Features:

  •  Fully Lumen lit
  •  Nanite And non-nanite bamboo trees
  •  Showcase scene included

Number of Unique Meshes: 35

Collision: Yes, custom or autogenerated.

Vertex Count: 50 to 1.300.000 (Tree actor)

LODs: (Yes)

Number of Materials and Material Instances: 66

Number of Textures: 144

Texture Resolutions: 256-4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes: The scene uses Lumen and does not contain lightmaps.

The scene is running at 25fps with whole the scene in view.

On threadripper 1950x, RTX 2080 at 1440p, 100%render scale with High quality preset

!!IMPORTANT!!

Please enable the following settings.

Edit->Project settings->Rendering

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

Virtual Textures

Enable Virtual Texture Support: Enable

Enable Virtual Texture Lightmaps: Enable

Reflections

Reflection Capture Resolution: 256

Lumen

Use Hardware Ray Tracing When available: Enabled

Software Ray Tracing Mode: Detail Tracing

Hardware Ray Tracing.

Support Hardware Ray Tracing: Enabled

Optimizations

Early Z-pass: Opaque and Masked Meshes

Post-process volume may require exposure changes. (NAME: PPV_Main)

Exposure compensation set to value=0 to get similar results as screenshots.

For any problems or general support questions write bagnerart@gmail.com

特征:

  •  全流明照明
  •  纳米及非纳米竹木
  •  展览现场包括

唯一网格数:35

碰撞:是的,自定义或自动生成。

顶点计数:50到1.300.000(树actor)

Lod:(是的)

材质和材质实例数:66

纹理数量:144

纹理分辨率:256-4096

支持的开发平台:

视窗:(是)

Mac:(是)

重要/附加说明:场景使用流明,不包含光照贴图。

场景以25fps的速度运行,整个场景都在视野中。

在threadripper1950x,RTX2080在1440p,100%渲染比例与高品质预设

!!重要!!

请启用以下设置。

编辑->项目设置->渲染

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

虚拟纹理

启用虚拟纹理支持:启用

启用虚拟纹理光照贴图:启用

反射;反射

反射捕获分辨率:256

管腔/管腔

可用时使用硬件光线追踪:启用

软件光线追踪模式:细节追踪

硬件光线追踪。

支持硬件光线追踪:已启用

优化

早期Z-pass:不透明和遮罩网格

后期处理 量可能需要曝光变化。 (姓名:PPV_Main)

曝光补偿设置为值=0以获得与屏幕截图相似的结果。

对于任何问题或一般支持问题写bagnerart@gmail.com










High quality, scene with 114 static meshes, perfect for lighting practice with showcase scenes.

Fully game ready.

Showcase Video: https://youtu.be/brs7yY-KG54

Props: 114 Props, Foliage, Ground Scatter and Rocks assets combined.

Materials: Custom asset material relying on masks and tileable materials, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.

Only works on UE5.1 and above as it's using lumen and the scene is foliage heavy.

Levels: 1 Overview level and showcase scene

!!IMPORTANT!!

Please enable the following settings under.

Edit->Project settings->Rendering

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

Virtual Textures

Enable Virtual Texture Support: Enable

Enable Virtual Texture Lightmaps: Enable

Reflections

Reflection Capture Resolution: 256

Lumen

Use Hardware Ray Tracing When available: Enabled

Software Ray Tracing Mode: Detail Tracing

Hardware Ray Tracing.

Support Hardware Ray Tracing: Enabled

Optimizations

Early Z-pass: Opaque and Masked Meshes

Post-process volume may require exposure changes. (NAME: PPV_Main)

Exposure compensation set to value=0 to get similar results as screenshots.

Please restart engine after these steps.

There is a problem with Cinematics losing references when packaging projects, the only solution is relinking the camera and rail tracks, please write me an email if you need support.

For any problems or general support questions write bagnerart@gmail.com

高品质,场景与114静态网格,完美的照明实践与展示场景.

完全准备好游戏。

展览短片:https://youtu.be/brs7yY-KG54

道具:114道具,树叶,地面分散和岩石资产组合.

材质:基于蒙版和可倾斜材质的自定义资源材质,基于适用材质的顶点混合着色器以及粗糙度、法线强度、细节法线贴图等参数。

仅适用于UE5.1及更高版本,因为它使用流明和场景是树叶沉重。

级别:1概述级别和展示场景

!!重要!!

请在下方启用以下设置。

编辑->项目设置->渲染

https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/VirtualTexturing/

虚拟纹理

启用虚拟纹理支持:启用

启用虚拟纹理光照贴图:启用

反射;反射

反射捕获分辨率:256

管腔/管腔

可用时使用硬件光线追踪:启用

软件光线追踪模式:细节追踪

硬件光线追踪。

支持硬件光线追踪:已启用

优化

早期Z-pass:不透明和遮罩网格

后期处理 量可能需要曝光变化。 (姓名:PPV_Main)

曝光补偿设置为值=0以获得与屏幕截图相似的结果。

完成这些步骤后,请重新启动引擎。

Cinematics在打包项目时丢失引用有问题,唯一的解决方案是重新链接相机和铁轨,如果您需要支持,请给我写一封电子邮件。

对于任何问题或一般支持问题写bagnerart@gmail.com

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