2.7A2 – Lowered Crouch Turns

Version 2.7A

  • UE4 Engine 4.14 – 4.xx Compatible
  • For Engine 4.13 and Previous – All FBX Source animation files are included and can be imported into older versions including IPC curves.
  • Matches Rifle Pro 2.7A animation set.
  • All with Root Motion and In-Place IPC curves. (In Place Custom)
  • IPC curves for “Speed” and “Rot(yaw)” to calculate cm/sec and turning motion and prevent foot sliding.
  • Transition animations to Mobility(no weapon) and swap Pistol/Rifle.
  • All animations are on the UE4 template skeleton with IK bones. 
  • The Pistol mesh is attached to “hand_r_PistolSocket” in the skeleton view for preview.
  • There is a “PistolHolsterSocket” matching the correct location for all Holster/Un-Holster animations.
  • FBX Source Files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton-to-skeleton retargeting in UE4 to any other Humanoid character. They are in “Project\Source\” along with other files and documents. (not visible in the editor).
  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX animation files can be imported, edited and animated as desired, and re-exported as new animations.
  • A Maya 2015 file is also included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX files can be imported, edited and animated as desired, and re-exported as new animations.

2.7a2-降低的蹲伏转弯

版本2.7A

  • UE4引擎4.14-4.xx 兼容
  • 引擎4.13及以前 -所有FBX源动画文件都包含在内,可以导入旧版本,包括IPC曲线。
  • 匹配步枪专业2.7a动画集.
  • 所有与根运动和到位IPC曲线。 (就地定制)
  • IPC 曲线为 “速度”“腐烂(偏航)” 来计算厘米/秒和转弯运动并防止脚滑动。
  • 过渡动画到 机动性(没有武器)和交换 手枪/步枪.
  • 所有动画都在带有IK骨骼的UE4模板骨架上。 
  • 手枪网附在 “hand_r_PistolSocket” 在骨架视图中进行预览。
  • 有一个 “PistolHolsterSocket” 匹配所有皮套/非皮套动画的正确位置。
  • FBX源文件 还包括在UE4模板骨架上的单取动画,可以使用UE4模板骨架直接导入任何其他角色,也可以在UE4中从骨架到骨架重定位到任何其他人形角色。 它们与其他文件和文档一起位于”Project\Source\”中。 (在编辑器中不可见)。
  • 在HIK rig的UE4模板骨架设置中包含Motionbuilder2015文件。 任何FBX动画文件都可以根据需要导入,编辑和动画,并重新导出为新动画。
  • 使用HIK rig的UE4模板骨架设置中还包含Maya2015文件。 任何FBX文件都可以根据需要导入,编辑和动画,并重新导出为新动画。










Pistol Pro Highlight Video

Pistol Pro Animation Overview

The Pistol Pro – Animation Pack by Mocap Online is an essential asset for game developers looking to create realistic, fluid character movement for shooter games featuring a one-handed pistol. This pack is tailored for intense shooter gameplay, emphasizing precise shooting mechanics with a single-handed firearm. With over 370 high-quality animations crafted specifically for Unreal Engine, this pack allows you to create immersive character controllers with advanced pistol combat and shooting mechanics. The animations include everything from aiming and firing a one-handed pistol to reloading, holstering, and tactical movement, offering a comprehensive solution for creating responsive, pistol-focused gameplay. Perfect for third-person shooters, action games, or any project that requires polished pistol combat animations, these assets are delivered in an Unreal Project file along with .FBX source files for seamless integration.

Explore our 3D viewer and animation list to see exactly what’s included and how it can fit into your project:

Animation Types: Tactical Combat and Movement:

Idle and Transitions

Idle poses for both pistol-up (combat-ready) and pistol-down (relaxed) stances, along with fidgets and aiming stances specific to pistol shooting. Each animation is provided in both pistol-up and pistol-down versions, ensuring smooth transitions between combat-ready and relaxed states.

Walking, Jogging, and Running with Pistol

Full range of locomotion animations—walking, jogging, and running—in all directions (forward, backward, lateral, and diagonal), each available in both pistol-up and pistol-down stances. These animations are vital for navigating environments effectively, whether your character is patrolling or actively engaged in combat.

