Animation of the scene on youtube: https://www.youtube.com/watch?v=Fj1AUqDRDbI
The process of building a scene in unreal engine 4 on youtube: https://www.youtube.com/watch?v=NRfZ_a3tBI4
Review on youtube https://youtu.be/v7IKWbDOAUA
Number of Unique Meshes: 22- With chamfer on the corners
Collision: Yes: Own collision on 18 models – Automatic collision on 4 models
LODs: No
Number of Materials- 6 and Material Instances-21
Number of Textures: 34 Tile textures and patterns.
Texture Resolutions: 8- 2048×2048 8- 1024×1024 7-512×512 11-256×256
Incorrect work with VR.
Supported Development Platforms:
The project is fully compatible with versions 4.26- 4.27, 5.0-5.3
Windows: Yes.
Mac: Not investigated
Youtube上的场景动画:https://www.youtube.com/watch?v=Fj1AUqDRDbI
在youtube上使用虚幻引擎4构建场景的过程:https://www.youtube.com/watch?v=NRfZ_a3tBI4
Youtube上的评论https://youtu.be/v7IKWbDOAUA
唯一网格数:22-角上有倒角
碰撞:是:18个模型上的自身碰撞-4个模型上的自动碰撞
Lod:不
材料数量-6和材料实例-21
纹理数量:34瓷砖纹理和图案。
纹理分辨率:8-2048×2048 8-1024×1024 7-512×512 11-256×256
不正确的工作与VR。
支持的开发平台:
该项目与版本4.26-4.27,5.0-5.3完全兼容
Windows:是的。
Mac:未调查
- This product consists of 22 modular parts. From which the main scene is assembled, the scene was originally planned for rendering Sci-fi equipment.
- But it can also be used to create an interface for the game environment or as an additional element to an existing corridor.
- The details of the scene have a lot of detail, so they have a large number of polygons, Also, almost all parts have a curved shape, which complicates the binding to the grid between them. it is recommended to use a grid for binding a pivot of 1-5 millimeters, and a rotation angle of 5, 22.5 degrees.
- The Mesh_Pivot_ Zero folder contains assets with an offset pivot. This was done to simplify the creation of the scene, assets with a normal pivot location are located in the main folder.
- Decals have been added to the front of the modules, this gives the assets more detail.
- Additionally, a blueprint has been created for fan rotation and dark mother. There are no additional effects in the scene in the form of smoke, fog, etc., add yourself to whom it is interesting.
- Materials consist of tile textures-patterns, roughness.
- The project has created 6 Master Material, and 20 Material Instance. The light is configured and baked with post-processing.
- The project is fully compatible with versions 4.26, 4.27, 5.0.5.1,5.2,5.3
- 该产品由22个模块化部件组成。 从中组装主要场景,该场景最初计划用于渲染科幻设备。
- 但它也可用于为游戏环境创建界面或作为现有走廊的附加元素。
- 场景的细节有很多细节,所以他们有大量的多边形,而且,几乎所有的部分都有一个弯曲的形状,这使它们之间的网格的结合变得复杂。 建议使用网格用于绑定1-5毫米的枢轴,以及5,22.5度的旋转角度。
- Mesh_Pivot_Zero文件夹包含具有偏移枢轴的资源。 这样做是为了简化场景的创建,具有正常枢轴位置的资源位于主文件夹中。
- 贴花已添加到模块的前面,这为资产提供了更多细节。
- 此外,还为风扇旋转和黑暗母亲创建了蓝图。 场景中没有烟、雾等形式的附加效果。,将自己添加到有趣的人。
- 材料由瓷砖纹理组成-图案,粗糙度。
- 该项目创建了6个主材料和20个材质实例。 光进行配置,并进行后处理。
- 该项目与版本4.26,4.27,5.0.5.1,5.2,5.3完全兼容
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