This product supports Nanite for Unreal Engine 5.0+
This product supports Lumen for Unreal Engine 5.0+
Features:
- 4 x levels with stylized planet smaller than real-world scale (approximately 2000 Unreal units in diameter) .
- 1 x level with world surface at 11x vertical exaggeration (shown in Showcase video)
- 1 x level with world surface without vertical exaggeration (see Gallery image with ‘Realistic surface height version’ label for example)
- 1 x level with world surface made from a single sphere of ~400,000 triangles and using 8k textures.
Number of Unique Meshes: 578
Collision: Yes – automatically generated
Triangle Count: ~52,500,000
LODs: No
Number of Materials and Material Instances: 6 Materials, 687 Material Instances
Number of Textures: 407
Texture Resolutions:
- 8192×8192
- 8192×7160
Supported Development Platforms: Windows
Documentation:
If you are experiencing seams and Nanite triangulation issues, please press play and stop to execute the console variables in the Level Blueprint.
Notes:
This project uses data from NASA sources. Many thanks to NASA for their incredible work, especially the team behind Visible Earth.
Join our Discord!
本产品支持 Nanite for Unreal Engine5.0+
本产品支持 虚幻引擎5.0+的流明
特征:
- 4个级别,风格化的行星小于现实世界的规模(大约2000个虚幻单位的直径)。
- 1x水平与世界表面在11x垂直夸张(显示在展示视频)
- 1x水平与世界表面没有垂直夸张(见画廊图片与”现实表面高度版本”标签例如)
- 1x级与世界表面由一个约400,000个三角形的球体和使用8k纹理。
唯一网格数:578
碰撞:是-自动生成
三角形计数:~52,500,000
Lod:不
材质和材质实例数:6个材质,687个材质实例
纹理数量:407
纹理分辨率:
- 8192×8192
- 8192×7160的
支持的开发平台:Windows
文件:
如果您遇到接缝和纳米三角测量问题,请按播放和停止执行关卡蓝图中的控制台变量。
注意事项:
该项目使用美国宇航局来源的数据。 非常感谢NASA的令人难以置信的工作,特别是Visible Earth背后的团队。
加入我们的 不和谐!
Blue Gem Earth
📷 Showcase Video | v1.1 Usage Video
🎉UPDATE 2024-08-12: Added Country Meshes to the exaggerated version!
Historical Questions and Reviews (pre-FAB).Have more questions? Please feel free to ask questions in our Discord.
Blue Gem Earth is designed to help tell better stories about the world in geography-oriented games, YouTube videos and editorial presentations. Built with artistically crafted color maps that are draped over Nanite-powered terrain data, it’s designed with raytracing, to run in real-time. Blue Gem offers visually striking, vertically exaggerated (~11x) or realistic topography and bathymetry heights (2 different levels), adding depth and dynamism to the appearance of the land and ocean floors, as the shadows cast over the surfaces. Additionally, it harnesses Epic’s atmospheric lighting system, allowing dynamic lighting and shading adjustments based on the sun angle, turning the city lights on and off depending on the light visibility.
If you like it, please leave a review! It motivates us to improve the project. If you have suggestions for improvements please ask a question on this page, in our Discord channel or email us here. Thank you!
⭐5 good reviews → We’ll create country labels and country border meshes for the vertically exaggerated version!
⭐6 good reviews → We’ll create an ocean current mesh for the vertically exaggerated version!
Surface
The color map consists 81,920 pixels wide and 40,960 pixels high and has been hand painted to have many data processing artefacts removed. The normal map comprises 81,920 pixels wide and 40,960 pixels, and allows for normal flatness to be adjusted, changing the intensity of the terrain features to better suit the different artistic needs of the production.
Country Borders [textures]
-
Adjustable Intensity
-
Adjustable Color
-
~80,000 x 40,000 pixels of texture
Internal Borders (state and province textures)
-
Adjustable Intensity
-
Adjustable Color
-
~80,000 x 40,000 pixels of texture
Unused textures that are unpacked will be removed in a update of the project.
The project includes the level sequence used for the showcase video.
Watch – v1.1 Usage Video
Discord – Openclay Creator Discord
Hardware
Nanite on PC requires the following;
-
NVIDIA: Maxwell-generation cards or newer
-
AMD: GCN-generation cards or newer
If you are looking to render out movie sequences, a graphics card with 16GB+ of dedicated VRAM is recommended – ideally 24GB+. If you are using UE 5.1 or great with DX12 and experiencing crashes, please use the following video to help render out sequences after UE 5:
Notes:
This project is ~11.3 GB in size.
-
This project does not include heightmaps or adjustable terrain height features.
-
Please press play and then stop in the editor to execute the recommended console variables.
-
Blue Gem requires SM6 to be enabled for Nanite if using Unreal Engine 5.1+. SM6 is enabled by default in Unreal Engine 5.1+.
-
Please see the Nanite documentation below for more information
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
If large seems are still present, navigate to your Unreal Engine Project Folder, and locate DefaultEngine.ini. In a text editor, such as Notepad or Notepad ++, edit this file. Change the following
from
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_Default
to
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
Disclaimer:
The translucent water meshes in this project are not Nanite enabled by default (this is intended). Enabling Nanite on the water meshes will stop them from being translucent. If you would like to like to learn more about the currently supported material Blend Modes for Nanite, please visit the link below:
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
Update log:
v1.1.1 released (12-08-2024)
-
Added Blue Gem Countries level with country materials and meshes.