Turning, Strafing, and Tactical Movement

Turning animations for multiple movement states (standing, walking, jogging, crouching, and running) at various angles (45°, 90°, 135°, and 180°), available in both pistol-up and pistol-down versions. Strafing animations are included for lateral and diagonal movement while maintaining aim, supporting precise tactical movement during combat scenarios.

Crouching, Crouch Walking, and Aiming

Complete set of crouching animations, such as idle, crouch walking, and turning, all provided in pistol-up and pistol-down variations. Consistent crouch height ensures realistic use of cover and effective tactical maneuvers.

Jumps and Split Jumps with Pistol

Take-off, in-air, and landing sequences for jumps, available from different movement states (standing, walking, jogging, and running) while wielding a pistol. Split jumps are available with both left and right foot variations, adding realism and fluidity. All jump animations come in both pistol-up and pistol-down stances.

Aiming, Firing, Reloading, and Weapon Handling

Detailed animations for aiming, looking, firing, reloading, weapon swapping, and holstering—all available in both pistol-up and pistol-down versions. Aim offsets are provided for precise targeting in multiple directions, while reloads and weapon swaps ensure smooth transitions during combat.

Death Animations

Dramatic death animations in various directions—falling forward, backward, left, and right—while wielding a pistol. These animations provide visually compelling death scenarios, enhancing the overall realism of combat gameplay.

Animation Details

  • Over 370 animations designed specifically for tactical combat gameplay, with a focus on character movement and pistol handling.

  • Animations include standing, crouching, walking, jogging, running, and jumping in multiple directions, all available in both pistol-up and pistol-down stances.

  • Updates in version 2.7A2:

    • Improved split jumps with realistic take-offs, in-air loops, and landings.

    • Lowered crouch turns for better transitions.

    • Stabilized aim turns and added more relaxed locomotion options (walks, jogs, crouch walks).

  • Carefully pose-matched animations for smooth blending, making integration into gameplay systems effortless.

  • Delivered on the UE4 Skeleton in an Unreal Project file, along with source .FBX files.

  • Includes Root Motion and In-Place (IPC) animations with custom attributes for continuous speed and rotation data curves, ensuring precise control and programming.

  • Free demo Blueprint Controller created by “3 Prong Gaming” included for quick testing.

Seamless Integration

The Pistol Pro Pack is fully compatible with Unreal Engine’s animation system, allowing for easy implementation of realistic character movement and combat actions. The animations are optimized for quick retargeting to UE5.xx’s Manny character using our customized IK-Retargeters, which enhance bone alignment and animation blending for smooth transitions. The pack supports both Root Motion and In-Place animation modes, providing the flexibility needed for responsive character control. Delivered on the UE4 Skeleton in an Unreal Project file, these animations are ready for easy integration into any Unreal Engine project.

Download the Retargeting Project to streamline setup and bring your characters to life effortlessly.

Expertly Crafted by Motus Digital

These animations were created by Motus Digital, an experienced team with over 30 years in the game industry, contributing to hundreds of games. Their expertise ensures that every animation is crafted with meticulous attention to detail, providing consistent, polished, and professional quality. This level of craftsmanship sets our pack apart from other pistol-style animation packs, which may lack the precision and quality provided by our experienced team.

Pistol Pro Links

手枪专业高亮视频

手枪专业动画概述

Mocap在线的手枪亲动画包是一个重要的资产,游戏开发者希望创造现实,流畅的角色运动射击游戏具有单手手枪。 这个包是为激烈的射击游戏量身定做的,强调精确的射击机制与单手枪械。 凭借专为虚幻引擎制作的超过370个高质量动画,这个包允许您使用先进的手枪战斗和射击机制创建身临其境的角色控制器。 动画包括从瞄准和射击单手手枪到重装,holstering和战术运动的所有内容,为创建响应性,手枪为重点的游戏提供了全面的解决方案。 完美的第三人称射击游戏,动作游戏,或任何需要抛光手枪战斗动画的项目,这些资产交付在一个虚幻的项目文件连同。用于无缝集成的FBX源文件。

