For Retargeting to UE 5.xx Manny – Please use our retargeting tools – DOWNLOAD HERE:
REV. 2.7B
- “ik_hand_gun” IK socket animation now matches “middle_01_r” FK socket animation.
REV. 2.7A2
Lowered Crouch Turns
Stabilized Aim Turn Loops
REV. 2.7A1
- 2.7A1 has All New Updated Split Jumps. Improved Take-Offs, In-Air Loops and Landings.
- Naming corrections.
- “A” Reference Pose.
- Engine 4.14 – 5.xx Compatible
- For Engine 4.13 and Previous – All FBX Source animation files are included and can be imported into older versions including IPC curves.
2.7A
- New Socket on the “middle_01_r” for attaching the Rifle.
Our IPC(in-place custom) animations have custom attributes with Speed and Rot(yaw) data curves.
○ New Weapon Holsters – On Back and Pistol Swaps
○ Back Rifle Socket and Hip Pistol Socket with matching animations.
○ Animation List has frame/seconds delay timings for Holster/UnHolster.
○ Holstered Animations match our Mobility Pro and Pistol Pro, for integration with our other Animation Packs.
● Root Motion and In-Place.
● FBX source files in “\Project\Source\FBX\” as a ZIP file.
用于重新定位到UE5。xx曼尼 – 请使用我们的重新定位工具-请在此下载:
修订版2.7B
- “ik_hand_gun”ik套接字动画现在匹配”middle_01_r”FK套接字动画。
修订版2.7A2
降低蹲伏转弯
稳定目标转弯循环
修订版2.7A1
- 2.7A1 有 所有新更新的分割跳转. 改进起飞、空中循环和着陆。
- 命名更正。
- “A”参考姿势。
- 发动机4.14-5.xx 兼容
- 引擎4.13及以前 -所有FBX源动画文件都包含在内,可以导入旧版本,包括IPC曲线。
2.7一个
- 新插座 在 “middle_01_r” 用于附加步枪。
我们的 IPC(就地定制) 动画具有速度和旋转(偏航)数据曲线的自定义属性。
○新武器皮套-背部和手枪互换
○后步枪插座和臀部手枪插座与匹配的动画.
○动画列表有枪套/取消枪套的帧/秒延迟时间。
○Holstered动画匹配我们的Mobility Pro和Pistol Pro,以便与我们的其他动画包集成。
●根部运动和就地.
●”\Project\Source\FBX\”中的FBX源文件作为 拉链 档案。
Rifle Pro Highlight Video
Rifle Pro Overview
The Rifle Pro – Animation Pack by Mocap Online is an essential asset for shooter games and projects involving rifle-wielding characters. With over 390 premium rifle animations, this pack is specifically crafted for Unreal Engine to enable realistic, fluid character movement for game development. Whether you are working on an indie project, part of an animation studio, or developing a professional game, this pack provides you with the tools needed to build immersive character controllers with precise combat and shooting mechanics. The animations range from aiming and firing to reloading, weapon swaps, and dynamic locomotion, offering a comprehensive solution for responsive, rifle-focused gameplay. Perfect for third-person shooters, tactical games, or any project requiring highly realistic combat animations, these assets are delivered in an Unreal Project file with accompanying .FBX source files for seamless integration.
Explore our 3D viewer and animation list to see exactly what’s included and how it can fit into your project:
Animation Types: Shooting and Combat Movements
Idle and Transitions
Idle poses for both rifle-up (combat-ready) and rifle-down (relaxed) stances, along with various fidgets and aiming stances. Each animation is provided in both gun-up and gun-down versions, allowing seamless transitions between active combat and non-combat states.
Walking, Jogging, and Running with Rifle
Complete locomotion animations—walking, jogging, and running—in 8 directions (forward, backward, lateral, and diagonal), each in both rifle-up and rifle-down stances. These animations enable characters to effectively navigate environments, whether they are patrolling or actively engaged in combat.
