Features:

  • Modularity
  • Landscape auto material [4 layers in total]
  • Photoscanned rocks
  • Angle based dust layer
  • Material layer vertex paint mask workflow
  • Light decals with Parallax Occlusion Mapping
  • 3 distant mountain meshes + 2 planets
  • Support for landscape RVT
  • Customizable material instances
  • Niagara FX local fog

Number of Unique Meshes: 150

Collision: Yes – custom and automatically generated

Vertex Count: 82.000 – 77

LODs: Yes

Number of Materials and Material Instances: 33 and 184

Number of Textures: 270

Texture Resolutions: 4096 – 256

Supported Development Platforms: Windows, Mac, Linux

Documentation: bit.ly/outpostdoc

特征:

  • 模块化
  • 景观自动材质[共4层]
  • 晒黑的岩石
  • 角基粉尘层
  • 材质层顶点绘制蒙版工作流程
  • 具有视差遮挡映射的光贴花
  • 3个远山网格+2个行星
  • 支持景观RVT
  • 可自定义材质实例
  • 尼亚加拉FX本地雾

唯一网格数:150

碰撞:是-自定义和自动生成

顶点数:82.000-77

Lod:是的

材质和材质实例数:33和184

纹理数量:270

纹理分辨率:4096-256

支持的开发平台:Windows、Mac、Linux

文件: bit.ly/outpostdoc











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The pack includes 2x2km landscape with a photoscanned rocks that were excavated from a clay soil and dried up on a sun, making them look truly unique and perfect for mimicking exoplanetary origin.

The landscape streaches really far visually, due to 3 mountain distant meshes placed all around.

The rocks were scattered using procedural spawners and placed manually in a key spots.

Every asset that requires multiple materials is using material layers system with vertex colors masks. This method ensures that the meshes have as few material slots as possible, reducing number of draw calls for maximum performance.

The outpost modules are using 2 trim sheets for interior details, coupled with 3 tileable materials. The exterior uses 1 tileable material with dirt version being vertex painted, with a layer of custom dirt mask and automatic angle based dust for the most realistic result.

Update 01 – The project supports now Lumen lighting for 5.0+

The galactic rim and stars panorama is credited to: ESO/S. Brunier [CC attribution]

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探索 360全景图

文件

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该包包括2x2km景观与一个 晒黑的岩石 这是从粘土土壤中挖掘出来的,并在阳光下干燥,使它们看起来非常独特,非常适合模仿系外行星起源。

由于以下原因,景观在视觉上走得很远 3山远网格 到处都是。

岩石被分散使用 程序产卵器 并手动放置在一个关键点。

每个需要多种材料的资产都在使用 材料层系统 与顶点颜色面具。 此方法可确保网格体具有尽可能少的材料槽,从而减少绘制调用次数 最高表现.

前哨模块使用2个 饰板/饰板 对于内部细节,加上3可倾斜的材料。 外部使用1个可倾斜的材料与污垢版本是顶点画,与一个 自定义污垢面具层 和自动 基于角度的灰尘 为了最现实的结果。

更新01 -该项目现在支持5.0+流明照明

银河边缘和星星全景记入:ESO/S.布鲁尼尔[CC归因]

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