• Large, Detailed Environment: A vast and intricately detailed environment showcasing high levels of detail.
  • Tileable Textures: Utilizes 12 tileable textures for optimization and maintaining high texture quality even up close.
  • Text Decal Sheets: Includes various text decals for use on walls and floors, with customization options.
  • Large Modular Pieces: Large modular corridor pieces with diverse wall, ceiling, and floor layouts to speed up the design of desired stages.
  • Light Source Blueprints: Various blueprints for light sources with adjustable color, emissive properties, light intensity, and other parameters.
  • Blinking Interval Settings: Ability to set custom time intervals in light source blueprints to create random blinking effects.
  • Flashlight Blueprint: Includes a flashlight blueprint with an attractive and user-friendly UI.
  • Door Blueprints: Simple and double-door blueprints with color-changing options, lock/unlock functionality, and a beautiful UI.
  • Level Streaming Management: Easy level streaming management using door blueprints (as you approach a door, the next level loads, and after passing through, the previous level unloads).
  • Two Large Maps: Includes diverse corridors and rooms in various colors and designs, with level streaming capabilities. 

Number of Unique Meshes: 118 StaticMeshes and 2 Skeleton Meshes

Number of Blueprints: 12

Collision: Yes, Fully customize

LODs: Yes, 4-6

Number of Materials and Material Instances: 44 Materials + 28 Text Decals

Number of Textures: 12 tileable textures for objects + 43 decals and widgets

Texture Resolutions: 12 tileable in 4K size, Decals 1024 and 2048

Supported Development Platforms:

Windows: Yes

  • 大而详细的环境:一个巨大而复杂的环境,展示了高水平的细节。
  • 可倾斜纹理:利用12个可倾斜纹理优化和保持高纹理质量,即使在近距离.
  • 文字贴花表:包括用于墙壁和地板的各种文字贴花,具有自定义选项。
  • 大型模块件:大型模块走廊件与不同的墙壁,天花板和地板布局,以加快设计所需的阶段。
  • 光源蓝图:具有可调颜色、发射属性、光强度和其他参数的光源的各种蓝图。
  • 闪烁间隔设置:能够在光源蓝图中设置自定义时间间隔以创建随机闪烁效果。
  • 手电筒蓝图:包括一个手电筒蓝图与一个有吸引力和用户友好的用户界面.
  • 门蓝图:具有变色选项,锁定/解锁功能和美丽的UI的简单和双门蓝图。
  • 关卡流式管理:使用门蓝图轻松进行关卡流式管理(当您接近门时,下一级加载,通过后,上一级卸载)。
  • 两张大地图:包括各种颜色和设计的不同走廊和房间,具有水平流媒体功能。 

唯一网格数:118个静态网格和2个骨架网格

蓝图数目:12

碰撞:是的,完全定制

Lod:是的,4-6

材质和材质实例数:44个材质+28个文字贴花

纹理数量:对象的12个可倾斜纹理+43个贴花和小部件

纹理分辨率:12个可倾斜的4k大小,贴花1024和2048

支持的开发平台:

Windows:是的










.: Showcase Video For a general review of quality and space

.:WalkThrough To check the dimensions of the prepared environment and gameplay

.:ModularityTest To show the modularity of assets and the use of blueprints

.:HighQuality Images

This package is a comprehensive collection of a sci-fi factory environment. Several key objectives were prioritized during its creation, with the most important being the attention to detail in modeling while maintaining high quality alongside optimized performance. To enhance optimization, only 12 tile textures were used to create all objects, keeping the project size low and optimizing GPU memory usage. Even when viewed up close, the texture details remain impressively sharp.

For the wall text and signage, various decals and a decal texture sheet have been used. The walls, ceilings, and floors are rich with detailed designs. All the walls and components are modular, allowing you to easily expand and customize your environment. Separate model sets have been created for the main corridors, making it simple to build long hallways. Typically, arranging small, individual modular pieces takes a lot of time, but to solve this, we’ve included a variety of large corridor sections that combine walls, ceilings, and embedded pipes into a single modular piece, making environment creation fast and easy.

This package also includes blueprints for ceiling and wall lights, as well as projectors. Simply add one of these blueprints to your environment and adjust the light intensity, emissive levels, and other parameters with the provided variables. All lighting options are contained within the blueprint, and you can also set custom blinking intervals for the lights, allowing them to flicker randomly within your specified time range.

We’ve also included blueprints for two doors, a single and a double door. You can change the door colors through the blueprint menu, lock or unlock them, and these doors can be used in level streaming to load and unload levels as needed. Additionally, we’ve designed two beautiful UIs for the door lock and unlock states, which can be activated based on your selection.

A large map with corridors and rooms in various colors and designs has been prepared for you, saving you time in level creation. For those focused on optimization, we’ve created a map with level streaming capabilities, which is very easy to work with. In this map, only one corridor is loaded at a time during gameplay. As you approach doors, the next levels load, and once you pass through and the door closes, the previous level is unloaded. This directly contributes to improved frame rates.