-
Organised material parameters into groups
-
Texture-based border thickness controls
-
Animated pulsing material parameters
v1.0.0 released (01-09-2023)
-
Added Blue Gem Mini level with;
-
400,000 poly terrain (instead of ~50,000,000)
-
50,000 poly water mesh
-
8k texture (instead of 80k)
v0.9.0 released (03-07-2023)
-
Added flat color options for land or water
-
Added opaque water material
v0.8.0 released (18-06-2023)
-
Added version without vertical exaggeration
v0.7.0 released (11-05-2023)
-
Added country internal border (states and provinces) textures (50 x 8k textures)
-
Added foliage mesh to enable foliage painting tool
v0.6.0 released (29-04-2023)
-
Added country border textures (50 x 8k textures)
-
Added animation sequence used in showcase video
v0.5.1 released (25-04-2023)
-
Blue Gem released!
Questions
If you are unsure if this product is right for you, please ask any questions here or in our Discord channel before purchasing, so we can help.
蓝色宝石地球
🎉更新2024-08-12:夸张版新增国家网格!
历史问题和评论(PRE-FAB).还有问题吗? 请随时在 我们的不和.
Blue Gem Earth旨在帮助在地理导向的游戏,YouTube视频和编辑演示中讲述更好的世界故事。 它采用手工制作的彩色地图,复盖在纳米驱动的地形数据上,它的设计与光线追踪,以实时运行。 蓝色宝石提供了视觉上引人注目的,垂直夸张(~11x)或现实的地形和测深高度(2个不同的层次),增加了深度和活力的陆地和海洋地板的外观,因为阴影投在表面。 此外,它利用Epic的大气照明系统,允许根据太阳角度进行动态照明和阴影调整,根据光线能见度打开和关闭城市灯。
如果你喜欢它,请留下评论! 它激励我们改进项目。 如果您有改进的建议,请在本页提出一个问题,在我们的 不和谐频道 或者给我们发电子邮件。 谢谢!
←5好评→我们将为垂直夸张版本创建国家标签和国家边界网格!
←6好评→我们将为垂直夸张的版本创建一个洋流网格!
表面
彩色地图由81,920像素宽和40,960像素高组成,并且已经手绘以移除许多数据处理文物。 法线贴图包括81,920像素宽和40,960像素,并允许调整法线平坦度,改变地形特征的强度,以更好地适应制作的不同艺术需求。
国家边界[纹理]
-
可调节强度
-
可调颜色
-
~80,000×40,000像素纹理
内部边界(州和省纹理)
-
可调节强度
-
可调颜色
-
~80,000×40,000像素纹理
未解压缩的纹理将在项目的更新中删除。
该项目包括用于展示视频的关卡序列。
手表 – v1.1使用视频
不和谐 – 开放式造物主不和谐
硬件
Pc上的Nanite需要以下内容;
-
NVIDIA:Maxwell-generation卡或更新
-
AMD:GCN代卡或更新
如果您希望渲染电影序列,建议使用具有16gb+专用VRAM的图形卡-最好是24gb+。 如果您使用的是UE5.1或伟大的DX12和遇到崩溃,请使用以下视频来帮助渲染后的ue5序列:
注意事项:
这个项目是~11.3GB的大小。
-
此项目不包括高度图或可调地形高度要素。
-
请按播放,然后在编辑器中停止以执行推荐的控制台变量。
-
如果使用虚幻引擎5.1+,蓝色宝石需要为Nanite启用SM6。 默认情况下,在虚幻引擎5.1+中启用SM6。
-
有关更多信息,请参阅下面的Nanite文档
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
如果仍然存在大型项目,请导航到虚幻引擎项目文件夹,并找到DefaultEngine。ini。 在文本编辑器(如Notepad或Notepad++)中,编辑此文件。 更改以下内容
从
[/Script/WindowsTargetPlatform。WindowsTargetSettings]
DefaultGraphicsRHI=[医][医][医][医][医][医][医][医][医]
到
[/Script/WindowsTargetPlatform。WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
免责声明:
默认情况下,此项目中的半透明水网格未启用Nanite(这是打算的)。 在水网上启用Nanite将阻止它们半透明。 如果您想了解有关Nanite当前支持的材料混合模式的更多信息,请访问下面的链接:
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
更新日志:
v1.1.1发布(12-08-2024)
-
添加蓝色宝石国家级别与国家材料和网格.
-
将材料参数组织成组
-
基于纹理的边框粗细控制
-
动画脉冲材料参数
v1.0.0发布(01-09-2023)
-
增加了蓝色宝石迷你水平与;
-
400,000poly地形(而不是-50,000,000)
-
50,000聚水网
-
8k纹理(而不是80k)
v0.9.0发布(03-07-2023)
-
增加土地或水的平面颜色选项
-
添加不透明水材料
v0.8.0发布(18-06-2023)
-
添加版本没有垂直夸张
v0.7.0发布(11-05-2023)
-
添加国家内部边界(州和省)纹理(50x8k纹理)
-
添加植物网格以启用植物绘画工具
v0.6.0发布(29-04-2023)
-
添加了国家边界纹理(50x8k纹理)
-
添加了展示视频中使用的动画序列
v0.5.1发布(25-04-2023)
-
蓝色宝石发布!
问题:
如果您不确定此产品是否适合您,请在购买前在此处或在我们的Discord渠道中提出任何问题,以便我们提供帮助。
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