Number of Unique Meshes: 107
LODs: No
Collision: No
Average Triangle Count: 27,522
Number of Materials and Material Instances: 3 Materials, 4 Material Instances
Number of Textures: 12
Texture Resolutions: 2048×2048
Supported Development Platforms: Windows
唯一网格数:107
Lod:不
碰撞:没有
平均三角形计数:27,522
材质和材质实例数:3个材质,4个材质实例
纹理数量:12
纹理分辨率:2048×2048
支持的开发平台:Windows





OTHER PRODUCTS|ARTSTATION|TWITTER|YOUTUBE
Nanite grass with full geometry and no alpha mask material.
Nanite Grass V3 Update: Increased grass density; grass won’t disappear when far away. Added subsurface scattering and improved grass lighting. Enhanced Wind Breeze, grass movement is more grounded and less deformed, with adjustable breeze interval parameters to reduce frequency.
View Nanite Grass V3 Feature Overview
Demo (Default settings are Epic, you can change settings with commands) : Nanite Grass Demo
Showcase video: Nanite Grass Field Remake – UE5 (youtube.com)
Features Overview/Getting Started. Please watch this: UE5 – Nanite Grass Getting Started
If you have questions, feel free to comment on my YouTube videos, I’ll read and answer all of them. For further support, you can also reach me at congthai0710@gmail.com
Update 4: A new parameter “Interaction Smoothness” for more natural grass interaction and improved wind effects on grass bushes.
Update 3: Wind Breeze and Wind Gusts speeds can now be controlled through Material Collection
Update 2: New version is now available. I’ve reworked the wind system from scratch, improve performance and adding interaction system and many more variation features. The old material is still included if you want to use it.
Update 1: Added a new optimized version of the grass. You can find the new grass in the ‘OptimizedGrass’ folder, and a new map demonstrates its usage. That new map is also included in the demos
Other products:
This product supports Nanite and Lumen for Unreal Engine 5.1+
Lumen Documentation: Lumen Global Illumination and Reflections in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Nanite Documentation: Nanite Virtualized Geometry in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)
Features:
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Can be used for real time rendering/game development.
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Demo scene from the showcase video included (Green version).
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Character & Objects interaction
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Micro/Macro color variation
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Global Wind Control
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Includes 5 base grass heights, dead grass, and bushes.
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Customizable grass color. Adjust body/edge/stem/top/bottom/entire leaf color
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Fully geometry, no alpha mask was used, optimized for nanite.
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Adjustable roughness, specular, and normal intensity.
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Lightweight wind system with vertex color mask.
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Wind gusts system with the ability to use your own image as a wind pattern.
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Adjustable wind speed/direction; grass bends towards wind direction.
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Grass breeze system
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Adjustable wind gusts color/brightness
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107 Meshes
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Average Triangle Count 27,522
纳米草具有完整的几何形状和没有阿尔法掩模材料.
Nanite Grass V3更新:增加了草密度;当远离时,草不会消失。 增加了次表面散射和改善了草地照明. 增强的微风,草地运动更接地,变形更小,具有可调节的微风间隔参数以降低频率。
演示(默认设置为Epic,您可以使用命令更改设置) : 纳米草演示
展览短片: 纳米草场重制版-UE5(youtube.com)
功能概述/入门。 请看这个: UE5-纳米草开始
如果您有任何问题,请随时评论我的YouTube视频,我会阅读并回答所有问题。 如需进一步的支持,你亦可致电 congthai0710@gmail.com
更新4:一个新的参数”相互作用平滑度”,用于更自然的草相互作用和改进的风对草丛的影响。
更新3:现在可以通过材料收集来控制微风和风阵风速度
更新2:新版本现已推出。 我已经从头开始重新设计了风系统,提高了性能,增加了交互系统和更多的变化特性。 如果你想使用它,旧的材料仍然包括在内。
更新1:增加了草的新的优化版本。 您可以在’OptimizedGrass’文件夹中找到新的草,并且一个新的地图演示了它的用法。 该新地图也包含在演示中
其他产品:
本产品支持Nanite和Lumen for Unreal Engine5.1+
流明文档: 虚幻引擎中的流明全局光照和反射/虚幻引擎5.4文档/Epic开发者社区(epicgames.com)
纳米文件: 虚幻引擎中的Nanite虚拟化几何体/虚幻引擎5.4文档/Epic开发者社区(epicgames.com)
特征:
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可用于实时渲染/游戏开发。
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演示场景从展示视频包括(绿色版本).
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角色和对象交互
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微观/宏观颜色变化
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全球风力控制
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包括5个基地草高度,死草和灌木丛。
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可定制的草颜色。 调整身体/边缘/茎/顶部/底部/整个叶的颜色
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完全几何,没有阿尔法掩模被使用,优化为纳米.
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可调节粗糙度、镜面和法线强度。
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轻量级风系统与顶点颜色面具.
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阵风系统具有使用自己的图像作为风模式的能力。
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可调风速/风向;草向风向弯曲。
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草风系统
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可调节阵风颜色/亮度
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107目
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平均三角形数27,522

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