Additionally, a flashlight system is ready to use, providing a visually striking effect in dark areas. Beautiful UIs including helpful notes have been created for the screen, which you can edit or add text to as needed. You can easily change the colors of all materials and switch out parts of each object with different tile materials, helping you create diverse environments with various color schemes.

This package utilizes Nanite technology. Although modular objects did not require Nanite, I chose to use it across all objects for better optimization.

Technical Details

  • Large, Detailed Environment: A vast and intricately detailed environment showcasing high levels of detail.

  • Tileable Textures: Utilizes 12 tileable textures for optimization and maintaining high texture quality even up close.

  • Text Decal Sheets: Includes various text decals for use on walls and floors, with customization options.

  • Large Modular Pieces: Large modular corridor pieces with diverse wall, ceiling, and floor layouts to speed up the design of desired stages.

  • Light Source Blueprints: Various blueprints for light sources with adjustable color, emissive properties, light intensity, and other parameters.

  • Blinking Interval Settings: Ability to set custom time intervals in light source blueprints to create random blinking effects.

  • Flashlight Blueprint: Includes a flashlight blueprint with an attractive and user-friendly UI.

  • Door Blueprints: Simple and double-door blueprints with color-changing options, lock/unlock functionality, and a beautiful UI.

  • Level Streaming Management: Easy level streaming management using door blueprints (as you approach a door, the next level loads, and after passing through, the previous level unloads).

  • Two Large Maps: Includes diverse corridors and rooms in various colors and designs, with level streaming capabilities. 

.:展示短片 对于质量和空间的一般审查

.:演练 检查准备好的环境和游戏的尺寸

.:ModularityTest 展示资产的模块化和蓝图的使用

.:高质量图像

这个包是一个科幻工厂环境的综合集合. 在创建过程中优先考虑了几个关键目标,最重要的是关注建模的细节,同时保持高质量和优化的性能。 为了增强优化,只使用了12个平铺纹理来创建所有对象,保持较低的项目大小并优化GPU内存使用。 即使近距离观察,纹理细节仍然令人印象深刻。

对于墙上的文字和标志,使用了各种贴花和贴花纹理表。 墙壁,天花板和地板都有丰富的详细设计。 所有的墙壁和组件都是模块化的,允许您轻松扩展和定制您的环境。 为主要走廊创建了单独的模型集,使建造长走廊变得简单。 通常情况下,安排小型的、单独的模块化部件需要花费大量时间,但为了解决这个问题,我们已经包括了各种大型走廊部分,这些部分将墙壁、天花板和嵌入式管道组合成一个模块化部件,使环境创建快速和容易。

这个包还包括天花板和墙壁灯的蓝图,以及投影仪。 只需将其中一个蓝图添加到环境中,并使用提供的变量调整光照强度、自发光级别和其他参数即可。 所有照明选项都包含在蓝图中,您还可以为灯光设置自定义闪烁间隔,允许它们在指定的时间范围内随机闪烁。

我们还包括了两扇门的蓝图,一扇门和一扇门。 您可以通过蓝图菜单更改门颜色,锁定或解锁它们,这些门可以在关卡流中使用,以根据需要加载和卸载关卡。 此外,我们还为门锁和解锁状态设计了两个漂亮的Ui,可以根据您的选择激活。

为您准备了一张带有各种颜色和设计的走廊和房间的大地图,为您节省了关卡创建的时间。 对于那些专注于优化的人,我们已经创建了一个具有级别流功能的地图,这非常容易使用。 在这张地图中,在游戏过程中一次只能加载一个走廊。 当你接近门时,下一层会加载,一旦你通过门并且门关闭,上一层就会卸载。 这直接有助于提高帧速率。

此外,手电筒系统可随时使用,在黑暗区域提供视觉效果。 为屏幕创建了漂亮的Ui,包括有用的注释,您可以根据需要编辑或添加文本。 您可以轻松更改所有材质的颜色,并使用不同的瓷砖材质切换出每个对象的部分,帮助您创建具有各种配色方案的多样化环境。

这个包利用 纳米科技. 虽然模块化对象不需要Nanite,但我选择在所有对象中使用它以获得更好的优化。

技术细节

  • 大而详细的环境:一个巨大而复杂的环境,展示了高水平的细节。

  • 可倾斜纹理:利用12个可倾斜纹理优化和保持高纹理质量,即使在近距离.

  • 文字贴花表:包括用于墙壁和地板的各种文字贴花,具有自定义选项。

  • 大型模块件:大型模块走廊件与不同的墙壁,天花板和地板布局,以加快设计所需的阶段。

  • 光源蓝图:具有可调颜色、发射属性、光强度和其他参数的光源的各种蓝图。

  • 闪烁间隔设置:能够在光源蓝图中设置自定义时间间隔以创建随机闪烁效果。

  • 手电筒蓝图:包括一个手电筒蓝图与一个有吸引力和用户友好的用户界面.

  • 门蓝图:具有变色选项,锁定/解锁功能和美丽的UI的简单和双门蓝图。

  • 关卡流式管理:使用门蓝图轻松进行关卡流式管理(当您接近门时,下一级加载,通过后,上一级卸载)。

  • 两张大地图:包括各种颜色和设计的不同走廊和房间,具有水平流媒体功能。 

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