Features:

  • 6 Landscapes
  • 1 Movie quality Matte Painting Sky image
  • 16 Fractal 3D meshes (8 for optimized UE4 versions with LODs and 8 high res UE5 Nanite versions)
  • 7 maps with different light setups (One of them is Mesh Showcase map)
  • Original 8k heatmaps and heightmaps in the Source folder
  • Basic Landscape material

Texture Sizes:

  • Landscape heatmaps: 8128×8128
  • All other textures are mostly 4096×4096. Very small amount of them are 2048×2048.

Collision: Yes, automatic. Fractal meshes have complex collisions enabled.

LODs: Yes, automatic landscape LOD. Fractal meshes have Level Architecture LODs in the UE4 version. UE5 ones have Nanite enabled.

Number of Meshes: 6 Landscapes, 16 static meshes and an additional static mesh for Sky Sphere.

Number of Materials and Material Instances: 5 Base Materials, 10 Material Instances, 4 Material Functions

Number of Textures: 16

Supported Development Platforms: Desktop and Console.

Supported Target Build Platforms: Desktop and Console.

Important/Additional Notes: Please reach out to me via email (kemal@realityartsstudio.com) or here if you need any help. I’ll be happy to help.

特征:

  • 6景观
  • 1电影质量哑光绘画天空图像
  • 16个分形3d网格(8个用于具有Lod的优化UE4版本和8个高分辨率Ue5纳米版本)
  • 7张不同灯光设置的地图(其中一张是网格展示地图)
  • 源文件夹中的原始8k heatmaps和heightmaps
  • 基本景观材料

纹理尺寸:

  • 景观热图:8128×8128
  • 所有其他纹理大多是4096×4096。 其中极少量为2048×2048。

碰撞: 是的,自动的。 分形网格体启用了复杂碰撞。

Lod: 是的,自动地形LOD。 分形网格体在UE4版本中具有关卡架构Lod。 UE5已启用Nanite。

网格数: 6个地形,16个静态网格体和一个额外的静态网格体的天空球体。

材质和材质实例数: 5个基础材质,10个材质实例,4个材质函数

纹理数量: 16

支持的开发平台: 桌面和控制台。

支持的目标构建平台: 桌面和控制台。

重要/附加注意事项: 请通过电子邮件与我联系(kemal@realityartsstudio.com)或者在这里,如果你需要任何帮助。 我很乐意帮忙。










Flyby Video: https://youtu.be/yZrvOkZjhRo

Elite Landscapes is a very affordable pack for high resolution landscapes. Demonscape pack features 6 high quality landscapes with 8k resolution heightmaps, 8 high quality fractal models created with an in-house fractal software; two versions for UE4 and high res Nanite enabled UE5, animated cloud shadows and a movie quality matte painting sky panorama. Also included the levels and light setups you see on the screenshots and video.

The pack has a very basic landscape material but for anyone who wants to use advanced landscape materials; I also included the heatmap files in the Source folder so that you can have all the details of the original terrain with your own materials or any material pack that can be found in the Marketplace. To the Source folder, I also put the original heightmap raw files for advanced visual effects work.

Sky Sphere uses the same system as in Epic’s Demonstration Projects. It’s one 360 degree image, modified for the UVs to use a half of a sphere mesh.

Documentation video for changing Landscape Material and using Heatmaps: https://youtu.be/emnYiW7atfc

飞掠视频: https://youtu.be/yZrvOkZjhRo

精英景观是一个非常负担得起的包装高分辨率景观. 恶魔景观包拥有6个高品质的景观与8k分辨率的高度图,8个高品质的分形模型创建与内部分形软件;两个版本的UE4和高res纳米启用UE5,动画云阴影和电影质量磨砂画天空全景。 还包括您在屏幕截图和视频中看到的级别和灯光设置。

这个包有一个非常基本的地形材料,但对于任何想要使用高级地形材料的人来说;我还在源文件夹中包含了热图文件,这样你就可以用你自己的材料或任何可以在市场上找到的材料包来获得原始地形的所有细节。 到源文件夹,我也把原来的高度图raw文件进行高级视觉效果的工作。

Sky Sphere使用与Epic演示项目相同的系统。 这是一个360度的图像,修改为UVs使用一半的球体网格。

更改地形材质和使用热图的文档视频: https://youtu.be/emnYiW7atfc

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