Turning, Strafing, and Combat Movement
Turning animations for various movement states (standing, walking, jogging, crouching, and running) at multiple angles (45°, 90°, 135°, and 180°), in both rifle-up and rifle-down versions. Strafing animations are also included for tactical lateral and diagonal movement while maintaining aim.
Crouching, Crouch Walking, and Aiming
Full set of crouching animations, such as idle, crouch walking, and turning, all available in rifle-up and rifle-down variations. Crouch aiming animations are also included for accurate targeting while taking cover or moving stealthily.
Jumps and Split Jumps with Rifle
Take-off, in-air, and landing sequences for jumps, available from multiple movement states (standing, walking, jogging, and running) while holding the rifle. Split jumps with both left and right foot variations are included to enhance realism and fluidity in combat scenarios. All jump animations are available in both rifle-up and rifle-down stances.
Aiming, Firing, Reloading, and Weapon Handling
Comprehensive animations for aiming, firing, reloading, weapon swapping, and holstering. Aim offsets provide precise targeting in multiple directions, while faster reloads and weapon holstering ensure smooth transitions during combat.
Death Animations
Dramatic death animations in multiple directions—falling forward, backward, left, and right—while holding the rifle. These animations deliver impactful and visually compelling death scenario.
Animation Details
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Over 390 animations designed specifically for shooter gameplay.
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Animations include standing, crouching, walking, jogging, running, and jumping in multiple directions, all available in both rifle-up and rifle-down stances.
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Updates in version 2.7B:
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Improved split jumps with realistic take-offs, in-air loops, and landings.
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Lower crouch walks to match the crouch idle height for consistent transitions.
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New faster reloads and weapon holstering options.
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Updated rifle socket placements to ensure seamless rifle animations without wrist distortion.
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Carefully pose-matched animations for smooth blending, making integration into gameplay systems effortless.
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Delivered on the UE4 Skeleton in an Unreal Project file, along with source .FBX files.
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Includes Root Motion and In-Place (IPC) animations with custom attributes for continuous speed and rotation data curves, ensuring precise control and programming.
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Free demo Blueprint Controller created by “3 Prong Gaming” included for quick testing.
Seamless Integration
The Rifle Pro Pack is fully compatible with Unreal Engine’s animation system, allowing for easy implementation of realistic character movement and combat actions. The animations are optimized for quick retargeting to UE5.xx’s Manny character using our customized IK-Retargeters, which enhance bone alignment and animation blending for smooth transitions. The pack supports both Root Motion and In-Place animation modes, providing the flexibility needed for responsive character control. Delivered on the UE4 Skeleton in an Unreal Project file, the animations are ready to integrate into any Unreal Engine project. Download the Retargeting Project to streamline setup and bring your characters to life effortlessly.
Expertly Crafted by Motus Digital
These animations were created by Motus Digital, an experienced team with over 30 years in the game industry, contributing to hundreds of games. Their expertise ensures that every animation is crafted with meticulous attention to detail, offering consistent, polished, and professional quality. This level of craftsmanship sets our pack apart from other rifle-style animation packs, which may lack the precision and quality provided by our experienced team.
