Features:

  • 100% Blueprint
  • Finish / execute enemies
  • Sync two montages
  • Async montages
  • Camera Rig allows cinematic cameras
  • Camera Collision Test Sytem
  •  Simple Damage System
  • Apply multiple damage hits during the animation with multipliers
  • Categories-System for a nice way to select the animations
  • Slow Motion & Spawn Weapon Notify
  • Taunts for attacker and target
  • Bonussystem: Finisher Adjust System
  • Easy to use
  • Very fast setup
  • Well documented

Number of Blueprints: 10

Input: Keyboard / Mouse

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (Not tested)

Documentation: Documentation

Important/Additional Notes: This is only a framework

No animations from the trailer/demo included! The animations are only for demonstration!

One simple free animation included (Credits: MocapOnline)

特征:

  • 100%蓝图
  • 完成/执行敌人
  • 同步两个蒙太奇
  • 异步蒙太奇
  • 相机钻机允许电影相机
  • 相机碰撞测试系统
  •  简易损坏系统
  • 使用乘法器在动画期间应用多个伤害命中
  • 类别-系统的一个很好的方式来选择动画
  • 慢动作&产卵武器通知
  • 嘲弄攻击者和目标
  • Bonussystem:终结者调整系统
  • 易于使用
  • 非常快的设置
  • 有据可查

蓝图数目:10

输入:键盘/鼠标

网络复制:(否)

支持的开发平台:

视窗:(是)

Mac:(未测试)

文件: 文件

重要/附加说明:这只是一个框架

没有动画从预告片/演示包括! 动画只用于演示!

一个简单的免费动画包括(学分:MocapOnline)










Preview Video

Demo Project with example animations

Password/Kryptokey: IyNaIFT8cXsTJuIpjSnB_-SreCikHQbrtnxj2EOkYBM

Join the discord for support.

The Easy Combat Finisher System is a framework helps you to set up your finishers in an cinematic way (or other animations with two characters).

The goal of the asset is to have a framework with which one can quickly and easily align/sync animations with 2 interacting characters.

It sets the characters into the correct locations and rotations and plays the wanted animations from a datatable with many settings like a “multiple hit damage system”, "taunts" , "categories" to choose from for the finishers.

The Cinematic Camera Rig allows you to create cinematics in the finishers. You can switch camera locations during the montage via animation notifys.

It allows also to switch focus between the attacker and the victim.

There also is a slowmotion notify and a notify that allows you to spawn a weapon for the animation.

And it comes with a bonus blueprint: The “Finisher-Adjust System”.

It can help to adjust the right distance between the characters and prevents trail and errors.

You can choose the finisher and play, pause and stop it. It also comes with a speed value.

The Finisher-Adjust-System makes it easy to align your animations perfectly so that they always look correct in the game.

The system make your finisher set up quick and simple.

More details and introductions are in the documentation.

Changelog:

Version 1.4

[New] Async-Animations

Added the possibility to start the montages at different times

– fully automaticly and adjustable via datatables

– the start conditions can be a timer or a notify in the first montage to trigger the second one

– allows to start the montages more precisely

Version 1.3

[New] CameraRig Feature:

Added Collision & Visibility Tests for Camera, Current Spot, all spots or all togehter

– fully automaticly and adjustable via datatables

– reports if a collision or a visibilty break happens, so the dev can act

– allows manually tests as well to check if a spot is safe (no collide and free view at the camera target)

Version 1.2

[New] Added a parameter to adjust the moveTo target duration for every finisher specifcly

[Fixed] Removed splash screen at project start

Version 1.1

[New] 2 new executing directions (left, right)

[New] Cinematic Camera Lens Settings

[Fixed] Slow motion notify error

预览视频

演示项目与示例动画

密码/Kryptokey: IyNaIFT8cXsTJuIpjSnB_-SreCikHQbrtnxj2EOkYBM

加入 不和谐 供支持。

Easy Combat Finisher系统是一个框架,可帮助您以电影方式设置终结者(或具有两个角色的其他动画)。

该资源的目标是拥有一个框架,可以快速轻松地将动画与2个交互角色对齐/同步。

它将角色设置为正确的位置和旋转,并从datatable中播放所需的动画,其中有许多设置,如”多重命中伤害系统”, “嘲讽” , “类别:“为终结者选择。

电影摄影机钻机允许您创建 电影学 在终结者中。 您可以通过动画通知在蒙太奇期间切换摄像机位置。

它还允许在攻击者和受害者之间切换焦点。

还有一个 慢动作 通知和一个通知,允许您生成动画的武器。

它还附带了一个奖金蓝图:”终结者-调整系统”.

它可以帮助调整字符之间的正确距离,并防止跟踪和错误。

您可以选择终结者并播放,暂停和停止它。 它还带有一个速度值。

Finisher-Adjust-System使您可以轻松地完美对齐动画,以便它们在游戏中始终看起来正确。

该系统使您的终结者设置快速和简单.

更多的细节和介绍在 文件.

更新日志:

版本1.4

[新] 异步动画

增加了在不同时间开始蒙太奇的可能性

-通过数据表实现全自动和可调

-启动条件可以是定时器或通知在第一蒙太奇触发第二个

-允许更精确地启动蒙太奇

版本1.3

[新] CameraRig功能:

增加了相机、当前点、所有点或所有点的碰撞和可见性测试

-通过数据表实现全自动和可调

-报告是否发生碰撞或明显的中断,以便开发者可以采取行动

-允许手动测试,以及检查一个点是否安全(没有碰撞和自由视图在相机目标)

版本1.2

[新] 添加了一个参数来调整每个终结者的moveTo目标持续时间

[固定] 删除项目开始时的初始屏幕

版本1.1

[新] 2个新的执行方向(左,右)

[新] 电影摄影机镜头设置

[固定] 慢动作通知错误

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