Features
- 6 Master Materials: Useful master materials for Basic/Complex Props, Foliage, Landscape and LODs.
- 18 Material Functions: Different material functions for Albedo Color, Tiling, Vertex Painting and much more.
- Highly Customizable: Several material instances with exposed parameters to get the most out of them. Tweak the look of each asset easily and swap the textures based on your needs. Trees and Rocks can have snow/moss on top and blend between them using Height/Masks textures.
- Performance: Channel-packed Textures. Assets were optimized as much as possible to reduce overdraw and to keep the poly count low. Tree billboards, simple collisions and wind effect.
- Bonus Assets: Texture masks, Detail Normals, Heightmap textures and LUTs.
- Assets Overview scene
- Demo Scene
Texture Resolutions: up to 2048×2048
Collision: Yes, Automatically Generated and Custom
Vertex Count: from 12 to 20,473 tris. Check the documentation below for more information.
LODs: Yes, 2-3 per asset
Number of Meshes: 42
Number of Master Materials and Material Instances: 47
Number of Textures: 82
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Xbox One, PlayStation 5
Documentation: [Additional Information]
Important/Additional Notes: If you have any questions, please don’t hesitate to contact me at alexander.czavala@gmail.com
特征
- 6主材料: 基本/复杂道具、树叶、景观和Lod的有用主材料。
- 18材质功能: 不同的材质功能为反照率颜色,平铺,顶点绘画和更多.
- 高度可定制: 几个具有公开参数的材质实例,以充分利用它们。 轻松调整每个资源的外观,并根据您的需要交换纹理。 树木和岩石可以在顶部有雪/苔藓,并使用高度/遮罩纹理在它们之间混合。
- 工作表现:通道包装纹理。 资产被尽可能地优化,以减少透支和保持低保利计数。 树广告牌,简单的碰撞和风效果。
- 奖金资产:纹理蒙版,细节法线,高度贴图纹理和Lut。
- 资产概览场景
- 演示场景
纹理分辨率:高达2048×2048
碰撞:是的,自动生成和自定义
顶点数:从12到20,473tris。 查看下面的文档 有关更多信息。
Lod:是的,每个资产2-3
目数:42
主材料和材质实例数:47
纹理数量:82
支持的开发平台:Windows
支持的目标构建平台:Windows,Xbox One,PlayStation5
文件:[其他资料]
重要/附加说明:如果您有任何问题,请不要犹豫与我联系 alexander.czavala@gmail.com
Have you ever wanted to create your own foliage assets from scratch but you realized that you didn’t have a chance to spend enough time on it? This forest pack will help you to speed up the process of adding foliage to your environments.
It includes over 40 different types of assets like trees, plants, rocks and ground textures that you can use right away.
Suitable for any style of scenes: Tweak the values of each asset or change the mood of the environment by adding your own tree/rock tileable textures with the power of material instances.
If you are looking to populate your environments and take them to the next level, this pack was made just for your needs.
Technical Details
Features
-
6 Master Materials: Useful master materials for Basic/Complex Props, Foliage, Landscape and LODs.
-
18 Material Functions: Different material functions for Albedo Color, Tiling, Vertex Painting and much more.
-
Highly Customizable: Several material instances with exposed parameters to get the most out of them. Tweak the look of each asset easily and swap the textures based on your needs. Trees and Rocks can have snow/moss on top and blend between them using Height/Masks textures.
-
Performance: Channel-packed Textures. Assets were optimized as much as possible to reduce overdraw and to keep the poly count low. Tree billboards, simple collisions and wind effect.
-
Bonus Assets: Texture masks, Detail Normals, Heightmap textures and LUTs.
-
Assets Overview scene
-
Demo Scene
Texture Resolutions: up to 2048×2048
Collision: Yes, Automatically Generated and Custom
Vertex Count: from 12 to 20,473 tris. Check the documentation below for more information.
LODs: Yes, 2-3 per asset
Number of Meshes: 42
Number of Master Materials and Material Instances: 47
Number of Textures: 82
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, Xbox One, PlayStation 5
Documentation: [Additional Information]
Important/Additional Notes: If you have any questions, please don’t hesitate to contact me at alexander.czavala@gmail.com
您是否曾经想从头开始创建自己的植物资源,但您意识到您没有机会花足够的时间在它上? 此林包将帮助您加快向环境添加植物的过程。
它包括超过40种不同类型的资产 像树木,植物,岩石和地面纹理,你可以立即使用。
适合任何风格的场景: 调整每个资源的值或通过添加您自己的树/岩石可倾斜纹理与材料实例的力量改变环境的气氛。
如果您希望填充您的环境并将其提升到一个新的水平,这个包是为您的需要而制作的。
技术细节
特征
-
6主材料: 用于基本/复杂道具、树叶、景观和Lod的有用主材料。
-
18材质功能: 不同的材质功能为反照率颜色,平铺,顶点绘画和更多.
-
高度可定制: 几个具有公开参数的材质实例,以充分利用它们。 轻松调整每个资源的外观,并根据您的需要交换纹理。 树木和岩石可以在顶部有雪/苔藓,并使用高度/遮罩纹理在它们之间混合。
-
工作表现:通道包装纹理。 资产被尽可能地优化,以减少透支和保持低聚计数。 树广告牌,简单的碰撞和风效果。
-
奖金资产:纹理蒙版,细节法线,高度贴图纹理和Lut。
-
资产概览场景
-
演示场景
纹理分辨率:高达2048×2048
碰撞:是的,自动生成和自定义
顶点数:从12到20,473tris。 查看下面的文档 有关更多信息。
Lod:是的,每个资产2-3
目数:42
主材料和材质实例数:47
纹理数量:82
支持的开发平台:Windows
支持的目标构建平台:Windows,Xbox One,PlayStation5
文件:[其他资料]
重要/附加说明:如果您有任何问题,请随时与我联系 alexander.czavala@gmail.com
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