Features:
- Advanced automatic landscape material with tessellation and a fully configurable material system in 250 instructions
- Rock Blueprint with 32 rocks, tessellation material, temporal dithering AA in order to blend seamless with the landscape or other objects
- 50 landscape painting textures combined resulting in 200 alphas for sculpting the terrain
- five pieces of scaffolding
- One Apple for scale reference
Texture Sizes:
- 77 x 4096 landscape textures
- 9 x 2048 landscape textures
- 4 x 8192 landscape textures
- 33 x 4096 rock object macro detail textures
Collision: yes
Vertex Count: 500 to 15000
LODs: 1 to 5 depending on object size and complexity
Number of Meshes: 45
Number of Materials and Material Instances:23
Number of Textures: 179
Supported Development Platforms: PC high end
Supported Target Build Platforms: PC high end
Documentation:
Important/Additional Notes: please don’t buy this pack if you don’t have a modern gaming PC and graphics card (GeForce 970 or ATI 560). for support and questions use the forum or email to support@maxstudios.eu
and discord
特征:
- 先进的自动景观材料与镶嵌和一个完全可配置的材料系统在250个指令
- 岩石蓝图与32块岩石,镶嵌材料,时间抖动AA,以便与景观或其他物体无缝融合
- 50个山水画纹理相结合,形成200个阿尔法用于雕刻地形
- 五块脚手架
- 一个苹果用于规模参考
纹理尺寸:
- 77×4096景观纹理
- 9×2048景观纹理
- 4×8192景观纹理
- 33×4096岩石对象宏观细节纹理
碰撞:是的
顶点数:500至15000
Lod:1到5取决于对象的大小和复杂性
目数:45
材质和材质实例数:23
纹理数量:179
支持的开发平台:PC高端
支持的目标构建平台:PC高端
文件:
重要/附加说明:如果您没有现代游戏PC和显卡(GeForce970或ATI560),请不要购买此包。 有关支持和问题,请使用 论坛 或电邮至 support@maxstudios.eu
和 不和谐
Video Link: https://youtu.be/sPvxXfF6pcc
This desert rock planet pack features a Advanced automatic landscape material with tessellation and a fully configurable material system in 250 instructions. It includes 11 8K landscape maps to get things started. It also features 10 preconfigured preset instances of the automatic landscape material. There is a Blueprint included which has 32 rocks in it that utilize also a tessellation material and feature temporal dithering in order to blend seamless with the landscape or other objects. There are five pieces of scaffolding included to get a sense of scale. There are 50 landscape painting brushes with a 1 k resolution included In order to make editing of the landscapes or creating entirely new ones easier and quicker. These 50 textures result in a total of 200 usable painting alpha channels saved in the R G B A values of the textures. All textures for the landscape material are provided with a 2 to 4 k resolution. While this has been designed with good performance in mind it is advised to use it in projects aiming at end users who have graphic cards that handle real-time tessellation well. If you’re looking for something with more legacy platform support consider one of my older packages which feature a nice backwards compatibility. The textures are set up in a way where the normal map as well as height maps get reconstructed out of a single texture source in order to minimize the amount of textures this makes the setup up to four times more efficient when it comes to memory usage and performance.
视频链接: https://youtu.be/sPvxXfF6pcc
这个沙漠岩石行星包的特点是一个先进的自动景观材料与镶嵌和一个完全可配置的材料系统在250指令。 它包括11个8k景观地图来开始工作。 它还具有自动地形材质的10个预配置预设实例。 其中包含一个蓝图,其中包含32块岩石,这些岩石还利用了曲面细分材料,并具有时间抖动,以便与景观或其他对象无缝融合。 有五个脚手架包括以获得规模感。 有50个山水画画笔与1k分辨率包括,以使编辑的风景或创造全新的更容易和更快。 这50个纹理导致总共200个可用的绘画阿尔法通道保存在rgba值的纹理。 地形材质的所有纹理都提供了2到4k的分辨率. 虽然这是在设计时考虑到良好的性能,但建议在项目中使用它,这些项目的目标是拥有能够很好地处理实时曲面细分的图形卡的最终用户。 如果您正在寻找更多遗留平台支持的东西,请考虑我的一个较旧的软件包,它具有良好的向后兼容性。 纹理的设置方式是从一个纹理源中重建法线贴图和高度贴图,以最大限度地减少纹理的数量,这使得设置在内存使用和性能方面的效率提高了四倍。
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