Number of Materials and Material Instances:
- Masters: 8 (Landscape/Particles/Grass/Props/TreeBack/TreeLeaf/TreeCross/Blueprint)
- Instances: 49 (2 Landscape/2 Particles/2 Mountains/6 Grasses/3 Props/4 Rocks/9 Trees/20 Cross Meshes/1 Blueprint)
- Functions: 23
- Collections: 4
Number of Blueprints:
- 1 Blueprint (AG Global Settings)
Vertex Count: from 8 to 3764
- Trees: from 763 to 3764 (LOD0)
- Bushes: from 167 to 1522 (LOD0)
- Rocks: from 143 to 1453 (LOD0)
- Props: from 70 to 3506 (LOD0)
- Grasses: from 8 to 600 (LOD0)
Collision: Yes (Convex Decomposition/Custom)
LODs: Yes, 3 LODs
Platforms Tested: Windows
Important/Additional Notes:
- For more information, please check the online documentation
- For any questions or concerns, don't hesitate to contact us at: contact@angrymesh.com
材质和材质实例数:
- 大师:8个(景观/粒子/草/道具/树背/树背/树背/树背/蓝图)
- 实例:49个(2个景观/2个粒子/2个山/6个草/3个道具/4个岩石/9棵树/20个十字网格/1个蓝图)
- 功能:23
- 收藏品:4
蓝图数目:
- 1蓝图(AG全局设置)
顶点数:从8到3764
- 树木:从763到3764(LOD0)
- 灌木丛:从167到1522(10)
- 岩石:从143到1453(LOD0)
- 道具:从70到3506(LOD0)
- 草:从8到600(LOD0)
碰撞: 是(凸分解/自定义)
Lod: 是的,3个Lod
测试平台: 窗户
重要/附加注意事项:
- 如需更多资料,请浏览网上 文件
- 如有任何问题或疑虑,请随时与我们联系: contact@angrymesh.com
SUPPORT | DOCUMENTATION | FACEBOOK | TWITTER
Video Preview: https://www.youtube.com/watch?v=d5-D8M2LxoM&ab_channel=ANGRYMESH
The package contains a big collection of assets that will help you to create exterior winter environments. All assets are created using low polycount and can be used in every stage of a project both high-end PC and older configurations.
The 4 demo maps can be a source of inspiration when you start building your own vision for the winter environment for your project.
For huge distances, the package contains background mountain meshes that can help you to complete the aspect of the environment without performance loss.
In addition, the package contains a very useful blueprint for global parameters called "AG Global Settings".
Using the AG Global Settings blueprint you can modify the global parameters of Wind, Tint Color, SSS and Top Layer without changing the base material instance. This allows you to have different wind settings and different amounts of snow for each scene. Also, you can adjust the parameters locally from the material.
UE5: Out of the box, the Landscape Tessellation is disabled. The package contains helper files if you want to add VHM for your landscape (Virtual HeightField Mesh – alternative for tessellation in UE5). For more information please follow the steps from the online documentation.
UE4: Out of the box, the Landscape Tessellation is enabled.
We plan to launch more Nature assets in the future. We created the "NaturePack_Common" folder to keep all common files in one place. This will allow us to reuse blueprints, master materials and functions for all future “Nature Pack” packages.
In the "NaturePack_WinterEnvironment" folder, you can find the files that are only used in this pack.
The package doesn't work with the UE5 Early Access version. Please update the engine to version 502 or newer.
Features:
- 4 example maps (+1 map with all assets)
- 4k Textures for Landscape, Trees, Bushes and Props
- 10 Foliage Procedural Spawner presets
- Modular workflow with functions. The material features can be easily added to any master material
- Switch parameters to disable/enable the material features
- Wind system with advanced control settings (Direction/Amplitude/Speed/Turbulence/Waves control and Mesh Flexibility)
- Global and Local parameters for Top Layer/Tint Color/SSS/Wind
- Global parameters can be different for each scene
- Landscape material with displacement support for UE4
- Landscape helper files for VHM support in UE5
- Landscape Auto slope material.
