Features: (Please include a full, comprehensive list of the features of the product)

  • 4km squared main landscape
  • 120 km playable terrain of static mesh
  • 900 km vista view of the horizon
  • Full nanite mesh support to benefit visual fidelity and performance
  • Procedural foliage scatter to simulate an empty barren desert
  • 6 unique landscape material with extensive blending and detail features.
  • Wide range of desert assets to use from rock boulders, gravel scattered, cacti, dry shrubs and even 2D camel billboard for storytelling.
  • Mountain meshes provided to create a large vista backdrop in your scene
  • Animated cloud and mesh for a natural movement to the scene.

Number of Unique Meshes: 86

Collision: Yes (auto generated)

LODs: No (uses nanite)

Number of Materials and Material Instances: 12 Master Materials, 31 Material Instances

Number of Textures: 98

Texture Resolutions: Up to 4k

Lightmap Support: No

Supported Development Platforms: Windows

特点:(请包括一个完整的,全面的产品功能列表)

  • 4公里平方的主要景观
  • 静态网格的120公里可玩地形
  • 900公里远景视野
  • 全纳米网格支持,有利于视觉保真度和性能
  • 程序化的树叶散开,模拟空旷的荒漠
  • 6独特的景观材料与广泛的混合和细节特征。
  • 广泛的沙漠资产使用从岩石巨石,砾石散落,仙人掌,干燥灌木,甚至2d骆驼广告牌讲故事。
  • 提供的山网格在您的场景中创建一个大的远景背景
  • 动画云和网格的自然运动到现场.

唯一网格数:86

碰撞:是(自动生成)

Lod:不(使用纳米石)

材质和材质实例数:12个主材质,31个材质实例

纹理数量:98

纹理分辨率:高达4k

光照贴图支持:否

支持的开发平台:Windows










Short Cinematic Video

Full desert dune landscape featuring over 900 km of vista views across a 360 horizon, a wide range of material blending with procedural scattered foliage such as boulders, gravel, and foliage that are highly versatile.

Nanite support across all assets to take advantage of the performance features in Unreal Engine 5.3. Carefully created assets to have enough detail and ensure performance is adequate.

Full procedural foliage scatter to simulate a barren desert with advanced wind system that can be easily customized.

A unique landscape material featuring 6 unique surfaces to paint all with their own properties to change plus animated dust across the landscape and various distance surfaces to only enhance the details.

Animated cloud shader has been added to give a real depth to the overall mood and scene to the image. It relies on 4 unique moving textures to give a more natural movement to the motion which enhances the overall look of the environment.

This project DOES NOT contain or use Pivot Painter however a custom technique was used. Wind can be controlled globally via the Material Parameter Collection or by enabling a switch in each material instance for more per actor control.

Note 1: The project does have enabled Extend default luminance range in Auto Exposure in the project settings, however lighting values have been kept low to ensure you can still preview the scene outside of any cinematic cameras.

Note 2: Naturally given the type of pack featuring real-time lighting its HIGHLY ADVISED to ALWAYS use a Movable directional sunlight and not bake any shadows. If you do choose to bake lighting you should be using the Volumetric Lightmaps

Note 3: All assets and textures in this pack are uniquely made unless specified otherwise.

Performance Numbers using AMD 3900X, GTX 3080, 64GB RAM:

  • 40fps, 25ms at 2160 x1024 (Dynamic Lighting + Nanite + Lumen + VSM Shadows + All shader features)

短片电影短片

全沙漠沙丘景观拥有超过900公里的远景景观横跨360个地平线,广泛的材料混合程序分散的树叶,如巨石,砾石和树叶,是高度多才多艺。

Nanite支持所有资源,以充分利用虚幻引擎5.3中的性能功能。 精心创建的资产有足够的细节,并确保性能是足够的。

完整的程序树叶散射模拟一个贫瘠的沙漠与先进的风系统,可以很容易地定制。

一个独特的景观材料具有6个独特的表面油漆所有与他们自己的属性改变加上动画灰尘横跨景观和各种距离表面只加强细节。

动画云着色器已被添加到给一个真正的深度的整体情绪和场景的图像。 它依靠4个独特的移动纹理给一个更自然的运动,以提高整体的环境外观。

此项目不包含或使用枢轴点绘制器,但使用了自定义技术。 风可以通过材质参数集合进行全局控制,也可以通过在每个材质实例中启用一个开关来对每个actor进行更多控制。

注1:该项目确实在项目设置中启用了扩展自动曝光的默认亮度范围,但是照明值已保持较低,以确保您仍然可以在任何电影摄像机之外预览场景。

注2:自然考虑到具有实时照明功能的包装类型,强烈建议始终使用可移动的定向阳光,而不是烘烤任何阴影。 如果你选择烘烤照明,你应该使用 体积光图

注3:除非另有说明,否则此包中的所有资源和纹理都是唯一制作的。

性能数字使用AMD3900X,GTX3080,64GB RAM:

  • 40fps,25ms at2160x1024(动态照明+Nanite+流明+VSM阴影+所有着色器功能)
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