Rifle Pro Links
步枪专业突出视频
步枪专业概述
Mocap Online的Rifle Pro-Animation Pack是涉及步枪挥舞角色的射击游戏和项目的重要资产。 拥有超过390个高级步枪动画,这个包是专门为虚幻引擎制作的,使现实,流畅的角色运动的游戏开发。 无论您是在独立项目,动画工作室的一部分,还是开发专业游戏,此包都为您提供了构建具有精确战斗和射击机制的沉浸式角色控制器所需的工具。 动画范围从瞄准和射击到重装,武器交换和动态运动,提供了一个全面的解决方案响应,步枪重点游戏。 完美的第三人称射击游戏,战术游戏,或任何需要高度现实的战斗动画的项目,这些资产交付在一个虚幻的项目文件与伴随。用于无缝集成的FBX源文件。
探索我们的3D查看器和动画列表,以确切地了解包含的内容以及它如何适合您的项目:
动画类型:射击和战斗动作
空闲和转换
空闲姿势为步枪上升(战斗准备)和步枪下降(放松)的立场,以及各种坐立不安和瞄准立场。 每个动画都提供了枪上和枪下版本,允许在主动战斗和非战斗状态之间无缝转换。
步行,慢跑和跑步用步枪
完整的运动动画-步行,慢跑和跑步-在8个方向(向前,向后,横向和对角线),每个在步枪上升和步枪下降的立场。 这些动画使角色能够有效地导航环境,无论他们是巡逻还是积极参与战斗。
转弯,扫射和战斗运动
以多个角度旋转各种运动状态(站立、行走、慢跑、蹲伏和跑步)的动画(45°, 90°, 135°, 和180°),在步枪上升和步枪下降版本。 扫射动画也包括战术横向和对角线运动,同时保持目标。
蹲着,蹲着走着,瞄准
全套蹲伏动画,如空闲,蹲伏行走和转弯,所有可在步枪上升和步枪下降变化。 蹲伏瞄准动画也包括准确的目标,同时采取掩护或秘密移动。
用步枪跳跃和分裂跳跃
起飞,空中和着陆序列的跳跃,可从多个运动状态(站立,步行,慢跑和跑步),同时持有步枪。 包括左脚和右脚变化的分裂跳跃,以提高现实主义和流动性在战斗场景。 所有的跳跃动画都可以在步枪上和步枪下的立场.
瞄准、射击、重装和武器处理
全面的动画瞄准,射击,重装,武器交换,和holstering. 瞄准偏移在多个方向上提供精确的瞄准,而更快的重新加载和武器保持确保在战斗中平稳过渡。
死亡动画
在多个方向上的戏剧性死亡动画-向前,向后,向左和向右下降-同时握住步枪。 这些动画提供了影响和视觉上引人注目的死亡场景.
动画详情
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超过390个动画专门为射击游戏设计.
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动画包括站立,蹲伏,步行,慢跑,跑步和跳跃在多个方向,所有可在步枪上升和步枪下降的立场。
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2.7B版的更新:
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改进的分裂跳跃与现实的起飞,空中循环和着陆。
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较低的蹲伏行走以匹配蹲伏空闲高度一致的过渡.
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新的更快的重新加载和武器holstering选项.
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更新的步枪插座放置,以确保无缝步枪动画没有手腕扭曲.
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精心的姿势匹配动画平滑混合,使集成到游戏系统毫不费力。
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在虚幻项目文件中的UE4骨架上与源代码一起交付。FBX文件。
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包括根运动和就地(IPC)动画,具有连续速度和旋转数据曲线的自定义属性,确保精确控制和编程。
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免费演示蓝图控制器创建的”3叉游戏”包括快速测试。
无缝集成
Rifle Pro Pack完全兼容虚幻引擎的动画系统,可轻松实现逼真的角色移动和战斗动作。 动画经过优化,可快速重定向到UE5。xx的曼尼角色使用我们定制的IK-重定位器,增强骨骼对齐和动画混合平滑过渡。 该包支持根运动和就地动画模式,提供响应式角色控制所需的灵活性。 这些动画在虚幻项目文件中的UE4骨架上交付,可随时集成到任何虚幻引擎项目中。 下载 重新定位项目 简化设置并毫不费力地将您的角色带入生活。
Motus数码专业制作
这些动画是由Motus Digital创建的,Motus Digital是一个经验丰富的团队,在游戏行业拥有超过30年的经验,为数百款游戏做出了贡献。 他们的专业知识确保每个动画都是精心制作的细节,提供一致,抛光和专业的质量。 这种工艺水平使我们的包与其他步枪风格的动画包区别开来,这可能缺乏我们经验丰富的团队提供的精度和质量。
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