- Top Layer (snow) projected automatically based on the mesh rotation
- Low polycount for all meshes [full polycount list in the online documentation]
- LODs for all meshes
Number of Unique Meshes:
- Trees: 22 (3 types)
- Bushes: 7
- Grasses: 17 (3 types, combined in multiple groups)
- Background Mountains: 3
- Rocks: 5 (5 rocks from the Rocks Pack – Nature Pack asset)
- Props: 50 (Debris, Fences, Logs, Planks, Roots and Stumps)
- Blueprint: 1
Number of Textures/Texture Resolutions:
- Landscape: 7 (28 with all maps – Albedo/Normal/Roughness/Height) – 4k
- Trees Bark: 4 (12 with all maps – Albedo/Normal/RMA(RoughnessMetallicAO)) – 4k
- Trees Branch: 3 (9 with all maps – Albedo/Normal/RS(RoughnessSSSMask)) – 4k
- Grasses: 6 (10 with all maps – Albedo/Normal)
- Mountains: 3 (9 with all maps – Albedo/Normal/RMA(RoughnessMetallicAO)) – 4k)
- Props: 2 (6 with all maps – Albedo/Normal/RMA(RoughnessMetallicAO)) – 4k)
- Rocks: 4 (12 with all maps – Albedo/Normal/RMA(RoughnessMetallicAO)) – 4k
- Details: 2 (4 with all maps – Albedo/Normal) – 4k
- Particles: 2 (1 simple/1 flipbook) – 256/4k
- Noise & DefaultTextures: 7 (4 Default/3 Noise)- 128/1024
- Cross Meshes: 20 (40 with all maps – Albedo/SnowMask) – 1024
视频预览: https://www.youtube.com/watch?v=d5-D8M2LxoM&ab_channel=ANGRYMESH
该软件包包含大量资源,可帮助您创建外部冬季环境。 所有资产都使用低polycount创建,可用于项目的每个阶段,包括高端PC和旧配置。
当您开始为项目构建自己的冬季环境愿景时,4演示地图可以成为灵感的来源。
对于巨大的距离,该软件包包含背景山网格,可以帮助您完成环境的方面,而不会损失性能。
此外,该软件包还包含一个非常有用的全局参数蓝图,称为”AG全局设置”。
使用AG全局设置蓝图,您可以修改Wind、Tint Color、SSS和Top Layer的全局参数,而无需更改基础材质实例。 这允许你有不同的风设置和不同数量的雪为每个场景。 此外,您还可以从材料局部调整参数。
UE5:开箱即用,景观曲面细分被禁用。 如果您想为地形添加VHM(虚拟高度场网格-UE5中曲面细分的替代方案),该软件包包含帮助文件。 如需更多信息,请按照网上的步骤操作 文件.
UE4:开箱即用,景观曲面细分已启用。
我们计划在未来推出更多的自然资产。 我们创建了”NaturePack_Common”文件夹,将所有常见文件保存在一个地方。 这将允许我们为所有未来的”自然包”包重用蓝图、主材料和函数。
在”NaturePack_WinterEnvironment”文件夹中,您可以找到仅在此包中使用的文件。
该软件包不适用于UE5早期访问版本。 请将引擎更新到版本502或更高版本。
特征:
- 4个示例地图(+1个包含所有资产的地图)
- 景观、树木、灌木和道具的4k纹理
- 10叶程序产卵器预设
- 功能的模块化工作流程。 材料特性可以很容易地添加到任何主材料中
- 切换参数以禁用/启用材质特性
- 具有高级控制设置的风力系统(方向/振幅/速度/湍流/波浪控制和网格灵活性)
- 顶层/色调/SSS/风的全局和局部参数
- 每个场景的全局参数可能不同
- 具有ue4位移支持的地形材质
- Ue5中VHM支持的横向帮助器文件
- 景观自动斜坡材料.
- 基于网格旋转自动投影顶层(雪)
- 所有网格的低polycount[在线文档中的完整polycount列表]
- 适用于所有网格
唯一网格数:
- 树木:22棵(3种)
- 灌木:7
- 草类:17种(3种,多组组合)
- 背景山脉:3
- 岩石:5(5岩石从 岩石包-自然包 资产)
- 道具:50(碎片,围栏,原木,木板,树根和树桩)
- 蓝图:1
纹理数量/纹理分辨率:
- 景观:7(28与所有地图-反照率/正常/粗糙度/高度)-4k
- 树皮:4(12与所有地图-反照率/正常/RMA(RoughnessMetallicAO))-4k
- 树分支:3(9与所有地图-反照率/正常/RS(RoughnessSSSMask))-4k
- 草:6(10与所有地图-反照率/正常)
- 山:3(9与所有地图-反照率/正常/RMA(RoughnessMetallicAO))-4k)
- 道具:2(6与所有地图-反照率/正常/RMA(RoughnessMetallicAO))-4k)
- 岩石:4(12与所有地图-反照率/正常/RMA(RoughnessMetallicAO))-4k
- 细节:2(4与所有地图-反照率/正常)-4k
- 颗粒:2(1简单/1flipbook)-256/4k
- 噪声&DefaultTextures:7(4默认/3噪声)-128/1024
- 十字网格:20(40与所有地图-反照率/雪蒙)-1024
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