Blueprints: 149

Total meshes: 669

Unique Meshes: 489

Prefabs: 152

SMs for background: 28

Materials: 27

Material Instances: 170

Material Function: 21

Textures: 349 (1K/2K/4K)

蓝图:149

总目数:669

独特网格:489

预制件:152

背景短信:28

材料:27

材料实例:170

材料功能:21

材质:349(1K/2K/4K)










Artwork created by the team at Six Sides Studios.

Featuring the unique stylized visual signature exclusive to Six Sides Studios.

DEMO Playable (On Itch.io)

Documentation

Support & Updates

Video (New Version Included)

Video (Old version included)

Video Gameplay (Test char UE5/ALS)

Features:

  • Some Landscape Items have the RVT function enabled. For them to work correctly, you need to activate the option Enable virtual texture support in Project settings, If you don’t want to use it, just deactivate the option in the material.
  • 489 unique high-quality meshes so you have variety and freedom when building your scene.
  • 152 prefabs to speed up your creation process. (144 BPs of prefabs).
  • 28 prefabs (which has 3 to 9 materials) have 1 special LOD with only one material (such LOD is also available as SM for background use)
  • 2 Dynamic Blueprints, so you can quickly and easily create the wire connection between posts.
  • 27 Master Materials and 170 Material Instances with a variety of customization.
  • Compatible with Lumen.
  • All assets are optimized to offer the best possible performance.
  • 2 Vehicles with at least 5 variations each.
  • Automatic Material Landscape.
  • AutoMaterial Landscape with RVT
  • Vegetation with materials ready for color change (Following the season)

LODs: Yes, up to six levels

  • 13 vegetation between trees and bushes has Billboard with last LOD (8 tris)
  • LODs 0 have triangle reduction when it doesn’t affect visuals.
  • Intermediate LODs (Variables 1 to 5) have tris and shadow reduction in parts that don’t affect the visuals.
  • The last LOD in almost all cases does not have any shadows.
  • All translucent materials have no shadow at all LODs including LOD 0.

Collision: Yes

  • Most collisions use the “Use complex collision as simple” option for full collision accuracy.
  • We optimize the collision using the “LOD for collision” option between 2 and 4 (Uses a specific LOD as a collider).
  • All SMs have simple collision primitives from 1 to 6 at most.

由团队在六面工作室创作的艺术品。

具有独特的风格化视觉签名独家六面工作室.

演示可玩 (上Itch.io)

文件

支持和更新

短片 (包括新版本)

短片 (包括旧版本)

视频游戏(测试char UE5/ALS)

特征:

  • 某些地形项目启用了RVT功能。 为了使它们正常工作,您需要激活该选项 启用虚拟纹理支持 在项目设置中,如果您不想使用它,只需停用材质中的选项即可。
  • 489独特的高品质网格,让您在构建场景时拥有多样性和自由度。
  • 152预制件,以加快您的创建过程。 (预制件的144BPs)。
  • 28个预制件(有3到9种材料)有1个特殊的LOD,只有一种材料(这样的LOD也可以作为SM作为背景使用)
  • 2个动态蓝图,因此您可以快速轻松地创建帖子之间的电线连接。
  • 27个主材料和170个材质实例,具有多种自定义功能。
  • 内腔兼容。
  • 所有资产都经过优化,以提供最佳性能。
  • 2辆车,每辆车至少有5种变化。
  • 自动材质景观。
  • RVT自动景观
  • 备有变色材料的植被(随季节变化)

Lod:是的,最多六个级别

  • 13树木和灌木丛之间的植被有最后LOD(8tris)的广告牌
  • 当lod0不影响视觉效果时,它有三角形减少.
  • 中间Lod(变量1到5)在不影响视觉效果的部分中具有tris和阴影减少。
  • 几乎所有情况下的最后一个LOD都没有任何阴影。
  • 所有半透明材质都没有阴影,包括LOD0。

碰撞:是的

  • 大多数碰撞使用”将复杂碰撞用作简单”选项以获得完全碰撞精度。
  • 我们使用2到4之间的”lod for collision”选项优化碰撞(使用特定LOD作为碰撞器)。
  • 所有SMs最多具有从1到6的简单碰撞基元。
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