Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: Displayed in Documentation

LODs: Unreal generated “smallprop”

Number of Meshes: 100

Number of Materials and Material Instances: 172

Number of Textures: 310

Supported Development Platforms: Windows

Please reach out and contact us with questions! – Contact@dekogon.com

缩放到史诗骨架:是的

碰撞:是的,根据资产的复杂性自动生成和每个多聚组合

顶点计数:在文档中显示

Lod:虚幻生成的”smallprop”

网格数: 100

材质和材质实例数: 172

纹理数量: 310

支持的开发平台:窗户

请联系我们的问题! – Contact@dekogon.com










Documentation: https://www.notion.so/dekogon/Double-Triangle-Diner-3e2b9a7cba58460c80dbb822b2514925

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Features:

  • 100 Meshes

  • High quality and fidelity texture sets – 2k textures

  • Master material setup that control the of all props and models

  • Modular construction and design for alternative designs

  • Additional controls for roughness, albedo, normals, subsurface, tiling, and more

  • Channel packed Roughness | Metalness | Ambient Occlusion

  • Realistic post process and look up table

  • Optimized for games

  • Free of all legal issues as all branding and labels are custom made by our studio

Texture Sizes:

  • 4k [57]

  • 2k [225]

  • 1k [12]

  • 512 [7]

  • 256 [3]

  • 128 or less [7]

Video Demo – HERE

Art created by Dekogon Studios Artist – Gregory Smith

文件: https://www.notion.so/dekogon/Double-Triangle-Diner-3e2b9a7cba58460c80dbb822b2514925

这个项目包括所有图片与所有资产,地图和材料创建在虚幻引擎。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。

特征:

  • 100目

  • 高品质和保真度纹理集-2k纹理

  • 掌握控制所有道具和模型的材料设置

  • 用于替代设计的模块化结构和设计

  • 粗糙度、反照率、法线、次表面、平铺等其他控件

  • 通道填充粗糙度/金属度|环境光遮蔽

  • 现实的后期处理和查找表

  • 针对游戏进行了优化

  • 免费的所有法律问题,因为所有的品牌和标签是定制的我们的工作室

纹理尺寸:

  • 4k[57]

  • 2k[225]

  • 1k[12]

  • 512 [7]

  • 256 [3]

  • 128以下[7]

视频演示 – 这里

Dekogon工作室艺术家-Gregory Smith创作的艺术

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