探索我们的3D查看器和动画列表,以确切地了解包含的内容以及它如何适合您的项目:

动画类型:战术战斗和移动:

空闲和转换

手枪向上(战斗准备)和手枪向下(放松)姿态的空闲姿势,以及手枪射击特有的坐立不安和瞄准姿态。 每个动画都提供了手枪向上和手枪向下版本,确保了战斗准备和放松状态之间的平稳过渡。

步行,慢跑,跑步用手枪

全方位的运动动画—步行,慢跑和跑步-在所有方向(向前,向后,横向和对角线),每个都有手枪向上和手枪向下的姿态。 这些动画对于有效地导航环境至关重要,无论您的角色是在巡逻还是积极参与战斗。

转弯、扫射和战术移动

以不同角度为多种运动状态(站立、行走、慢跑、蹲伏和跑步)旋转动画(45°, 90°, 135°, 和180°),可在手枪向上和手枪向下版本。 扫射动画包括横向和对角线运动,同时保持目标,支持精确的战术运动在战斗场景。

蹲着,蹲着走着,瞄准

一套完整的蹲伏动画,如空闲,蹲伏行走和转弯,所有提供手枪向上和手枪向下变化。 一致的蹲伏高度确保了现实的使用掩护和有效的战术机动.

用手枪跳跃和分裂跳跃

起飞,空中和着陆序列的跳跃,可从不同的运动状态(站立,步行,慢跑和跑步),同时挥舞手枪。 分裂跳跃是可用的左脚和右脚变化,增加现实主义和流动性。 所有的跳跃动画都有手枪向上和手枪向下的姿态.

瞄准、射击、重装和武器处理

详细的动画瞄准,寻找,射击,重新加载,武器交换和holstering—所有可在手枪向上和手枪向下版本。 目标偏移提供了精确的目标在多个方向,而重新加载和武器交换确保平稳过渡在战斗。

死亡动画

各个方向的戏剧性死亡动画-向前,向后,向左和向右坠落-同时挥舞着手枪。 这些动画提供了视觉上引人注目的死亡场景,增强了战斗游戏的整体真实感。

动画详情

  • 超过370个动画专门为战术战斗游戏设计,重点是角色移动和手枪处理。

  • 动画包括站立,蹲伏,步行,慢跑,跑步和跳跃在多个方向,所有可在手枪向上和手枪向下的立场。

  • 版本2.7A2中的更新:

    • 改进的分裂跳跃与现实的起飞,空中循环和着陆。

    • 降低蹲伏转弯以获得更好的过渡。

    • 稳定的目标转弯和增加更轻松的运动选项(步行,慢跑,蹲伏步行)。

  • 精心的姿势匹配动画平滑混合,使集成到游戏系统毫不费力。

  • 在虚幻项目文件中的UE4骨架上与源代码一起交付。FBX文件。

  • 包括根运动和就地(IPC)动画,具有连续速度和旋转数据曲线的自定义属性,确保精确控制和编程。

  • 免费演示蓝图控制器创建的”3叉游戏”包括快速测试。

无缝集成

Pistol Pro Pack完全兼容虚幻引擎的动画系统,可轻松实现逼真的角色移动和战斗动作。 动画经过优化,可快速重定向到UE5。xx的曼尼角色使用我们定制的IK-重定位器,增强骨骼对齐和动画混合平滑过渡。 该包支持根运动和就地动画模式,提供响应式角色控制所需的灵活性。 这些动画在虚幻项目文件中的UE4骨架上交付,可轻松集成到任何虚幻引擎项目中。

下载 重新定位项目 简化设置并毫不费力地将您的角色带入生活。

Motus数码专业制作

这些动画是由Motus Digital创建的,Motus Digital是一个经验丰富的团队,在游戏行业拥有超过30年的经验,为数百款游戏做出了贡献。 他们的专业知识确保每个动画都是精心制作的细节,提供一致,抛光和专业的质量。 这种工艺水平使我们的包与其他手枪式动画包区别开来,这可能缺乏我们经验丰富的团队提供的精度和质量。

手枪专业链接
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