive
文件:
在项目中启用距离字段以使此内容包正常工作。
This pack contains everything you need to build a desolate rocky desert level. Dress it up with decrepit city ruins and add some environmental effects to breathe some life into it.
IMPORTANT: Enable distance fields in your project for this content pack to work properly.
这个包包含你需要建立一个荒凉的岩石沙漠水平的一切。 用破旧的城市废墟装扮它,并添加一些环境影响,为它注入一些生命。
重要提示:在项目中启用距离字段,以便此内容包正常工作。
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