Features:

  • Modular assets: 100 Modular pieces
  • Props: 60+ Props, Foliage, Ground Scatter and Rocks assets combined.
  • Tilable Materials Amount: 11 Tileable/Trim materials with variations, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.
  • Levels: 1 Overview level and 1 Showcase level.
  • Channel packed where needed, including heightmap on certain materials.

Technical Details:

Number of Unique Materials and Material Instances: 77 Materials and Material Instances

Number of Textures: 138 textures

Collision: Custom or generated.

LODs: Auto-generated or Custom where needed, between 2-4 LODs.

Texture Resolutions: 512 to 4096

Supported Platforms:

Windows, Mac, PlayStation, Xbox.

Chapels included are exterior only.

Important!!

The showcase scene was built with GPU Lightmass.

The UE4.26 to UE5.0 is using baked light

The UE5.1 and above have both baked and Lumen light, please read the documentation for instructions to enable the correct settings.

!!NOTE!!

Read documentation for proper project setup

https://docs.google.com/document/d/1eUY_mojiVQrj3GqVLtP-CURY7Lhnz8LAjmNnZ-V0ZPw/edit?usp=sharing

For any problems or general support questions write bagnerart@gmail.com

特征:

  • 模块化资产:100个模块化件
  • 道具:60+道具,树叶,地面散射和岩石资产组合.
  • 可倾斜材质数量:11种具有变化的可倾斜/修剪材质,适用材质的顶点混合着色器以及粗糙度,法线强度,细节法线贴图等参数。
  • 级别:1个概述级别和1个展示级别。
  • 通道打包在需要的地方,包括某些材料的高度图.

技术细节:

唯一材质和材质实例数:77个材质和材质实例

纹理数量:138纹理

碰撞:自定义或生成。

Lod:在需要时自动生成或自定义,介于2-4个Lod之间。

纹理分辨率:512至4096

支持的平台:

Windows,Mac,PlayStation,Xbox。

包括的小教堂仅为外部。

重要!!

展示场景是用GPU Lightmass构建的。

UE4.26到UE5.0使用的是烘焙光

UE5.1及更高版本同时具有烘焙光和流明光,请阅读文档以获取启用正确设置的说明。

!!注意!!

阅读正确的项目设置文档

https://docs.google.com/document/d/1eUY_mojiVQrj3GqVLtP-CURY7Lhnz8LAjmNnZ-V0ZPw/edit?usp=sharing

对于任何问题或一般支持问题写bagnerart@gmail.com










High quality, unique art style scene with over 150 static meshes (including modular chapel exterior only, no interior), 11 tilable materials, perfect for lighting practice with showcase scene, level art creating with modular assets or implement into existing games project.

Fully game ready with LODs, Custom Collision.

Showcase video: https://www.youtube.com/watch?v=eBLRPVWatI0

Overview video: https://www.youtube.com/watch?v=g6ix_7JE2fg

!!NOTE!!

Read documentation for proper project setup

: The showcase scene is performance heavy, running at 30-55FPS+- on 1440P resolution with RTX 2080 and 1950x Threadripper.

高品质,独特的艺术风格场景,超过150个静态网格(包括模块化教堂外部,没有内部),11个可倾斜的材料,完美的照明实践与展示场景,水平艺术创造与模块化资产或实现到现有的游戏项目。

完全游戏准备与Lod,自定义碰撞.

展览短片:https://www.youtube.com/watch?v=eBLRPVWatI0

概述视频:https://www.youtube.com/watch?v=g6ix_7JE2fg

!!注意!!

阅读正确的项目设置文档

:展示场景是性能重,运行在30-55fps+-上1440P分辨率与RTX2080和1950X Threadripper。

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